Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Translated to [ ENG | RU ]. Reign is in active development, so bugs may happen. If you want to follow development or join testing, read the developer diary and visit our test server [RU]. 
Reign
Reign is a medieval kingdom mod for Minecraft. It adds professions, market economy, vassalage, Houses, domains, religions, world eras, politics, and a living capital that must be maintained by the Crown.
Become a King, rule as a Lord, serve as a Knight, work as a craftsman, or remain a free person outside the feudal order.

Profession System
Players can choose one main profession and one additional profession. Professions define what a player can craft, gather, trade, and specialize in. To open the profession window, press [J].

List of professions
Main professions
Woodcutter

- Cuts trees without penalties.
- Trees cut from the root can fall whole.
- Supplies logs and coal to the market.
Smith

- Crafts armor, tools, and weapons for other professions.
- Repairs tools on the grindstone.
- Supplies tools and armor to the market.
Miner

- Mines ores and minerals.
- Other players cannot properly extract resources from ores.
- Supplies ores and raw materials to the market.
Farmer

- Grows crops and works with food production.
- Supplies food to the market.
Cowboy

- Works with cattle.
- Tames and handles horses.
- Supplies meat and animal products to the market.
Professions depend on each other. A smith needs ore from miners and coal from woodcutters. Miners need tools from smiths. Everyone needs food from farmers and cowboys.
Additional professions
Fisherman

- Can fish more effectively.
- Gains more experience from fishing.
Enchanter

- Can use the enchantment table.
- Works with magical books and enchantments.
Alchemist

- Brews potions.
- Other professions cannot properly use brewing mechanics.
Soldier

- Has improved combat capabilities and survivability.
Hunter

- Gets more loot from wild and hostile creatures.
Each profession has levels from 0 to 5. Leveling up requires vanilla experience. A player can abandon a profession, but doing so resets its progress.
Market and Economy
Reign has four coin types: copper, silver, gold, and platinum. Each higher coin is worth 16 of the previous one.
The capital is the center of the economy. Markets, buyers, treasury blocks, rental blocks, and royal administration are built around it. As long as the capital treasury has enough money, the capital remains protected and under royal control.

Capital blocks
Trader Point
A block where players sell resources for coins. Sold goods enter the market supply and can later be bought by other players.
Market
A block where players buy goods supplied by others. Prices are affected by market stock and royal taxes.
Treasury
The place where royal tax income is stored. It is used to maintain the capital.
Hoarder
Exchanges junk items for copper coins.
King Table
Used for royal documents, licenses, rental agreements, and contracts.
Private Shop
Allows private trade between players.
Rental Block
Used to grant rental rights in the capital. Rental permissions allow players to build in assigned capital plots.
Black Market Labor
Trader Points can also be placed outside the capital to sell profession coins. Outside the capital, profession coins are sold for half price and do not pay tax to the King.
World Evolution
At the start of the game, many features and resources are locked. The world develops through Eras. Each new Era unlocks more resources, professions, mechanics, and dimensions.
There are 10 stages divided into three periods:
- Early Middle Ages
- High Middle Ages
- Late Middle Ages

Fund
The Fund is the central block of the capital. Donating platinum coins to the Fund advances the world to the next Era.
Houses, Domains and Vassalage
Players can create and join noble Houses. Houses are political groups with their own hierarchy, domains, influence, traditions, doctrines, religion, treasury, and territorial protection.
At the start of the game, up to 4 Houses can exist. Later Eras increase this limit.
Titles in the Kingdom
Lord
The founder and ruler of a House. Lords can own the First Domain, claim influence, choose House traditions, and compete for the Crown.
Knight
A vassal of a Lord. A knight can create and rule a domain inside the House.
Serf
A member of a domain who serves a Lord or Knight.
Freeman
A player who does not belong to any House.
Domains are protected lands with a suspicion system. Intruders who break or place blocks on foreign territory can become suspicious and may later be declared wanted by the House.
House Traditions and Doctrines
Houses can choose a Tradition: a permanent structure that defines how the House is organized. Some Traditions focus on many people, some on knights, trade, war, authority, or craft.
Houses can also choose Doctrines: powerful strategic bonuses that define their long-term direction, such as stronger borders, cheaper upkeep, faster expansion, or more influence.
Religions
Domains can follow one of several religions:
- Asceticism
- Order
- Chaos
- Abundance
- Atheism
Religion is chosen through the Incubator or Knight Obelisk. Each domain has zeal. If zeal is high enough, religious bonuses work. Divine tasks can increase zeal, while sins reduce it.
Religion spread affects the whole world. Reign also supports cross-server religion statistics through /religion.
Religion themes
Asceticism
Simple life, discipline, survival, and rejection of excess. It empowers simple tools, reduces food needs, and grants daily experience based on spread.
Order
Law, hierarchy, stability, and the struggle against Chaos. It weakens Chaos, reduces capital upkeep, strengthens Order domains, and helps complete world events by reducing required resources.
Chaos
Curses, rebellion, murder, sabotage, and instability. Chaos gains combat and curse-based advantages, but becomes weaker if it spreads too widely or if Order becomes stronger.
Abundance
Wealth, production, feasting, and trade. It improves profession coin sales and grants influence, but increases food and jewelry upkeep.
Crown and Politics
Positions at Court
King

A Lord wearing the Crown. The King rules the kingdom, sets taxes, appoints officials, manages the capital, and represents the realm.
Right Hand
The King’s most trusted Lord. Can act on behalf of the King in many royal matters.
Marshal
A knight or lord responsible for pursuit, prison access, and public order.
Treasurer
Manages the treasury and taxes.
Architect
Can build and manage construction in the capital.
Clerk
Handles documents and capital rentals.
The Crown can be challenged. If unbound Lords gather near the Fund with enough influence, they can create a new Crown.
Foreign policy also exists through /king external: the King or Right Hand can support or condemn another kingdom through cross-server interaction.
In-Game Guidebook
Reign includes an in-game guidebook with explanations of professions, Houses, domains, religions, world events, economy, and many other mechanics.
The old Patchouli book is also supported if Patchouli is installed.

Installation
Move the downloaded file into the /mods folder.
To set up a world, create a new world and choose a place for the capital. A moderator with OP permissions must run:
/reign capital set
- Create new crown (ID++):
/king create
- For the test, you can set the desired Era of the world..
/reign era set (value)
Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.
The mod has a built-in guide that appears once you install Patchouli
, with lots of interesting content!
🧩 Addons
You can support the development by buying me a cup of coffee. ☕




