2.1.8 Hotfix 4
- Fixed a bunch of bugs concerning Ratt and gravity directions
2.1.7 Hotfix 3
- Fixed infinite time stop when stand is desummoned (:pray: pls let that be it)
2.1.6 Hotfix 2
- Fixed desummoning your stand during time stop crashing the game
2.1.5 Hotfix
- Fixed road roller related server crash
- Wall Lantern item texture is no longer the model
- Harpoon rendering bug fixed
- Fixed unnecessary console printout
- Translation update
2.1.4 Happy Holloween! (Ratt is finished and released!, Road Roller, Decoration, configs, bug fixes)
- Ratt is now complete and obtainable in survival mode (thank you Prisma!) It is a ranged stand that can be placed like a turret or manually fired. Its main gimmick is the flesh melting, which decreases maximum health temporarily, and you can pick up flesh piles in buckets and even eat them!
- Road Roller is now complete and craftable, it can be used to pave paths or fed concrete power to mass pave concrete roads. It does collision damage. If thrown during time stop and destroyed by a barrage when time resumes, it will explode.
- Client Config option to make skill icons only show up when a move is on cooldown, and a hotkey to hide the skill icons (unbound by default)
- Added wall lantern and glass door decoration, they will be used in future structures
- Much work on vampirism, most of it was the under the hood foundation for the powers and skill inputs so the skills donโt do anything yet but you can see their icons
- Added melon parfait from jojolion, it is craftable and edible
- Post Time Stop changes to prevent unfair time resume combos (check teasers)
- All natural stand user mobs that are not bred (as opposed to just monsters drop meteorites)
- Vampire Hey Ya skin
- Due to the sheer quantity of bugs fixed, I will just direct to reading the github channel if you are interested in that. But yes, many many bug fixes
- Added cultivation pot, it is craftable. You can grow apples off of oak saplings, locacacas off of locacaca branches, and cherries off of cherry blossom saplings.
- Cherries are a new item that gives the warding effect
- warding makes you not catch on regular fire to anything but directly touching fire or lava (for those who need more specific words, regular fire does not include stand fire)
- warding makes you not effected by potion arrows
- Added scarecrow skin to Walking Heart (thank you)
- Added language strings to previously unnamed entities (ex crossfire hurricane)
- Vampires (work in progress) now have sunlight death particles and crumbling sf
- They explode into blue flame like DIO when killed with stand damage
- Sunlight now rapidly damages and freezes them, making it a near instant kill instead. Essentially, this lets you back away when grazed if you have a high reaction time like vanilla ice. But it prevents you from crossing past even a single block most of the time.
- Some vamp config options
- Vampires are immune to starve damage and freeze damage from powder snow
- Vampires now lose oxygen but instead of drowning they become really slow
- Vampires no longer get effects from eating food (rotten flesh, gapples, etc)
- Rotten Flesh and Spider Eyes now give blood
- The fog inventory directly adds to inventory instead of dropping
- Fixed a bug where justice minion used tools like pickaxes do not break and go into negative durability
- Heel plant no longer works while swimming
- Fixed soul sand bubbles columns pushing heel planted users
- Fixed forge only bug where WH could walk through lava as if it wasn't there
- Fixed throwing player created golems still angering them
- Fixed moving wrongly weirdness
- death message fix
- :rat: :rat: :rat: :rat: :rat: :rat: :rat: :rat: :rat: :rat: :rat: :rat:
- fixed ratt skin crash (forge only crash)
- Major work on vampire (blood now takes raw food and puddles you step on, regular food doesnt work, sunlight warning, no need to breathe underwater, unique partial night vision that maintains mood
- Replenish command heals loca curses
- Fixed mod incompat causing appleskin saturation to assert strange renderings over the normal blood bar in the forge version
- Fixed sacrificial dagger not taking damage in creative mode
- Fixed Justice Zombie minions causing given blocks to be reduced by 3 instead of one in survival mode only -:rat: :rat: :rat: :crown: :rat: :rat: :rat: :man_dancing:
- Added Diego voice lines to Diego visage (thank you)
- Fixed brown wool slabs and stairs not being obtainable on forge
- Fixed typo (I called it Van Gough instead of Van Gogh, I feel dumb)
- Fixed unreported cooldown issues: apparently, cooldowns were cached and loaded
- In the process, fixed mandom cooldown freezing
- Also fixed unreported bug where logging into a world or dying triggers the cooldowns for long cooldown moves
- Fixed unreported bug where item grab was not interruptible: it was always intended to be interruptible, which is why you can hold items indefinitely and throw powerful things like anvils
- Fixed stone mask transformation in water being buggy
- Attempted to fix goofy water surface meteor spawns
- :rat: :rat: :rat: :rat: :rat: :rat: (menacing kanji)
- /roundaboutreplenish now resets cooldowns
- Fixed item grab from inventory ignoring advanced config blacklist, soft and wet bubble launching now respects the same blacklist
- Fixed bowler hat render config not being on the client config or having a translation
- Fixed gravity drift when flipped in gravity directions and in creative mode, spectator, or elytra flying



