Removed unnecessary and problematic mixin on Titanium. (I should have checked first if I could do without it.)
Fix world unloading bug the revenge. Removed pattern limits for disintegrators. Added PrincessStellar's PT_BR translation.
The creation of custom materials is semi-automated, but textures, lang and models will still need to be created manually using assets.
A Project8GBDeRam's (from Replication RS2 Bridge) system has been added for fallback when custom materials are not yet available because they are starting asynchronously.
Compatible only with Replication 1.21.1-1.2.3+
Bug fix: no longer crashes with Replication 1.21.1-1.2.3+ Feature: custom virtual matters can be declared.
Backport: added server-side register to track existing bridges. It wasn't essential, but it's an extra security check to prevent world unloading loops.
Bugfix: removed the risk of client-side overload for the bridge cleaning manager during server shutdown.
Backport from 1.21.1
Bugfix/Feathure: it is now possible to request to auto-create matter with AE2.
Tweak: the mod now has a dedicated creative tab that also contains virtual matter, which is therefore visible from JEI and similar mods that previously hid it because it was not indexed in the creative tab.
Bugfix: i forgot when I rewrote the code: periodic cleaning of invalid matters and periodic refresh for autocrafting. Now added them.
Bugfix/Feathure: it is now possible to request to auto-create matter with AE2.
Tweak: the mod now has a dedicated creative tab that also contains virtual matter, which is therefore visible from JEI and similar mods that previously hid it because it was not indexed in the creative tab.
Removed internal queque now use directly replication task queque:
- Improves the visualization of the current matter
- Allows you to perform multiple tasks simultaneously
- Fixes bugs with replicators in infinite mode
Mod recoding to ensure full compatibility with 1.20.1 (previously it was a poorly done backport with bugs).
Warning: after the update, the bridges will be reset. It is recommended that you make a backup for safety reasons. The priority configuration will be lost...
Fixed network disconnection from the bridge. Unnecessary logs disabled by default.
Fixed an issue where bridges were not activated at startup in some contexts.
Try to fix server starting bug
Logs Improvements.
The world unloading control should now work correctly.
fix world unloading bug (apparently, in a specific and even rarer context, it still happened).
backport fix: potentially fix crash on rightclick on bridge in servers
potentially fix crash on right click on bridge in servers
Cumulative update:
- Backported fix for world uloading.
- Priority now can be set for the bridge.



