Update 0.7 - Capital and Lands
Patch 0.7.6
- The trust system for indirect vassals now functions across all domains.
- The area of private claims has been halved for each type.
- A fatigue system has been added for lumberjacks when chopping down entire trees.
- Coal consumption by the incubator has been increased.
- A cooldown has been added between breaking blocks on another domain’s territory.
- The recipe for platinum coins from profession coins has been removed.
- Fixed a bug where the cursed black mark could be used by a lord.
- Reduced the durability of obelisk parts.
- Coal yield for the "Charburner" class woodcutter has been reduced from 25% to 10%.
- Boats and ships can no longer be broken in the capital.
- Fixed a bug that allowed broken items to be sold on the market.
- Fixed the logic for unlocking additional licenses from the 3rd era onward.
- Fixed visual bugs in the domain interface.
- Reduced experience gained by enchanters for removing enchantments from books.
- Changed how items are displayed on the market.
- Added a player search system.
- Localization issues have been fixed.
Update 0.7 - Capital and Lands
Patch 0.7.4
- The First Domain now supports up to 8 members instead of 5
- Added the "Trust indirect vassals" feature inside the Incubator – while active, all House members can build and break blocks in the domain without suspicion
- Fixed a duplication bug during crafting
- Added the ability to manually remove domain holdings
- Improved land protection systems
- Fixed a bug when upgrading the world era in the Foundation
- Added a minimum House member threshold – if fewer than three players, the House will begin to collapse
- Added the /stuck command – teleports a stuck player to the center of the capital
- Improved compatibility with other mods
- Fixed logic when resetting licenses affecting max health
- Increased House needs for coal and bread
- Fixed a bug where the Incubator didn’t accept needs
- Fixed missing particles on the Foundation
- Improved suspect interface responsiveness in the Incubator
- Added support for modded tools on the grindstone -Fixed leather display in the market
- Improved capital and territory protection systems
- Added a config option to disable license level loss on death
- Added modern bugs (future features)
Update 0.7 - Capital and Lands
Patch 0.7.2
- Added a capital region protection system.
- Added a capital maintenance and rebellion system.
- Added a land ownership system for Houses.
- Added obelisk blocks.
- Added a reinforced door.
- Added shackles and House prisons.
- Introduced a suspicion system within domains.
- Added the End Lockpick.
- Reworked nearly the entire interface.
- Added subclass and efficiency systems.
- Added court positions.
- Many blocks received new textures.
- Added the ability to remove vassals while offline.
- Improved class progressions and descriptions.
- Changed some crafting recipes.
- Daily login coins replaced with experience.
- Revised market pricing and expanded assortment.
- Added taxes on private trading and experience.
- Added configs.
- Added textbook with Patchouli mod.
- Fixed bugs, introduced new (cool) ones.
• Added /houses command - view list of Houses.
• Added display of House HP in the incubator.
• Fixed bugs with liberation after server restart.
• Fixed bugs with prices in the market.
• Improved private shop system. Now slots for showcases do not require a physical item.
• House feeding interval reduced from 3 hours to 2 hours.
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The Incubator functionality has been introduced - now, to maintain life, the House must be fed with food and fuel.
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The private shop UI has been improved.
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Added compatibility with the addon - Reign: Anvil Legacy - creation of legendary weapons and armor.
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Old bugs have been replaced with new ones.
Major patch
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The vassalage system has been completely overhauled. Lords now rule Houses, and knights rule Domains.
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A new class has been added - Serf.
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The castle system has been reworked. Copper, iron, and gold locks have been added.
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A lockpick has been added.
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A new block has been added - Royal Table.
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A writing set has been added.
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A new block has been added - Safe.
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The Heart of the House has been added.
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A new block has been added - Incubator.
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A new block has been added - Private Shop.
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Record fragments have been added.
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Some interfaces have been redesigned.
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The number of available coins is now displayed in trade blocks.
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A shepherd profession coin has been added.
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New achievements have been introduced.
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Daily login rewards have been revised.
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Some progressions have been reworked.
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Wallet mechanics have been improved, with a maximum limit of 64 coins per type.
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Bugs have been fixed, and new, fun ones have been added.
Patch notes:
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New main license - Cowboy.
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New additional license - Hunter.
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Recalculation of monetary denominations. Now 1 coin costs 16 coins of the lower denomination.
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The market has been expanded by +17 slots.
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Added the ability to craft a collection point, a junk dealer and a market. These blocks can only be placed within the capital.
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Reworked interfaces of the collection point, market and fund.
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Added a system for calculating the price of goods when buying / selling on the market. _Now the price of a product depends on its quantity on the market: the more goods, the cheaper it is (up to -50%).
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Added a wallet.
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Added honey concentrate.
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Introduced a system for losing license levels - upon death, there is a chance to lose 1 level of the main or additional license (chance = license level * 10).
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Added a system for copying flags. To do this, throw out the flag from the main hand, holding the flag template in the spare (left) hand.
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Reworked license progressions.
• New reward system for daily login.
• New block Hoarder - converts any 64 units of one type into a copper coin.
• Balancing prices in the market. Complete revision of the pricing policy of ore and food.
• Added the ability of the blacksmith - repairing tools on the grindstone for experience.
• Added the progression of the fisherman and soldier, updated the progression of the woodcutter.
• Expanding the capacity of the market for many goods.
• Reworking the system of chopping a whole tree.
• Now only farmers can collect berries.
• Reworked crafting coins of professions.
• Fixed errors with the purchase of goods on the market, the inability to leave the kingdom, non-stackable items and others.