Priority now can be set for the bridge
Removed superfluous logs and reduced necessary ones that spammable
Further attempt to solve stuck at world unloading
try to resolve again world unloading bug.
Backport fixes:
Potentially solved problem that was blocking world unloading.
Potentially solved problem that was blocking world downloadin.
Solve server bugs: Now matter sync in server side not in client side. Try to prevents crash without networks not laoded in server.
Solve server bugs: Now matter sync in server side not in client side. Try to prevents crash without networks not loaded server.
NOTICE: a minor bug has been discovered in the version for 1.20.1 that I am unable to resolve is written in the guideme, provably it is a native problem of Replication mod.
added information to the GuideMe advice to modpacks dev to take a look at better specify feathures in quests.
added config for energy consumption.
added information to the GuideMe advice to modpacks dev to take a look at better specify feathures in quests.
added config for energy consumption.
Potentially solved crash on load: Element network is null
Fixed Bridge crash during automatic virtual matter cleanup in AE2 network
Further increased error prevention in networking
Fix autocrafing overload. Fix duplicate registration.
1.20.1 backport
potentially solved crash problems in network initialization
- fix loop matter inizialitaion on exit load again world.
- fixed replication bridge block, now is dropped when broken.
- the bridge now auto put in ae2 items from replicators.
- added Twister's Japanese translation



