
Relative Dimensions
The walls between dimensions are growing thin! Explore, get items and traverse dimensions from some well-known franchises, tied to a central narrative thread to discover. Ported from 1.17-1.19 to 1.20.4- Available in english and Spanish!
Tags
Creators
Details
0.4
Compatibility
Required content
Changes
RELATIVE DIMENSIONS 0.4 BETA: FIRST CONTACT
Advanced Intelligent Development Group research
REPORT 040:
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Aberrant soil blocks have been observed to corurpt regular saplings into aberrant saplings.
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Aberrant trees have been observed to grow in extremely irregular patterns, usually mimicking the shape and growth pattern of regular trees.
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Contact with an unknown dimension: Baton-like object being studied.
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Contact with an unknown dimension: Readings shows it's outside of normal space-time.
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Please download this version A-S-A-P to fix some game breaking generation bugs.
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This will be the last major version for 1.20
- CHANGES
- MODIFIED
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DEPENDENCY WARNING
- Terrablender is again a dependency to correctly apply surface rules to custom dimensions.
- WORLDGEN:
- Aberrant ore aberrantism made worldgen fail or be extremely slow. This has been fixed. The mineraloids around an aberrant ore are now generated when the chunk containing them is generated via a more efficient method.
- ADDED
- ITEMS
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Weird Baton: This baton might look familiar to you. When used against an entity, it has a ~20% chance of pruning the entity hit from the current dimension
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When clicking and holding right click, you can point the pruning end of the baton soemwhere else. The chance of pruning is the same
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NEVERSPACE TRESPASS: This object comes from another dimension. When using the baton there is a low chance the user is inflecited with the IRRADIATED effect.
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This item is currently only available via creative mode / commands (this will change soon)
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-WORLDGEN
- New dimension: Void at the end of time (BETA): Everything pruned by a baton apparently ends up here. The soil is weird and there is an everpresent green fog. (NOTE: Tweaks will be made to this dimension with time, like adding a day-night cycle and further chaning the soil to differentiate it from the overworld.
AVID is now hiring!
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If you are a minecraft modding enthusiast and are versed in one of the following topics, please use the issue tracker available on the main page of the project and write and issue stating that you want to help with further development of the mod!:
- Minecraft world generation: This includes the mechanisms for which the game generates new chunks from certain parameters
- Procedural generation system: Including the noise functions the game uses to procedurally create new landscape and features
- Mixin knowledge to patch code on the above categories
- Mainly Forge, but also Neoforge and Fabric help potentially needed too!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aBpJJXff:q4873Yb6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aBpJJXff:q4873Yb6"
}
