- You can now use the sit pose that applies on chairs anywhere via the pose menu key
- Stand Switching no longer incurs a longer switch period if cooldowns are active. Rather, the long cooldown moves of your stand are put on their maximum cooldown while switching stands. This should both improve stand switching for average players and prevent players from employing the scummy strategy of abusing disc switch for time stop reduction
- The WIP vampire stone mask transformation is now more polished, and there is some minimal vampire stuff like the hunger bar looking like a blood bar
- Added new skins (thank you) for justice, soft and wet, and the world
- Translation Updates
- Fixed unreported bug where mobs would not walk through normal barbed wires/wire traps, removing basically their main functionality. Bosses are now immune to all barbed wires as well.
- Fixed bug where shooting arm (soft and wet) and heel mode (walking heart) messed with animations in less than desirable ways
- Fixed gravity rotations of assault, barrage clash, and phase grab
- The unobtainable stone mask now has a bloody counterpart and a completed transformation sequence when you inflict/get bleed inflicted on you.
- It also has fancy sparkle particles.
- You can wash the mask off through numerous means to reuse it.
- The mask now has an overlay when worn.
- It makes you invincible and frozen in place during the sequence.
- You can equip a stone mask straight from right click.
- Meteors no longer spawn in badlands because they spawn around grass so it looked bad
- Removed rewind of armor stands because it made them rotate a certain way, and paintings because it was pointless
- Adjusted walking heart cd, must refresh config
- Fixed a soft and wet item duplication bug
- Fixed villager vs villager stand damage bug
- Fixed the forge version displaying a specific sign variant on the wrong tab
- :rat:
- Added Wooden Manor Chair, it is a chair from the anime in p1 and makes excellent decoration, you can right click on it to sit down. When you move, your animation returns to normal. If you have a block above it, it puts you into crouch so it is good for secret base building too.
- Added Wool Stairs and Wool Slabs, they will be used in some structures in the future and are also nice building blocks
- Added rare paintings from the Rhapsody fight that cost a lot to make (Birth of Venus, Mona Lisa, Van Gough's Self-Portrait), promoting a server art selling/stealing economy
- There is now a creative tab for roundabout building stuff
- New Star Platinum skins and ru translation update (thank you)
- Added speedwagon visage and part 1 dio vampire visage
- Josuke part 8 visage now makes you sleep under the bed, to show his quirky sleeping habits
- Walking Heart got its sprint crits back for game feel, in turn it takes 1 less hit to snap it back out, made the spike attack slightly less powerful on account of it punishing bad reaction time too hard. It is still about as strong as a full barrage + bleed.
- New justice skeleton maneuvers revealed it was overpowered in pvp, so the skeletons now all fire in synch consistently as intended and there is a slight added delay, fog chains 4 seconds -> 5 seconds cooldown
- Fixed invisibility bugs with the stone mask and bowler hat
- Fixed bug where some things in the game bypassed guard (like scissor and bowler hat bleed)
- Fixed sacrificial dagger death message
- Fixed stand item hold daze bug
- Fixed fog clone visage bug
- Added config for dungeon 2% mod compatibility, it is less than optimal but prevents a dupe that mod introduces
- Fixed mining fatigue and haste not working on stand mining
- Fixed infested blocks having fog options
- Fixed achtung baby not hiding spider eyes (expectation)
- Likely more fixes but I'm out of characters to type
- :rat:
- Added sacrificial dagger and made it craftable, it is like scissors but with less durability, slightly slower, and slightly stronger. It has a right click ability that deals self damage and inflicts bleed on self. This will be useful with vampirism stuff in the future but atm, not so much.
- Added 4 new Soft and Wet skins (thank you)
- Added Nether Star Platinum skins (thank you)
- Stone mask item (unob) now renders properly on your face
- Walking Heart has been tweaked to be more fun to fight/use: there is now a limit of how many knockback resistance hits you take before you are released from a wall/the ground. If you cancel planting mode, it puts your planting mode on a cooldown based on how far in you are into all of these hits. In exchange, Star Platinum and The World can no longer pick up planted WH users, so fights between other stands should be more even.
- Updated translations
- Fixed bug where bowler hat's return velocity is too high
- Fixed bug where bowler hat has the trident's air damage from carryover code
- Fixed bug where bowler hat has the trident's homing effect too
- Fixed an unreported bug where stand arrows let you block damage while making them magnetize to yourself standless with right click as if they were shields, enabling infinite blocking
- Fixed a bug where cinderella's effect is based on bleed level rather than faceless level, so you can whack someone with a stop sign to basically put them into easy critical levels of faceless instantly
- Fixed a bug where ravagers do not bleed
- Fixed minor lang file issues
- Fixed bowler hat not turning invisible on your model with achtung
- Fixed bowler hat noise playing in stopped time
- Added bowler hat, the blade hat of speedwagon! (welcome chloe to the dev team!) When held, it renders on your head like a hat. RIght clicking charges it to throw, and if it hits someone it inflicts bleed. It picks up items as it goes, and can even pick up activated tnt (which is dangerous if not timed well). It bounces off of floors and walls, but if you aim it at the latter it gets stronger with each bounce up to 3 times. It can also bounce back and hit yourself if you are not careful. Eventually it returns to you like a loyalty trident. It can be crafted with iron ingots, leather, and gold nuggets.
- The unobtainable stone mask is now placeable and breakable, check out how it looks as decoration!
- Star Finger is easier to aim because it has a wider hitbox, but it slows you down more and prevents jump. This should make the move more accessible and consistent to land, and less frustrating/inconsistent to deal with canceling.
- The World's assault is now slightly weaker on startup ticks with lower bleed and shield disable time, but buffed its progressive strength buildup so the longer it is out the stronger it becomes in damage, this should encourage more strategic gameplay
- Walking Heart's heel move takes slightly longer to start up (8-9 ticks) and it can no longer run and crit on the ground at the same time, this should make the stand less frustrating to fight for those who don't like running
- Go beyond particles appear on minimal settings as to not force players to turn up settings to fight
- Zoglins now bleed
- Fixed a bug where zoglins targetted their own stands
- Fixed a bug where bubble redirects on effect bubbles specifically have weird angles
- Updated translations (thank you) and added hebrew translation (thank you)
- Fixed bug where right clicking a visage on a dedicated server would not properly synch the menu
Fixed a major crash that arrows triggered in the last version Updated chinese translation
Added visages for part 4 jotaro and part 6 jotaro, Right clicking visages now opens the power inventory to make it easier to understand how to use them, Fixed unreported rendering issues with the ova enya and herobrine disguises for justice skins, Fixed obscure fog item packet problem, Justice fog items exist on the ground for 5 seconds longer to compensate for the way the menu changed to encourage throwing them on the ground, Justice's fog clones now go off cooldown slightly faster, and last in the world slightly longer, Updated RU translation (thank you)
Fixed a major crash that arrows triggered in the last version Updated chinese translation Added visages for part 4 jotaro and part 6 jotaro, Right clicking visages now opens the power inventory to make it easier to understand how to use them, Fixed unreported rendering issues with the ova enya and herobrine disguises for justice skins, Fixed obscure fog item packet problem, Justice fog items exist on the ground for 5 seconds longer to compensate for the way the menu changed to encourage throwing them on the ground, Justice's fog clones now go off cooldown slightly faster, and last in the world slightly longer, Updated RU translation (thank you)
- Fixed Unreported bug where Zombie corpses holding an item didn't drop it when bagged, thus deleting the item entirely
- Fixed Unreported bug where changing the movement path of corpses with right click no longer canceled their attack target
- Fixed Unreported bug where Creeper and Skeleton corpses scaled to world difficulty with their attacks
- Fixed Unreported bug where zombie corpses couldn't inflict bleed with scissors anymore
- Fixed bug where zombie corpses could not fully use stop signs making them overpowered to equip
- Default config for rage cupid range for survivor is now slightly higher
- Some translation updates
- Stand Punches now have particle effects to sell the impact
- Stand missing punches no longer use explosion particles, there are new particles that are less obstructive
- You can now change the position of the stand ability HUD in the client config
- You can now blacklist stand user mobs in the advanced config
- Fixed Oversight where you could equip a glass visage and then drink a minecraft invisibility potion to hide your armor, only achtung hides armor when invisible: visages now render your armor now when you are visible
- Locacaca related things are now compostible
- Walking Heart no longer interacts with mobs with its right click input in attack mode
- When Ancient Meteors touch mounds they emit particles, this makes them even more noticeable and cooler
- Improved meteor gen so it will be in water less
- Snow piles no longer accumulate on ancient meteors
- Impact Mounds can be mined with shovel
- Impact Mounds slightly slow you when walked on
- Fixed ancient bug where if you are being carried in stopped time, your camera appears to jitter
- Fixtry bug where dying mid barrage clash can leave you clashing
- Soft and Wet adjustments (nerfs, buffs, improvements)
- Fixed unreported bug where S&W shooting mode does not hide the bubble as you eat
- Fixed unreported bug where s&w's bubble cluster ability was completely broken, half of the bubbles shot into the ground and they did not spread around you anymore
- Fixed obscure bug using TW and SP's mob grab then walking into a portal before the mob breaks free leading to wrong warping -Piglins now get their eyesight stolen with sight bubble
- meteor generation is now much nicer and stands out more to help common issue for those who cannot see very well (still has more improvements to be done)
- added impact mounds which are like special dirt half slabs by meteors (also will get more touchups in the future)
- ignore the wip stone mask it doesn't do much of anything yet
- Added balancing config for throw attack cooldown time
- Adjusted a couple of cooldowns to prevent oppressive moves (reload config for it to take effect)
- :rat: