Changes
Added 12 new blocks:
- slab + small cube
- slab + step
- slab + half stair
- slab + layer
- slab + half layer
- half stair + small cube
- half stair + step
- step + half layer
- half layer
- step cross
- half slab
- half slab + half slab
Fixes
- fixed issue with ao on weighted baked models
- client/server sync not being properly handled with items
- items render in axiom menu
Changes
- ReFramed now better supports axiom with the ability to copy, paste and save with correct rendering as well (doesn't include Tinker support)
- Added 4 new shapes: Button, Post, Fence, PostFence
Fixes
- Falling block on certain frames where causing crash
- Layers will now drop the correct amount of layers
- Placing blocks with offhand will now only consume when frame is in main hand
- Frames will no longer drops modifiers as they used to when modifier was consumed
- Blocks now can be added to each other without needing to craft the given Frame (e.g. a Slab when placed on a Slab gives a SlabsCube)
- Added 6 new blocks: Pane, Wall, Pillar, PillarWall, TrapDoor, Door
- Added Support for block Rotations and Mirroring (for usage with clone, WorldEdit, or Axiom)
- Various Fixes related to Caching of the models
Backport made by RemagOfficial.
Changes
- Fixed issue with MoreCulling
- Added support for Continuity connected textures.
- Fixed crashing when placing certain blocks on server-side
Changes
- Added A second license for FramedBlocks assets usage making the project dual licensed.
- Added The main 3 items with their crafts:
- The hammer => removes a theme from a frame
- The screwdriver => iterate over the rotations of a theme (works only if the theme block has the property axis like logs)
- The blueprint => copy a theme and apply it to any other frames with no themes already applied.
- Fixed issue with texture pack reload
Warning
This updates changes the way block are named removing the blocks that have changed names from your worlds!
Changes
- switched to a more consistant naming for both the properties and the blocks themselves:
a block has the name of the shape and the name of the shape in plural form with the second shape being the final shape that it creates. For exampleStairs Cube
is a stair with a second theme forming a cube - Improved caching to use less space and make sure it will not grow to much by using keys instead of blockstates.
- Added self culling: the interror of multiple themed frames will receive the same caching computations as two adjacent blocks.
here on the left I use a "Slabs Cube Frame" which culls the center textures and the one with the adjacent block which make it look more like the glass connects to its neighbor compared to the right where it doesn not cull because the shapes don't match. - Added new Shapes:
Small Cube
,Small Cubes Step
,Half Stair
,Half Stairs Slab
,Half Stairs Stair
andLayer
- Made themes more coherent so that the orientation is less random (will be nice for blueprint use)
- finally added some tools in the code for faster addition of blocks.
Hope You enjoy the mod! Please report any issues/request on github.
- Added a new shapes "Step" and "Double Step"
- Added new Advancement "Everything is a Lie?" will you guess the reference ?
- Temporarily removed the shapes that are not currently supported
- Better integration containing dynamic sounds and particles
- Player can now place a Block with a theme if there is a compatible block in offHand
- Added crafts for all the frames in both the crafting table and the Stonecutter
- indium fix for double frames
Overall
made a lot of changes cleaning up old code from template 2 still some left to be done.
Change List
- Changed the system to accept multiple themes on the same block.
- Made system infinetly scallable.
- Reworked culling making any other block than block, slabs and stairs with their double variant not working anymore.
- Made connected block connect with any of the themes present on the block.
Still Missing
- culling on the models themselves
- fixing older models to work with newer version
- preloading items
- sound when walking on it