- Finished Item Plunder from Soft and Wet, it can pick up items on the ground from far away and brings them to you
- Warden now pops all nearby sound bubbles with its sonic screech attack
- Zombies can now zombie aestheticians
- Added sound effect to consuming plundered oxygen
- Fixed bug where star finger cannot be fired early if the stand is summoned through using star finger
- Fixed a bug where silk touching a snow layer and then throwing it on another snow layer with block throw crashes the game
- Fixed bug where blocking and opening the plunder menu could lead to perma blocking
- Fixed a long time bug that took me a while to figure out a fix for: being able to punch through doors and block corners with stand punches, easily cheesing out enemies. If you want to punch through doors still and like the cheese, there is now a config for it.
- Added friction stealing to soft and wet, you can steal friction from the ground or from an entity directly. When friction is stolen, if you start moving at all you cannot stop going straight in that direction, there is a config to take away jumps as well
- Added oxygen stealing to soft and wet, you can steal breathe from mobs, and you can also shoot a bubble at the surface of the water you are in or a magma block for quick oxygen replenishment
- Added eyesight stealing to soft and wet, if you steal sight from a mob, they stop seeing you until you hit them once or until the bubble pops, or until you get REALLY close. If you steal eyesight from a player, it gives them the actualy blindness effect (as to work with shaders)
- Soft and wet bubbles now have a pop particle effect
- Soft and wet bubbles no longer start off by spawning right in your face
- Soft and wet bubbles now grow after being shot instead of looking huge immediately in front of your face
- Fixed bug where bubbles occasionally went through their targets
- Fixed multiple sound bubble related crashes
- Fixed lag with many sound bubbles out at once caused by faulty array code
- fixed bubble lighting
- Fixed forge hex potion recipe being light bulb instead of loca pit
- Fixed sound bubble not capturing partial block break sounds
- Possibly fixed boss detection for natural stand users not applying to modded bosses (unfair natural spawns)
- Soft and Wet can now shoot bubbles with X, for now only the sound bubbles selectable with Z work- they take away sound from a small area or a mob, so after the bubble hits omething it begins noise suppression. When it pops, all the noises it suppressed play at once. It also prevents vibrations for sculk related stuff making it good for avoiding warden encounters
- Added Soft and Wet Figure skin (thank you orpheas)
- Added The World Ultimate and The World Ultimate (Kars) as skins to The World
- Updated translation
- Added time stop reduced damage settings to the config
- You can no longer grab blocks while mining fatigues
- Added a config for cooldown on pocketing blocks with right click while they're grabbed, by default slightly raised this as block grab is not supposed to replace making a pickaxe
- Fixed S&W bubble selection not saving on game close
- Fixed bug where packed ice ignored the ice blacklist for mining exp
- Fixed bug where Magicians Red flame barrage did not scale with the config
- Fixed kill command not necessarily working in stopped time
- Fixed a bug where if you hold down a roundabout key that is bound to the vanilla hotbar slot keys (X and C) while opening a gui, and close the gui with that key held down for some reason, it locks the key as pressed until you enter another gui
- Fixed mod incompatibility (supplementaries deleted the time stop shader), the shader now works with supplementaries and does not normally dull your held item anymore
- Added multiple skins to soft and wet, replaced the D4C placeholder skins with remakes for the new model/texture
- Added bubble type selection to Soft and Wet, currently only the menu is implemented but you can get a feel for it
- Fixed unreported bug where dimension hopping reset all cooldowns in general
- Fixed incompatibility where Curios mod prevented stands from ever despawning when the user died
- Fixed incompatibility where shaders on forge make some stands/skins go pitch black
- Fixed barrage charge animation and improved kick barrage one
- Updated translations
- Moved skins into neater folders
- New model and texture for D4C (we had problems with a modeler and had to replace stuff some stuff), thank you Psychoda for making this new one! :mayuriwave:
- New barrage, kick barrage, and impale animations (thank you Ron and Generic)
- Soft and Wet Disc exists creative only with summon sfx, but it is primitive
- Killer Queen Disc does as well (we have a 3rd coder now, don't expect this one to be made fast though, expect it to take a good while), but you can only get it through commands
- Fixed spam clicking in and out of aesthetician gui causing stand to not spawn
- Possibly prevented crashes regarding throwing certain modded blocks with SP and TW to happen (it is the fault of those mods for not making null checks on the player field but it should catch and pass  those errors now
- Fixed having standpowers but not a stand disc leading to phantom justice particles and such (this was only possible with the setstand command before but for those who have other mods triggering this too occasionally, it should be fixed)
- Added cinderella structure, you can find an aesthetician there, a little bit of village loot, and a very pretty build overall, thank you Luke!
- Added even more biome types to meteorite
- You can now configure structure spawn weights and spread in the config
- Gave cinderella an animation to replace the placeholder TS one
- mirrors no longer display mobs way higher or lower than them
- updated SP 4D skin
- Fixed barrage hits killing mobs when stands are buffed in the config
- Fixed kick barrage not scaling to config buffs
- Fixed zombie aesthetician being taller than an aesthetician
- Added 2 new mobs, the Aesthetician (user of cinderella that will spawn in structures in the future) and the Zombie Aesthetician, which replace a configurable percent of zombie villager spawns, you can convert it into an aesthetician the same way you convert a zombie villager. You can use their cinderella stands to access the item shop and it costs emeralds instead of levels
- Added community submitted skins (4d experience) to Star Platinum and The World
- Updated community submitted translations (thank you)
- Mirrors now do not render things behind them, and have a width before they stop rendering things
- Fixed mirror lighting bugs
- Fixed unreported bug where cinderella using npcs do not have cooldowns causing them to spam their ability faster than intended
- Fixed unreported bug where 1st person arc rendering of locaca stone arms doesnt appear for visages
- Fixed Unreported bug where having roundabout installed causes potion particles to not appear unless you have multiple potion effects at once
- Added craftable ceiling light and light bulb to make it, it is a powerful light that doesn't take up much space on ceilings and can be turned off / short circuited if you hit it with a redstone signal (it is on by default with no need for redstone)
- Added craftable mirror, it renders you and other mobs on it. Each mirror can only render one mob at a time and only renders certain mobs, so many mirrors do not lag the game. There is also a cap that can be set on the client config ig you want to disable reflections but the default value is not laggy. Currently there are some minor lighting bugs on the "reflection" itself but they will likely get fixed/improved in the future
- Fixed bug where if you grab a double slab with block grab it turns into a slab (you can no longer grab double slabs, just like how you could never grab single slabs)
- Fixed a major bug that only existed on the forge port where fog clones using vanilla armors specifically crash the game. It is unclear to me how or why nobody found or reported this until today, but if you find major crashes like this please report them as soon as possible I wish to fix everything
- Added Jotaro visage mask voice slot functionality
- Added more DIO lines
- DIO and Jotaro voice slots interact, so if two players cross paths you will hear "Jotaro!" "Dio!" or "You're approaching me" "I can't beat you up without getting closer"
- Masks that are voice compatible now indicate it
- Fixed bug where cinderella floating masks that spawn from entering guis deflect arrows
- Fixed bug where dedicated servers used the server config for updating clients, but the regular config for itself (now they just use the server config as intended)
- Fixed barrage clash voice sounds being heard by nonstant users
- Fixed screen freeze causing mounts of players with that config setting to move in stopped time
- Fixed screen freeze occasionally STILL triggering shader
- Fixed unreported bug where giving stand user mobs actual TS rather than teleport, and raising the length of the world's TS would cause them to have an unusually large TS length and meter size
- Fixed minor visual inconsistency where visages did not hide the microphone or mask icons in the UI when equipped
- Fixed config bug where dash cooldown only applied to SP and TW