RoadArchitect v1.2.0+1.21.6 [Fabric]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.6 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.5 [Fabric]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.5 [Quilt]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.5 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.4 [Quilt]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.3 [Quilt]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.2 [Quilt]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.1 [Quilt]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.4 [Fabric]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.4 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.3 [Fabric]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.3 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.2 [Fabric]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.2 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.1 [NeoForge]
on Aug 17, 2025RoadArchitect v1.2.0+1.21.1 [Fabric]
on Aug 17, 2025v1.2.0 — Vanilla loading, convenient settings, visual debug
Highlights
- 🪄 Progress screen: dropped
owo-lib
and switched to vanilla rendering (Fabric/Quilt and NeoForge), showing the current pipeline stage. - 🧭 Road-graph debug screen: pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it. Opens with H.
- 🧰 Settings: Cloth Config on all loaders; Mod Menu support (Fabric/Quilt); Catalogue support (NeoForge).
- 🌐 Localizations: English, Russian, Spanish, French, German, Chinese.
Compatibility: No breaking changes; existing worlds remain compatible.