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Details
1.1.6-1.20.5
Compatibility
Required content
Changes
v1.1.6-1.20.6
Hello archers! I hope all of your shots have been true. Minecraft 1.20.6 was the biggest technical update in a while. So, Progressive Archery 1.1.6-1.20.6 is the biggest update in a while as well. Below are the changes:
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Fix: Redundant velocity addition for projectiles fixed.
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Fix: Fletching screen renders background with normal darkness.
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Fix: Skeleton variants and Illusioners now shoot lower than previously, making them more precise.
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Fix: Advancements trigger bug fixed.
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Change: Golden arrows now can be tipped 8 times per potion level in cauldron, down from 21.
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Change: Individual arrow damage rebalanced upwards.
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Change: Critical arrow bonus nerfed, to min +10%, down from max +20%.
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Change: Archer villagers now work at night instead of the day, and have a chance to rest during the day each day cycle. Chance to rest is lower for higher world difficulties. Villagers at half health or lower will always rest for that day, until healed.
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Change: Archer villagers gain XP twice as fast.
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Change: Archer villagers and Illusioners are now stronger, shooting speeds equal to the max release speed of each bow type.
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Change: Persistent projectiles now experience 0.1% speed decrease per tick in air, down from vanilla 1%.
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Change: Fletcher Villagers do not change Archer Villager's bow if it is enchanted or has a custom name.
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Change: Item tag #progressivearchery:metal_arrowheads renamed to #progressivearchery:crafted_arrowheads
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Addition: Added optional datapack for enhanced compatibility across my three mods.
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Addition: EMI integration added, Fletching and Tipping recipes added. Recommended.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QgHW53j5:MyrJthOI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QgHW53j5:MyrJthOI"
}

