project - icon

Realistic Bees

🐝 Tiny bees, or big! Bigger group spawns, increased hive space, stinger functionality and more.

AdventureGame Mechanics Mobs

50 downloads 0 followers
Created a month ago
Updated a month ago

External resources



Project members

profile-picture

Owner


Technical information

License
Client side
required
Server side
required
Project ID
tG6HkcWx



Requires the library mod Collective.

     This mod is part of The Vanilla Experience.
Realistic Bees is a mod which attempts to make bee behaviour more realistic without adding new items or objects to the game. Bees are 25% of their normal size. Whenever a bee stings a player or entity, it has a chance to leave its stinger behind. When this happens, the bee will be frozen in place and unfortunately not live a long life anymore. In real life, a stinger won't always be left behind when a bee stings. When it does though, the bee's abdomen is taken out too. This is fatal for the bee.

When the stinger is left behind, it will continue to pump poison into its victim. It's possible for players to take the stinger out by using a pair of shears to function as some tweezers. Otherwise the stinger will stop pumping after 30 seconds by default.

To make bees a little less uncommon, the mod also adds a config value (by default 4) which defines the extra amount of bees that spawn after each natural bee spawn. The bee hive can also hold more bees than Minecraft's default, changed from 3 to 20.



Configurable: ( how do I configure? )
beeSizeModifier (default = 0.25, min 0.01, max 5.0): This value determines the size of a bee. By default 0.25, which means they are 1/4th of their vanilla size. Set to 1.0 to disable the different bee size feature.

beesDieFromStingingPlayer (default = true): When enabled, bees die after stinging a player. This takes roughly a few minutes.

beesDieFromStingingMob (default = true): When enabled, bees die after stinging a mob. This takes roughly a few minutes.
beesLeaveTheirStinger (default = true): After a bee stings, it has a chance to leave its stinger inside the entity. It must be pulled out.
sendStungPlayerWithStingerAMessage (default = true): After a bee stings a player and its stinger is left behind, send the player a message.

chanceBeeLeavesItsStinger (default = 0.33, min 0, max 1.0): The chance the bee's stinger lodges in the stung entity, resulting in death.
chanceBeeStingerIsPulledOut (default = 0.5, min 0, max 1.0): The chance the bee's stinger is pulled out by a player after right-clicking shears.

timeInSecondsStingerPumpsPoison (default = 30, min 0, max 300): The time in seconds a stinger that's left in an entity continues to pump poison.
timeInSecondsBeeWithoutStingerDies (default = 60, min 0, max 600): The time in a seconds after a bee without its stinger dies.

extraBeeSpawnsPerBee (default = 9, min 0, max 50): In order to make bees a little more common. Whenever a bee naturally spawns, the mod spawns an additional 'extraBeeSpawnsPerBee' bees.
beeHiveBeeSpace (default = 20, min 0, max 50): 
How many bees should be able to enter the hive in total. Minecraft's default is 3, but bees are a lot smaller so there should be more space.
preventBeeSuffocationDamage (default = true): The smaller (baby) bees can sometimes do something unexpected with their AI and get suffocation damage. Preventing this damage fixes them disappearing.



Version 2.0 makes bees tiny! --or bigger. Depending on the beeSizeModifier config:



Here you see a bee who has lost its stinger. It'll have particle effects surrounding it and lives by default another minute only.


The bee passing away after a minute.


Configurably players can receive messages when being stung with a stinger left behind.


Using shears to take out the stinger(s). Those blocky hands are unable to do it without a tool.


You can also wait for the stinger to stop pumping.


When one bee spawns, more aren't very far away. The amount is defined in the config.


More bees!


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!