- Added simple time stop shader, the vanilla screen desaturation shader. Can be turned off in the client config. If you can't see it, you may have a mod installed that deletes or replaces all vanilla shader code entirely. Eventually, we will likely add a more complex shader that is in the works, but for now I hope you all enjoy this one.
- Added all of the remaining poses for the pose button (wamuu, jotaro, wryy, joseph, jonathan, and koichi) so you can now strike a ton of jojo poses if you bind that button! (thanks generic!)
- standDiscsDropWithKeepGameRuleOff config option (for stand discs dropping on death with death loss gamerule)
- blockRangeNegativeOneIsInfinite config option for time stop. It lets you adjust the range, and setting it to -1 makes it dimension wide and freeze the actual time.
- Fog chains now aim from justice during control mode
- Fixed Justice's position desync on servers with justice control mode
- Fixed screen being fully obscured when you are under a block with a minecart and using justice control mode
- Fixtry the bug where stand stops following user if the user is behind a wall, likely caused by entityculling
- Added new gamerule, roundaboutKeepStandsOnDeath -> Lets you choose whether or not you keep stands when you die!
- Mob interrupting stand attacks defaults to true (if your config is already generated you will have to edit it back)
- Fixed stand barrages being uninterruptable by players, making them broken in pvp
- Fixed justice's head not rendering on other players' screen while using justice's control mode and the camera set to first person.
- Fixed justice control mode mode not updating location of the stand on server
- Fixed client crash if you join a multiplayer server while you have the screen freeze TS setting and invade another player's time stop specifically
(some commonly requested community features + major bug fix)
- Added config option to increase stand damage based on level of stand, for those who are fans of the RPG-like experience
- Added a config option to grant stands to players with arrows as well
- Added many config options related to interrupting windup moves, including separate ones for barrage and TS, mobs and players, stand damage etc
- Moved windup configs to this section (so you have to re-edit them)
- By default, impale/assault/star finger are no longer interrupted by standard mobs, only by players and stand attacks used by mobs
- Added client config to hide worthiness arrow creative mode text
- Moved config option for ghost mobs needing stand to see to client config
- moved gas splatter rendering to client config
- fixed 0.4.8 bug where pirate justice crashes the game
- fixed pirate justice model being much higher up than the others|
- fixed star platinum UV
- Added new move to Justice, Justice Control Mode. In this mode, you control justice itself, and see the world from its eyes. Justice can fly around freely, and is completely intangible. This move is unfinished, and it will be used in tandem with resurrected corpses as a sort of top down control mode in the future. For now, it is used to scout out far away things easily.
- Added new functional emote, Torture Dance. Currently, the three working emotes are Torture Dance, Giorno/Requiem, and Oh No!
- Fixed fog chain bug on players (on servers specifically only)
- Increased fog chain pull strength slightly
- Improved the look of fog
- Fixed bug where zombie morph decreases reputation with attacking villagers
- Justice's default idle position no longer has hands in view (to mitigate the flickering issue)
- Added sliders for size, y offset, and rotation to the Power Inventory for popular demand.
- Added new config file, client config, that contains strictly clientside settings. You can use it to change the amount of particles from justice (if you're using embedium use this, that mod strangely multiplies the particles spawned by justice)
- This config has a setting to make time stop freeze your screen as very very very frequently requested. It freezes most visuals and all audio. This includes block updates, projectile rendering, armor and item changes, movement, etc. It excludes some model updates like sneaking or zombie arm swings. Because the option is in the client config, you can opt in/out of it and admins/pack devs can't force the setting on you beyond setting a default.
- Possibly fixed or mitigated obscure sound stacking bug
- Skeletons are now far less likely to shoot through fog blocks
- Added a new command to set specific experience point amounts
- Added foggy cobblestone and foggy mossy cobblestone
- When stands are completely see through with opacity settings, they stop rendering altogether
- Justice fog items very quickly dissapear on the ground, and immediately in the inventory of non-justice and non-creative players. They also emit some particles on the ground as they briefly exist.
- Fog disguises/morphs dissapear in spectator
- Fixed bug where if you die or relog at high enough stand levels with high enough development (exp), you lose some of the development
- Fixed time stop not stopping the raid bar
- Fixed unreported bug where you could interact with fog coating while dog was inactive
- Fixed black and purple particle bug with fog coating
- Fixed coating flickering at a distance
- Added a new move to Justice, Illusion Blocks. Foggy blocks appear when the fog is active and disappear when it is deactivated. They go away if you break them in while the fog is active or build over them when it isn't. -- Sneak + X opens an inventory full of every foggy block in the game, and you can take limitless amounts as if you were in creative mode (pick block for 64, etc) -- Foggy blocks have no collision, so they are "fake", but they trick mobs into thinking they are real. -- Foggy blocks come in two variants at the moment, normal and coating. Normal act as regular blocks, while coatings are a very thin layer that can be placed over the faces of blocks. There will be slabs, stairs, etc and many more block types eventually. They will roll in overtime with updates.
(Hopefully this will be the last critical bug fix popping up that forces me to push an update early)
- Fixed another critical crash, when you have other mods installed that make certain roundabout entity classes load load prematurely, making servers not work again. Servers also crash with creative mode roundabout npcs summoned, that was fixed as well.
- Experimenting with fog blocks (given with commands only atm) that only appear when justice fog is active
- Fixed both forge and fabric versions always crashing servers when a player connects to them
- Added new move to Justice, Fog Chains. When the fog is active, bleeding mobs are tossed in the direction of the block you are looking at. Just like the anime, using scissors is a very effective way of opening wounds for justice to enter.
- Bleeding mobs emit fog particles while the fog is cast over an area to signify their ability to be tossed around.
- Fixed blood particles glowing in the dark, they now adhere to light level
- Fixed both forge and fabric versions always crashing servers when a player connects to them
- Added new move to Justice, Fog Chains. When the fog is active, bleeding mobs are tossed in the direction of the block you are looking at. Just like the anime, using scissors is a very effective way of opening wounds for justice to enter.
- Bleeding mobs emit fog particles while the fog is cast over an area to signify their ability to be tossed around.
- Fixed blood particles glowing in the dark, they now adhere to light level