RogueCraft - 1.20.1 - b1.1.1
on Jan 20, 2024RogueCraft - 1.19.4 - b1.1.1
on Jan 20, 2024RogueCraft - 1.19.2 - b1.1.1
on Jan 20, 2024RogueCraft - 1.18.2 - b1.1.1
on Jan 20, 2024Beta 1.1.1:
- The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
- Right-clicking with an empty Needle now converts it in to a Throwable Needle
- Gave all of the Dungeon entities names on spawn so that they don't despawn
- Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
- Some Dungeon mobs in some cases didn't have their weapons so I manually added them
- Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
- Now you only get teleported to the Overworld if you were inside of the Dungeon
- You're now put in to the GameMode you entered the Dungeon in when exiting
- When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn
RogueCraft - 1.20.1 - b1.1
on Jan 16, 2024RogueCraft - 1.19.4 - b1.1
on Jan 16, 2024RogueCraft - 1.19.2 - b1.1
on Jan 16, 2024RogueCraft - 1.18.2 - b1.1
on Jan 16, 2024Beta 1.1:
- Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)
- Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key
- Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)
- Added total rooms per Level/Floor (RoomLvl) to the "/roguecraft stats" list
- The Burrito now uses items states instead of 2 separate items
- The starting rooms now generate using the "Dungeon Pack" system (It will spawn the room labelled 0 in your pack ex: "level_1_room_0")
- You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)
- Going through the Level 5 Dungeon Portal now stops the dungeon
- All Keystone directors work on all keystones now
- Gave the Mysterious Shard its own texture
- Added 4 different types of Needles in to the dungeon loot pool
- Added a generic Keystone director to those who don't feel like using a fully textured one or to make one themselves
RogueCraft - 1.19.2 - b1.0.1
on Jul 17, 2023Beta 1.0.1:
(Note: This is the first beta for the 1.19.2 version which is also minimally tested, keep that in mind)
+ Fixed a bug where the Guardians in Level 3 weren't tagged in "roguecraft:lesser_dungeon_minion_3" meaning they didn't drop Key Fragments for Level 3
+ Started working on some background stuff for future infinite level generation
+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)
+ Added recipes to upgrade and downgrade Dungeon Keys
+ Fixed a bug where the South and West rooms were swapped
+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)
RogueCraft - 1.18.2 - b1.0.1
on Jul 17, 2023Beta 1.0.1:
+ Fixed a bug where the Guardians in Level 3 weren't tagged in "roguecraft:lesser_dungeon_minion_3" meaning they didn't drop Key Fragments for Level 3
+ Started working on some background stuff for future infinite level generation
+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)
+ Added recipes to upgrade and downgrade Dungeon Keys
+ Fixed a bug where the South and West rooms were swapped
+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)
RogueCraft - 1.18.2 - b1.0
on Jul 15, 2023Beta 1.0
+ First release