- Added new skins (Arcade II for The World, Debut Magician's Red)
- Cinderella's visage creation move is added but incomplete so not functional yet, you can check out its progress now though
- Fixed shaders breaking basic rendering features (So visages and fog clones and jojo npcs and parallel versions of you now render with shaders)
- Fixed forge port modded armor incompatibility (forge replaces vanilla armor code), so modded armor now renders on your fog clones and parallel selves), renamed the client config related to it to be generalized
- Renamed Terrier mob to Boston Terrier to specify (they are not "Iggys" lol just the same breed!)
- Fixtry for bizarre and unreplecatable zero coord teleport with mob grab
- Fixed a bug where switching stands while the stand was being switched causes the cooldown for switching to be shortened potentially, leading to mass time stop spamming
- Fixed a bug where justice using mobs ignored the code that makes them immune to their own skeletons (this only applies to mobs not players for aggro and pvp reasons)
- Stand barrage now deflects arrows as intended (can be turned off in config)
- Added Funny Valentine Visage for creative mode
- Cinderella now inflicts faceless with its combat ability, at increasing amounts per hit
- Faceless now renders the face removal spot on zombies
- Faceless now makes creepers bashful about their looks, and they flee somewhat
- Faceless now increases incoming damage somewhat
- Faceless status now has transparency on the face removal spot instead of being fully solid
- Fixed command only Jojo npcs having no shadows
- Jojo npcs now spawn with their stands and use their ai better
- Fixed Jojo npcs speed
- Fixed glow level logging in consoles
- Measures against grab teleport bug
- Fixed stand offset not saving properly
- Fixed unreported bug where the barrage sound is not interrupted when barrages are interrupted
- Fixed death animation bug with visages and justice morphs
- Added new item that is temporarily creative mode only, Lucky Lipstick. It is the lipstick Aya gave Yukako. Upon applying it, you have increased villager trade rates, and you glow and sparkle with the "Capturing Love" potion effect. It lasts for 3 minutes, and if you fail to reapply it on time before it runs out, you get the "Faceless" potion effect which decreases your trades instead and renders some skin on your face gone (it will eventually do other minor bad things, and cinderella will inflict it as well). You can remove both effects safely with milk and sleeping in a bed.
- Updated RU and FR translations
- Fixed a bug where stand arm mode did not render properly for legless the world skins (heritage, arcade)
- Beginning work on Cinderella (it has a disc and one incomplete ability)
- Added pose that makes your stand's arms the only things visible
- Lowered the volume of hitting someone with a sign
- Made impale slightly synch better with the animation
- Fixed unreported bug that the attack offset setting does not save after dying or closing the world
- Fixed fire crash not working when you have crossfire special surrounding you
- Fixed red bind not releasing mobs that are hit by projectiles and unconventional damage sources
- Fixed unreported bug that impale's cooldown, in part, does not synch with the config
- Fixed the visual problem of the dash icon blending into the letter "C"
- Fixed attacking blocks in creative mode with a stand out causing many blocks to break at once initially, it is now less effective at breaking blocks than stand off, making it safer to avoid accidents
- Added block destruction barrage config, for those who want to absolutely mine our their world save with stand barrages (dear lord)
- Added block destruction barrage launch config, for those who want to explode blocks they launch mobs into with barrage
- Fixed bug where mining tier config prevented drops from things that didnt require pickaxes when toggled past level 0 (yikes)
- Fixed duplicate config option and typo in config
- Fixed redbind offset being bad on corpses that are not activated
- Fixed typo with some visages being called masks
^ All of the above changes, and fixes to big stand leap bug from 1.0.9 and d4c kidnap bug from before
- Added Avdol, DIO, and Enya visages functionality (for visuals, not sounds yet), them and Jotaro visages are now in the creative inventory- this means you can look like all of the stand users right now, scaling to their heights too (only visually)
- Added mining settings to the config, this not only lets you adjust mining speed of individual stands, but also their mining tier. So if you don't like the "use vanilla tools" philosophy of the mod, you can make your star platinum instantly mine blocks and mine and diamond level... if you want. Tier 0: default, hand level, Tier 1: Wood Pickaxe, Tier 2: Stone Pickaxe, Tier 3: Iron Pickaxe, Tier 4: Diamond Pickaxe
- Slight config restructuring, mostly to move all time stop related settings to one place, rename a couple of less clear options, and add a duration section which may be useful in the future. You may need to rechange some settings.
- Visages are more performant on the client, if you see other players with them (It probably wasn't a problem before, I just like optimizing things)
- Magician's Red can no longer use its barrages while water disables it
- Internally renamed jojo npc ids (jnpc to jojo_npc) to make it more obvious what they are
- Setstand command now pulls from item registry names, so it automatically works for added stands like D4C
- Fixed item rendering on the hand of visages being slightly off
- Fixed all death message item related bugs
- Fixed log errors like "no data fixers" and "model not found", removed dummy held item version of colored fire blocks
- Fixed red bind leash not rendering on disguised entities
- Added 5 street signs made from sign plates. Street signs, like the one dio uses to try to kill Jotaro, can be used as a weapon with 3 hits until they break (making a satisfying metal sound and inflicting bleed 2 briefly). But they are primarily for decoration, and can be crafted with iron and corresponding sign plates (made with iron and dyes). In their damaged states, they even have special textures so you can make run down looking cities. Sign Plates are just the sign itself and can be mounted onto walls, or onto any block that is not a liquid. There are left and right signs, stop signs, yield signs, and danger signs. We even tried a roundabout sign but it didn't look good at that resolution... perhaps it will come in some other form
- Added an attack offset slider, instead of taking the attack position from the idle position. At the far left, it literally centers your stand.
- Stands no longer share one guard value, there is a config for them individually. Star Platinum and The World are unaffected, justice never had a guard of course, Magician's Red can block less now to incentivize the projectile burn further and prevent its overwhelming defense
- Added a config for magicians Red furnace ticks, by default it is buffed now (1000 -> 1100 ticks), turning to 0 or -1 makes the icon dissapear altogether
- The stand switch meter now instantly reaches zero in creative mode
- Fixed a bug where the gamerule for mobs spreading fire was missing language strings
- Fixed missing and stray pixels on magicians Red skins
- Added a placeable street sign item (the one dio attempts to use on Jotaro), it currently is only decoration for creative mode but it will be both craftable and gain combat functionality in the near future
- Added a config for justice corpses sharing scoreboard teams
- If on a colored justice team, the skeleton and zombie morphs look like the same units
- Matches now fall after hitting a mob, entering a state where they only collide with blocks, so they can continue to explode gasoline below
- Magician's red fire ticks do slightly less damage to players
- Adjusted an arcade sound effect
- Fixed fabulous graphics making stands not render in the power inventory
- D4C bugfixes
- Fixed formatting with long cooldowns being not centered and reverted m:ss change for now
- Possibly fixed mod incompatibility where mod would register syncheddata on entities twice