- Added 4 guns from the series to the game (see teasers), thank you so much Chloe!
- Snubnose Revolver, Colt Revolver, Tommy Gun, Jackal Rifle
- Added really awesome Time Stop shaders (see teasers), thank you so much goldengate! In the client config you can turn them to the old shaders still or off depending on your pc's need but they should run well! Some Different skins for SP and TW use different colors.
- Mob grab is now a server controlled cooldown so it shouldn't ever bug out with multihitting grab attack
- Fixed accidental removal of the time stop screen desaturation in 2.3.3
- Fixed occasional desync of walking heart wall walking on servers when viewing other players who are wall walking
- Fixed modification visages still not working on servers/forge
- Fixed soft and wet's item shooting bubbles only working on food as of an update
- Fixed textures tearing on blocks at certain angles due to incorrectly sized textures
- Fixed ratt melt drop bug
- Fixed being able to emote while crawling and elytra flying leading to some strange interactions
- Added speedwagon foundation member visage and kakyoin visage (thanks tubular)
- Wandering traders now have a chance of trading stand arrows
- Work on wip/unob vampire stuff
- fixed blood crits not working as of last update
- vampires now have a last stand mechanic if they die with their blood regen cooldown and enough blood to spare on a blood regen
- hypnosis now has slightly more range
- fixed being a vampire leading to increased stand mining speed on one of the mod's versions
- Work on other WIP Features
- Fixed bats not having blood/bleeding
- Fixed bug where tw using creepers time stopped away mid ignition
- Fixed netherite glaives burning in fire and lava
- Fixed some mods and graphics settings interfering with sunken g soft and wet's emmissiveness (and it now goes emmissive upon being fully summoned)
- Fixed unreported unknown mod incompatibility making modification visages not save properly
- Fixed badoptimization mod breaking star platinum's scope ability and vampire moody night vision
- Fixed justice control mode having an obscure angle of use that leads to xray
- Fixed unreported bug with stand throw, specifically with bricks and breaking glass, ignoring adventure mode and stand griefing
- Fixed bats not having blood
- Major work on wip vampire content
- Sacrificial dagger now can splash blood to heal mobs who have drinkable blood themselves, and gives them the vampire blood effect
- Mobs who die with the vampire blood effect become vampires with increased attributes, neutrality, sun death, and the ability to drink blood from nearby mobs when they are damaged for recovery
- Added vampire stat boosts (resistance to certain damage sources, power increase, mining speed increase)
- All visages have built in hair colors for flesh bud planting
- Work on multiple wip features, try out the game feel of the snubnose revolver it is essentially done
- Fixed a couple of minor walking heart corner cutting issues
- Fixed being able to remove effects like bleed and melt with milk buckets
- Fixed wall walking logic to not have any delays, this was more of a server problem as servers take a while to update clients so sometimes they could make you fall a few blocks before switching, now clients handle direction switching so this won't be a problem anymore and you can precisely wall walk clutch with no risks as well as corner cut more safely
- Fixed walking heart corner cutting logic so it doesn't prioritize weird blocks in the same way
- Work on multiple wip features
- Fixed Anubis (work in progres and unobtainable) crash issue with servers
- Fixed the last update randomly breaking Star Platinum's guardian ability
- Impact mounts are now craftable with dirt and meteorite
- translation update
- Walking Heart has a new ability, to cut corners and walk around them, it slows you down while enabled and a second after disabling
- Ratt now has a higher damage output
- Work on WIP Unobtainable Vampirism
- Added flesh bud ability, it plants the bud into mobs who can have blood drinken from them, for monsters they must be in the critical blood drink health indicator range first. Basically, flesh buds are saved on the entity, and they don't attack you any more. If you have an attack target they will attack it too.
- Flesh buds can be removed with Star Platinum's mob grab and magician's red's projectile burn (ova reference)
- Added command only hairspray item which can be used to change the color of your hair
- Fixtry a server only left click spam bug with grab attack
- Other bugfixes
- :dagger:
- WIP vampirism work
- You can now choose to respawn with or without vampirism/fates
- You can turn on new roundabout gamerule to dictate whether the quick respawn gamerule keeps or removes vampirism/fates
- The vampire OST is less loud to fit into the game more and has improved quality
- Zombies are now neutral to vampire players and protect nearby zombies who are attacked
- Iron golems are now hostiles to vampire players
- WIP Items now list that they're wip so users who do not check the creative inventory know
- Fixed unfinished/WIP revolver item being craftable
- Fixed the bullets also being craftable
- Fixed the Anubis cursed sword not being in the WIP tab (it is WIP)
- Ratt bug fix
- Fixtry goety incompat issue
- Fixed crash related to unobtainable/wip item
- Work on other WIP stuff



