Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
-CHANGES:
-MODIFIED
-Aberrant pickaxe:
Modifiers tuned:
-
MINING ABERRANTISM: The chance of corrupting a picakaxe mineable block to its aberrant form is now of 15%
-
MINING DIMENSIONAL SHIFT: The chance of a pickaxe mineable block drop being a random element from a loot list is now of 5%. There are five tiers:
- Common Items (Including overworld, nether and end base blocks, glass, wood, sand and dirt) have a 55% of dropping once the dimensional shift is enabled for the current block
- Uncommon items (Including some low tier ores, wool and logs) have 35% of dropping once the dimensional shift is enabled for the current block
- Rare items (Including some mid tier ores and block versions of the ores of the previous tier ores, as well as some progression-important blocks from the nether) have ~5% chance of dropping once the dimensional shift is enabled for the current block
- Epic items (Includign high-tier ores and the block versions of the ores of the previous tier, as well as some progression-important blocks from the end) have ~3% chance of dropping once the dimensional shift is enabled for the current block
- legendary tiers and beyond (Including ultimate tier ores, block versions of the ores of the prevoous tiers and some high-end materials) have >1% chance of dropping once the dimensional shift is enabled for the current block
-Aberrant sword:
Modifiers tuned:
-
SLASHING ABERRANTISM: The chance of teleporting a living entity away when hitting it is of 10%. The teleported entity will recieve a short (5 seconds) period nausea effect and, due to this effect, no matter how high the fall, any fall damage inflicted will be negated.
-
VOID PARTICLE EMSSION: The chance of the wielder getting adverse harmful effects after hitting an entity is of 15%. There are three tiers of effects:
- Short effects: Last for 15 seconds. Weakness and Darkness are in this category. Levitation is also in this category, but only lasts for three seconds.
- Short-ish effects: Last for 30 seconds: Confusion, movement slowdown and blindness are in this category. A player can only have two effects of this category concurrently at any given time
- Long effects: Last for 2 minutes. Bad omen, unluck, hunger and dig slowdown form part of ths category. A player can only have one effect of this category concurrently at any given time.
- Damage-based harmful effects (Posion, wither, instant damage) were removed due to the existance of the custom "Irradiated" effect, explained below
ADDED:
-Aberrant axe.
Like the other aberrant tools, this tool has extraneous effects when used:
- WOODCUTTER ABERRANTISM: 10% chance of corrupting any wood block in a small radius around the mined block into their aberrant counterparts. When more wood blocks are added, more vanilla or other mods blocks will be able to be corrupted via this tool effect.
- WOODCUTTING DIMENSIONAL BREACH: When mining an axe-mineable block, there is a 5% chance of the block drop being a random element from a loot list. (The same loot list as the pickaxe effect.) If hitting a living entity, 10% of teleporting said entity away in a small block radius. The same effects as the sword effect apply.
- EXTRA-DIMENSIONAL PARTICLE EMISSION: The chance of the wielder getting adverse effects after hitting an entity is of 15%. Conversely, the chance of acquiring the IRRADIATED effect with the same outcome as the sword effect is the same as said item.
-
Aberrant Log
Log From a regular tree that absorbed too much energy from another dimension
-
Aberrant wood, aberrant stripped log, aberrant log
Treated forms of aberrant log
-
Aberrant plank
Treated form of an aberrant log
-
Aberrant stick
Made from aberrant planks, needed to manfacture aberrant tools.
-
Aberrant sapling
Obtainable through the leaves of an aberrant tree or the corruption of a regular sapling.
-
Aberrant materials generation.
On the three vanilla dimensions, you will scarcely find corrupted ores and trees: Namely, this is what you will need to manufacture your first aberrant tools. From there, you can use the power of those tools to not rely on these strange natural instances of materials
Custom effects:
- IRRADIATED EFFECT: This is also part of the adverse effects chance explained for the sword and axe. When recieving this effect the player will loose half a heart per second for a random total and maximum of 5 hearts. Like the poison effect (and unlike the wither effect) this damage cannot kill the player by itself.