(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.0.4 Changes) (1.18.2 Minecraft)
Misc:
Updated to work on 40.0.18 Forge. They did some breaking changes.
(V.5.0.3 Changes) (1.18.2 Minecraft)
Configs:
Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.
Temples:
Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.
Villages:
Slightly reduced how messy Giant taiga Villages are.
Fixed town center pieces for Swamp Villages being a block too high.
Mountain Villages can spawn in Jagged Peaks biome now.
Tags:
Simplified some configured structure feature tags internally.
Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.0.4 Changes) (1.18.2 Minecraft)
Misc:
Updated to work on 40.0.18 Forge. They did some breaking changes.
(V.5.0.3 Changes) (1.18.2 Minecraft)
Configs:
Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.
Temples:
Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.
Villages:
Slightly reduced how messy Giant taiga Villages are.
Fixed town center pieces for Swamp Villages being a block too high.
Mountain Villages can spawn in Jagged Peaks biome now.
Tags:
Simplified some configured structure feature tags internally.
Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.0.4 Changes) (1.18.2 Minecraft)
Misc:
Updated to work on 40.0.18 Forge. They did some breaking changes.
(V.5.0.3 Changes) (1.18.2 Minecraft)
Configs:
Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.
Temples:
Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.
Villages:
Slightly reduced how messy Giant taiga Villages are.
Fixed town center pieces for Swamp Villages being a block too high.
Mountain Villages can spawn in Jagged Peaks biome now.
Tags:
Simplified some configured structure feature tags internally.
Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.0.4 Changes) (1.18.2 Minecraft)
Misc:
Updated to work on 40.0.18 Forge. They did some breaking changes.
(V.5.0.3 Changes) (1.18.2 Minecraft)
Configs:
Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.
Temples:
Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.
Villages:
Slightly reduced how messy Giant taiga Villages are.
Fixed town center pieces for Swamp Villages being a block too high.
Mountain Villages can spawn in Jagged Peaks biome now.
Tags:
Simplified some configured structure feature tags internally.
Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.0.3 Changes) (1.18.2 Minecraft)
Configs:
Clarified in the dimension/biome configs that they do not work for RS structures because those are datapack stuff. These dimension/biome configs only affect Repurposed Structures's Wells and Dungeons. The config names for the dimension/biome config file is also changed to make it painfully clear it's for features.
Temples:
Changed up the traps for Wasteland, Crimson, Warped, and Soul Sand Temples.
Villages:
Slightly reduced how messy Giant taiga Villages are.
Fixed town center pieces for Swamp Villages being a block too high.
Mountain Villages can spawn in Jagged Peaks biome now.
Tags:
Simplified some configured structure feature tags internally.
Added tag to make sure RS underground bastion, villages, mansions, and witch huts would not let PneumaticCraft's oil lake spawn inside them.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.0.2 Changes) (1.18.2 Minecraft)
NOTE: Do not update any 1.18.1 or older world to 1.18.2 because all chunks with ANY modded structure from any mod will be nuked and regenerated. Wait till Forge fixes this MC bug before updating old worlds.
Villages:
Optimized finding Mushroom Villages a bit.
Tags:
Fixed tags so now Eyes of Ender locates Nether/End Stronghold and Dolphins can find Ocean Pyramids.
Updated tags to include modded biomes much better.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.0.1 Changes) (1.18.2 Minecraft)
Major:
Fixed world unable to be entered with this mod on.
Strongholds:
Fixed Nether and End Stronghold unable to be found with Eyes of Ender.
Pyramids:
Fixed Ocean Pyramid unable to be found by dolphins.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.5.0.0 Changes) (1.18.2 Minecraft)
BETA:
Please report issues and bugs to me! This version is experimental and for people to test and report any problems.
Major:
Ported to 1.18.2 mc and rewritten a massive portion of this mod to use the new json structure system mojang added! You can now make entirely new structures with datapack!
Loot:
Added Ukraine flag banner as a luck based loot to all RS chests. You can donate to help Ukraine! There are lots of charities! See this for some: https://kyivindependent.com/national/heres-how-to-support-ukrainian-military/
Config:
Most configs were deleted and moved to the new json system. This include spawnrates, disabling structures, what biomes a structure can spawn in, adding mob map trades, and more! There's many new configurations also available by datapack in the new json system that was previously not avaliable before.
Structures are now based on biome tags for what biomes they spawn in. Please let me know if RS structures are not spawning in a modded or datapack biome as they will need to add their biomes to specific biome tags.
Witch Huts:
All Witch Huts' internal ConfiguredStructure name is changed from witch_huts_
to now witch_hut_
.
Plural witch_huts_
will continue to be used for all other json files.
Villages:
Dark Forest Village's internal name was changed from village_dark_oak
to now village_dark_forest
.
(V.4.2.11 Changes) (1.18.1 Minecraft)
Optimization:
Slightly optimized natural mob spawning over time for RS's structure checks.
Config:
Fixed Savanna Mansion maps not showing up as a villager trade due to typo in config. (Config should auto fix that one typo next time you run the game)
(V.4.2.10 Changes) (1.18.1 Minecraft)
Config:
Added config/repurposed_structures-forge/map_trade_configs.json5 file. This config lets you add any structure map to any villager or wandering trader's available trades. Note: Disabling a structure will not remove the map from the trades. You'll have to edit that config to remove the map for the disabled RS structure.
(V.4.2.9 Changes) (1.18.1 Minecraft)
Mod Compat:
Deep/Icy Dungeon, Underground Bastion's treasure room chest, and Mushroom Villages now gets imported loot. Hopefully I got all structures this time.
Added End Remastered eyes loot to all RS Dungeons's chests, Mushroom/Grassy Igloo's chests, and to RS Nether Outposts's chests.
Turn off logspam about loot tables if Better Strongholds is on.
(V.4.2.8 Changes) (1.18.1 Minecraft)
Mod Compat:
Turn off logspam about missing End Remastered loot table if End Remastered isn't on. There was no issue with the mod or anything. Just some logspam I forgot to turn off.
(V.4.2.7 Changes) (1.18.1 Minecraft)
Mod Compat:
Added back compat with End Remastered. Their custom eyes should show up in some Repurposed Structures's chest loot now. See here for what structure will have their eyes: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/EndRemasteredDedicatedLoot.java
Mineshafts:
Fixed End Mineshaft not spawning Minecart.
Adjusted look of the arch in End Mineshafts.
Fixed Ocean Mineshafts sometimes having Rails that aren't waterlogged.
Fixed Icy Mineshaft having Diorite Walls and not making support pillars/chains.
Fixed Crimson Mineshaft not having fences at times.
Reduces amount of Shroomlight in Crimson Mineshafts.
Reduced amount of pieces in backend that RS Mineshafts need in order to function. Cleaner this way.
Fixed support pillars for RS Mineshafts not replacing plants marked as replaceable that are water based/fire proof.
Tried cleaning up the wall states for Ocean, Desert, Stone, and Swamp Mineshafts.
Randomized removal of some rails in all RS Mineshafts for slightly better looks.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
Lang:
Updated ru_ru.json file for Russian Translations. (Thank you DrHesperus!)
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.
(V.4.2.10 Changes) (1.18.1 Minecraft)
Config:
Added config/repurposed_structures-forge/map_trade_configs.json5 file. This config lets you add any structure map to any villager or wandering trader's available trades. Note: Disabling a structure will not remove the map from the trades. You'll have to edit that config to remove the map for the disabled RS structure.
(V.4.2.9 Changes) (1.18.1 Minecraft)
Mod Compat:
Deep/Icy Dungeon, Underground Bastion's treasure room chest, and Mushroom Villages now gets imported loot. Hopefully I got all structures this time.
Added End Remastered eyes loot to all RS Dungeons's chests, Mushroom/Grassy Igloo's chests, and to RS Nether Outposts's chests.
Turn off logspam about loot tables if Better Strongholds is on.
(V.4.2.8 Changes) (1.18.1 Minecraft)
Mod Compat:
Turn off logspam about missing End Remastered loot table if End Remastered isn't on. There was no issue with the mod or anything. Just some logspam I forgot to turn off.
(V.4.2.7 Changes) (1.18.1 Minecraft)
Mod Compat:
Added back compat with End Remastered. Their custom eyes should show up in some Repurposed Structures's chest loot now. See here for what structure will have their eyes: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/EndRemasteredDedicatedLoot.java
Mineshafts:
Fixed End Mineshaft not spawning Minecart.
Adjusted look of the arch in End Mineshafts.
Fixed Ocean Mineshafts sometimes having Rails that aren't waterlogged.
Fixed Icy Mineshaft having Diorite Walls and not making support pillars/chains.
Fixed Crimson Mineshaft not having fences at times.
Reduces amount of Shroomlight in Crimson Mineshafts.
Reduced amount of pieces in backend that RS Mineshafts need in order to function. Cleaner this way.
Fixed support pillars for RS Mineshafts not replacing plants marked as replaceable that are water based/fire proof.
Tried cleaning up the wall states for Ocean, Desert, Stone, and Swamp Mineshafts.
Randomized removal of some rails in all RS Mineshafts for slightly better looks.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
Lang:
Updated ru_ru.json file for Russian Translations. (Thank you DrHesperus!)
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.
(V.4.2.9 Changes) (1.18.1 Minecraft)
Mod Compat:
Deep/Icy Dungeon, Underground Bastion's treasure room chest, and Mushroom Villages now gets imported loot. Hopefully I got all structures this time.
Added End Remastered eyes loot to all RS Dungeons's chests, Mushroom/Grassy Igloo's chests, and to RS Nether Outposts's chests.
Turn off logspam about loot tables if Better Strongholds is on.
(V.4.2.8 Changes) (1.18.1 Minecraft)
Mod Compat:
Turn off logspam about missing End Remastered loot table if End Remastered isn't on. There was no issue with the mod or anything. Just some logspam I forgot to turn off.
(V.4.2.7 Changes) (1.18.1 Minecraft)
Mod Compat:
Added back compat with End Remastered. Their custom eyes should show up in some Repurposed Structures's chest loot now. See here for what structure will have their eyes: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/EndRemasteredDedicatedLoot.java
Mineshafts:
Fixed End Mineshaft not spawning Minecart.
Adjusted look of the arch in End Mineshafts.
Fixed Ocean Mineshafts sometimes having Rails that aren't waterlogged.
Fixed Icy Mineshaft having Diorite Walls and not making support pillars/chains.
Fixed Crimson Mineshaft not having fences at times.
Reduces amount of Shroomlight in Crimson Mineshafts.
Reduced amount of pieces in backend that RS Mineshafts need in order to function. Cleaner this way.
Fixed support pillars for RS Mineshafts not replacing plants marked as replaceable that are water based/fire proof.
Tried cleaning up the wall states for Ocean, Desert, Stone, and Swamp Mineshafts.
Randomized removal of some rails in all RS Mineshafts for slightly better looks.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
Lang:
Updated ru_ru.json file for Russian Translations. (Thank you DrHesperus!)
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.
(V.4.2.8 Changes) (1.18.1 Minecraft)
Mod Compat:
Turn off logspam about missing End Remastered loot table if End Remastered isn't on. There was no issue with the mod or anything. Just some logspam I forgot to turn off.
(V.4.2.7 Changes) (1.18.1 Minecraft)
Mod Compat:
Added back compat with End Remastered. Their custom eyes should show up in some Repurposed Structures's chest loot now. See here for what structure will have their eyes: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/EndRemasteredDedicatedLoot.java
Mineshafts:
Fixed End Mineshaft not spawning Minecart.
Adjusted look of the arch in End Mineshafts.
Fixed Ocean Mineshafts sometimes having Rails that aren't waterlogged.
Fixed Icy Mineshaft having Diorite Walls and not making support pillars/chains.
Fixed Crimson Mineshaft not having fences at times.
Reduces amount of Shroomlight in Crimson Mineshafts.
Reduced amount of pieces in backend that RS Mineshafts need in order to function. Cleaner this way.
Fixed support pillars for RS Mineshafts not replacing plants marked as replaceable that are water based/fire proof.
Tried cleaning up the wall states for Ocean, Desert, Stone, and Swamp Mineshafts.
Randomized removal of some rails in all RS Mineshafts for slightly better looks.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
Lang:
Updated ru_ru.json file for Russian Translations. (Thank you DrHesperus!)
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.
(V.4.2.7 Changes) (1.18.1 Minecraft)
Mod Compat:
Added back compat with End Remastered. Their custom eyes should show up in some Repurposed Structures's chest loot now. See here for what structure will have their eyes: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/EndRemasteredDedicatedLoot.java
Mineshafts:
Fixed End Mineshaft not spawning Minecart.
Adjusted look of the arch in End Mineshafts.
Fixed Ocean Mineshafts sometimes having Rails that aren't waterlogged.
Fixed Icy Mineshaft having Diorite Walls and not making support pillars/chains.
Fixed Crimson Mineshaft not having fences at times.
Reduces amount of Shroomlight in Crimson Mineshafts.
Reduced amount of pieces in backend that RS Mineshafts need in order to function. Cleaner this way.
Fixed support pillars for RS Mineshafts not replacing plants marked as replaceable that are water based/fire proof.
Tried cleaning up the wall states for Ocean, Desert, Stone, and Swamp Mineshafts.
Randomized removal of some rails in all RS Mineshafts for slightly better looks.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
Lang:
Updated ru_ru.json file for Russian Translations. (Thank you DrHesperus!)
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.
(V.4.2.6 Changes) (1.18.1 Minecraft)
Mineshafts:
Fixed Ocean Mineshafts chests accidentally spawning Birch Mineshaft's loot tables
(V.4.2.5 Changes) (1.18.1 Minecraft)
Mineshafts:
Ocean Mineshafts and End Mineshafts will no longer place blocks if it has an unobstructed view of the sky above.
Ocean Mineshaft's default min y config value is now set to 5.
Misc:
Tried doing a slight optimization to make sure RS structures do not do any checks for spawning if the world's biome source cannot spawn a biome that contains said structure. Let me know if any issues arise. (Probably not noticable)
Fixed a rare null crash from my GeneralUtils.isFullCube code that is supposed to cache if a block is a full cube or not.
(V.4.2.4 Changes) (1.18.1 Minecraft)
Major:
Now hard requires No Null Processor mod and NBT Deadlock Be Gone mod to help prevent issues during chunk pregenning or multiplayer gameplay. These two mods fixes two nasty rare Minecraft bugs that impact structures/features. But it does affect some people so these two mods should help.
Bastions:
Changed default config value for Underground Bastions from 400 to 180. You'll have to edit the config yourself to the new value if you already started game with any versions of RS older than v4.2.4.
Mineshafts:
End Mineshafts loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
Dungeons:
End Dungeons loot table no longer has Chorus Flower or Chorus Plant which is not supposed to be obtainable in survival. Instead, it'll have Beetroot Soup and more Chorus Fruit as replacements.
End Dungeon's End Portal block is now replaced with Crying Obsidian.
(V.4.2.3 Changes) (1.18.1 Minecraft)
Cities:
Changed default config value for Overworld Cities from 1200 to 180. You'll have to edit the config yourself if you already started game with older v4.2.X versions of RS.
Improved Overworld City's resistance to lightning from thunderstorms.
Adjusted insides of two rooms in Overworld City to look a tad better.
Fixed some top pieces not spawning in Overworld Cities because of bad logic in my required/maximum count piece controlling code.
Fixed Bridge End pieces not spawning sometimes in Overworld and Nether Cities.
Nether Cities now always have 3 branches at minimum.
Outposts:
RS Outposts will not spawn near Overworld Cities now.
Ruins:
Cold and Icy Land Ruins will not let lake features spawn in them now.
Misc:
Fixed some processors that were placing blocks multiple times.
Fixed required/maximum count piece controlling code (for rs_pieces_spawn_counts) so it now limits amount of pieces properly and not cause weird behavior.
(V.4.2.2 Changes) (1.18.1 Minecraft)
Major:
Turned off erroring on missing RS loot tables as I forgot to remove that debug code. Aaaaaaaaaaaa
(V.4.2.1 Changes) (1.18.1 Minecraft)
Major:
Fixed crash due to missing refmap for mixins
(V.4.2.0 Changes) (1.18.1 Minecraft)
Lang:
Added en_us entries for explorer maps to any RS structures.
Cities:
Added Overworld City! If you are lucky, you can find a map to one from a Wandering Trader! Very expensive tho...
May have fixed a bug that causes a very very rare chance of Nether Cities missing top pieces on their tower piece.
Replaced some full blocks with stairs in one of Nether City's steep bridge piece.
Pyramids:
Added Dark Forest Pyramid!
Ruins:
Added Cold Land Ruins and Icy Land Ruins!
Made the config default value for the spawnrate of Warm Land Ruins and Hot Land Ruins slightly less.
Igloos:
Added Mushroom Igloos!
Cleaned up the Igloo config file a bit. It will be reset to default values so edit the file if you want your igloo spawnrate changes back.
Made the config default value for the spawnrate of Grassy Igloo and Stone Igloo slightly less.
Witch Huts:
Expanded RS Witch Hit bounding boxes 2 blocks higher to better match vanilla's Witch Hut bounding box for spawning Witches and black Cats.
Villages:
Added maps to Mushroom Village to Wandering Trader's trade.
Misc:
Fixed some structures not properly avoiding water.
Changed all RS ConfiguredStructure registry names to match the base structure registry names. This has no impact on player's worlds. It is safe. This is only for internal use or people creating their own datapacks replacing my structures for whatever reason.
RS Structures will not spawn now if they will get cut off by top of world's limit.
Mod Compat:
Fixed modded loot not being imported into RS chests.