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Beta 1.1.1:

  • The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
  • Right-clicking with an empty Needle now converts it in to a Throwable Needle
  • Gave all of the Dungeon entities names on spawn so that they don't despawn
  • Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
  • Some Dungeon mobs in some cases didn't have their weapons so I manually added them
  • Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
  • Now you only get teleported to the Overworld if you were inside of the Dungeon
  • You're now put in to the GameMode you entered the Dungeon in when exiting
  • When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn

Beta 1.1:

  • Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)
  • Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key
  • Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)
  • Added total rooms per Level/Floor (RoomLvl) to the "/roguecraft stats" list
  • The Burrito now uses items states instead of 2 separate items
  • The starting rooms now generate using the "Dungeon Pack" system (It will spawn the room labelled 0 in your pack ex: "level_1_room_0")
  • You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)
  • Going through the Level 5 Dungeon Portal now stops the dungeon
  • All Keystone directors work on all keystones now
  • Gave the Mysterious Shard its own texture
  • Added 4 different types of Needles in to the dungeon loot pool
  • Added a generic Keystone director to those who don't feel like using a fully textured one or to make one themselves

Beta 1.0.1:

(Note: This is the first beta for the 1.19.2 version which is also minimally tested, keep that in mind)

+ Fixed a bug where the Guardians in Level 3 weren't tagged in "roguecraft:lesser_dungeon_minion_3" meaning they didn't drop Key Fragments for Level 3

+ Started working on some background stuff for future infinite level generation

+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)

+ Added recipes to upgrade and downgrade Dungeon Keys

+ Fixed a bug where the South and West rooms were swapped

+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)

Beta 1.0.1:

+ Fixed a bug where the Guardians in Level 3 weren't tagged in "roguecraft:lesser_dungeon_minion_3" meaning they didn't drop Key Fragments for Level 3

+ Started working on some background stuff for future infinite level generation

+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)

+ Added recipes to upgrade and downgrade Dungeon Keys

+ Fixed a bug where the South and West rooms were swapped

+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)

Beta 1.0

+ First release


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SaydaGames

SaydaGames

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