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Welcome to Progressive Archery!

[This mod uses: Fabric Mod Loader & Fabric API]

To play with the Trinkets mod, install the "+trinkets" version

RECOMMENDED:

This mod was developed in conjunction with two of my other mods: SASSOT and Armor Restitched. They were developed to synergise with each other, so I highly recommend checking out those mods as well!

A typical day in Progressive Archery

Progressive Archery is a mod that aims to make ranged combat in Minecraft more dynamic than its vanilla mechanics, without straying too much from the original game's design.

Progressive Archery:

  • Introduces a brand new progression chain for bows, crossbows, and arrows, mirroring that of mining tools and melee weapons.
  • Adds new variants of bows and arrows the player may use according to their playstyle.
  • Adds new blocks, items, and Villager trades to facilitate ranged combat.
  • Reworks archery mechanics & enchantments to be more player-intensive.
  • Makes mob ranged combat less predictable and/or more challenging.
  • Adds new advancements.

Bow Progression Chain:

Each upgrade tier is more durable, more accurate and shoots projectiles faster than the tiers below.

A player can craft each upgrade by fusing a Wooden bow with the ingredient of choice & a Bow Fusion Smithing Template, which can be obtained through combat or exploration.

Upgrading and Fusion

New Bow Variants:

Bow

The simplest variant, it resembles the vanilla bow, but has the shortest draw time out of all variants including the original vanilla bow. It shoots the slowest projectiles out of all the variants.

Horn Bow

This bow with horns is a sturdy, stronger variant of the Bow. It has the same draw time with the vanilla bow, and has a durability higher than Bows. It shoots projectiles faster than Bows.

Crossbow

This reinforced bow resembles the vanilla Crossbow, but it has the same draw time with the vanilla bow, and has a durability higher than Bows. Unlike all other variants, it loads its projectiles before shooting, and shoots projectiles faster than Bows. It also has the unique ability to shoot exploding firework rockets, whose mechanics have been reworked, and has the highest accuracy among all variants.

Longbow

This longer, larger bow has a longer draw time than the Horn Bow, and has the highest durability among all variants. It shoots projectiles even faster than Horn Bows, at the cost of lowest accuracy.

Tubular Bow

This bow is supported by a tube, through which kid arrows are shot. It has the longest draw time and lowest durability, but it shoots the fastest projectiles among all variants.

The Diamond Five

New Arrow Variants:

The Fletching Table now has a function in this mod. The below arrow variants can be crafted using the Fletching Table:

Fletching Table usless no more

Arrows:

Shot with Bows, Horn Bows, Longbows, or Crossbows.

Kid Arrows:

Shot with Tubular Bows, crafted by cutting their Arrow counterparts on the Fletching Table.

Tipped (Kid) Arrows

Golden (Kid) Arrows are especially conducive to magic, so they can be tipped with potions. To do so, fill a Cauldron with Potions and tip a Golden (Kid) Arrow.

Tipping Arrows

Ranged Combat Changes:

Quiver

An item that can carry many slots' worth of Arrows, Kid Arrows, and Firework Rockets. When held in the inventory (or the Trinkets mod Back slot) and the player pulls a bow, a projectile from the first valid stack is drawn.

Enchantments

  • All bow variants can now have: Power, Piercing, Punch, Flame, Multishot, Quick Charge, Unbreaking, and Mending.
  • Infinity is now a Quiver Treasure Enchantment, applicable by Anvil. Every time a projectile is drawn from an Inifinity-enchanted Quiver, there is a chance the arrow may not be consumed. The probability depends on the arrow type, with stronger arrows having a lower chance to not be consumed.
  • Quick Charge is now a Treasure Enchantment, unobtainable by normal means. Each level of Quick Charge is enchanted onto a Bow by using three new items, detailed in Other Features.

Firework Rockets

Firework rockets are now affected by Bow Enchantments. The amount of damage done by exploding firework rockets have been buffed, and can be boosted by Power. When hit by a firework explosion, the target is also affected by Punch and Flame, scaled by the explosion strength. The durability cost of firework rockets have been modified, with higher tier Crossbows receiving less damage.

Projectile Behaviour

  • Projectiles recognised by this mod, vanilla and modded, are now thrown/shot with velocity of the thrower/shooter added. (An exception is made for Tridents, which is accounted for in the author's SASSOT mod.)
  • Dispensers shoot projectiles at speeds proportional to their received power, and have increased accuracy and speed overall from vanilla.
  • Splash and Lingering Potions now have a cooldown, but may be stacked. An exception is made for Splash and Lingering Water Bottles, which have no cooldown.

Mob Ranged Combat:

Mobs that use Bows and Crossbows are now equipped with modded variants, shoot with modded arrows, and drop modded arrows. They also shoot at higher speeds and improved accuracy than in vanilla, scaled by World and Local Difficulties. Crossbow users also have a shorter interval between charging and shooting, making ranged attack mobs generally more dangerous.

Horned Skelly

Villager Features:

Archer at Work

Archer

Archers & Pillagers

By claiming an Archer Marker block, a villager can become an Archer, who use Bows to protect fellow Villagers, and take night watch shifts instead of sleeping every night. They attack Zombies, Raiders, and hostile Players, and gain Experience by killing enemies. The higher their Level, their shots are stronger and are able to use higher tier Bows. They cannot use Crossbows. A Player may equip an Archer with a Bow variant.

Fletcher

Fletcher Trades

Fletchers now have modified trade offers in accordance with the mod. Also, if a Fletcher interacts with an Archer and both are of sufficient Level, there is a chance the Fletcher will upgrade the Archer's Bow variant.

It's Upgrade Time My Friend

Other Features:

New Items

New items include:

  • Horsehair, Striderhair, and Hoglinhair: three uniquely obtained hair ingredients that can also be crafted into String. Three of Horsehair is required for Quick Charge I, Striderhair for Quick Charge II, and Hoglinhair for Quick Charge III. Put the Bow in the central slot of a Crafting Table, and the ingredients in a straight vertical line either to the left or the right.
  • Fireproof Lead: Craftable from Striderhair and Magma Cream, they are fireproof -- your Nether mobs can be leashed without wasting Leads to the lava.
  • Copper nugget: Required to craft Copper Arrows.

There are many other features not laid out above. Helpful (spoilers!) screenshots are in the Gallery. Try the mod yourself to fully experience all the new features!

May all your aims be true. -- SolipIngen

NOTES:

  • Backporting to older versions of Minecraft is not supported. This mod will stay up to date with the most recent Minecraft release version (until project termination).
  • Porting to Forge is not supported. If you would like to port this mod to Forge, please let me know, and feel free to fork off this project.
  • Content-related feedback should be made in the Comments section below.
  • Technical code-related issues should be made in the source Github repository.
  • This mod is licenced under the MIT License, so all I ask of you, should you modify the mod yourself, is to give due credit back to this page and/or Github repository, and to follow common sense in using/modifying/distributing this mod.

External resources



Project members

SolipIngen

Owner


Technical information

License
MIT
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Project ID