0.3.0-neoforge
Compatibility
Changes
Water Fall Damage Feature
-
Safe-Fall Threshold Preserved the vanilla mechanic: the first 3 blocks of fall distance are always safe. Only the distance beyond 3 blocks contributes to damage.
-
Depth-Based Reduction Tiers
1–2 blocks deep → 25% reduction
3–5 blocks deep → 50% reduction
6–9 blocks deep → 75% reduction
≥10 blocks deep → 90% reduction
-
Slow Falling Immunity Players under the Slow Falling effect are fully exempt from water-entry fall damage.
-
The ability to disable the entire water damage function has also been added by switching the realismtweaks.toml file in the config folder from true to false.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UfvTgbQj:JACWGK0K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UfvTgbQj:JACWGK0K"
}

