1.0.0
Compatibility
Changes
Realism Tweaks 1.0.0
A complete rewrite. The mod is now fully self-contained - it no longer needs the separate realism_tweaks_lib tag library to run. Every feature was rebuilt from the ground up, and three brand-new survival systems were added.
New features
Thin Ice Walking on thin ice over water can now crack it and drop you in. By default only sprinting or armoured players break through, so casual walking and sneaking stay safe. Frosted ice from Frost Walker boots counts too.
Food Poisoning Eating raw, spoiled or toxic food can make you sick. Mildly risky foods carry a chance of poisoning; severely risky ones (rotten flesh, pufferfish, spider eye, poisonous potato) are far more likely to get you, optionally with nausea. Risky foods are flagged with a tooltip warning.
Bleeding Sharp attacks - bladed weapons, arrows, and clawed mobs like spiders, wolves and ravagers - can open a bleeding wound that deals damage over time. Craft a Bandage (2 paper + 1 string) to stop it early.
Reworked
- Heavy Objects - the old "Heavy Anvil" tweak now covers falling sand, gravel and concrete powder as well. Gravity blocks can crush soft blocks and injure entities they land on, with damage scaling by fall distance.
- Water Impact - replaces "Water Fall Damage" with proper depth-based cushioning: shallow water barely softens a fall, deeper water protects you up to a configurable safe depth.
- Penetrating Projectiles - replaces "Strong Arrows". Fast arrows (and optionally tridents) now shatter glass and keep flying with reduced speed, instead of just breaking the block and stopping.
- Underwater Pressure - kept, but now off by default.
Removed
- Food Tier System (S–D food tiers and hunger-rate modifiers)
- Max Armor Exhaustion
- Pebble and Charcoal Chunk items
Other changes
- Every feature can now be toggled and tuned independently.
- Optional Cloth Config integration adds an in-game settings screen.
- Optional AppleSkin integration shows a food-quality indicator next to its tooltip food bars.
Requirements
- Minecraft 1.21.1
- NeoForge 21+
- Cloth Config and AppleSkin are optional
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UfvTgbQj:PDY4xY1k"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UfvTgbQj:PDY4xY1k"
}


