- Added a new move to Magician's Red, the fireball barrage, it is based on something he does in the anime against polnareff and takes the neutral barrage slot. The longer you barrage, the more fireballs you continue to spew.
- Colored flames! There are placeholder skins for blue, green, purple, and Jojovein dread fire! This changes all particle and burn effects to match the color
- Added a tell to Magician's Red's crossfire Hurricane charging, a little sound effect + particles to indicate when it crosses between phases
- Updated some language files
- Fixed a bug where dying with Magician's Red left the ankhs alive forever
- Fixed a bug where dying with Magician's Red left the fire alive and made it burn the user
- Fixed a bug where Magician's Red could somehow barrage clash
- Fixed ankhs jittering in TS
- Fixed a bug where death messages were not displayed correctly for Magician's Red users
- Fixed a bug where Magician's Red's fires somehow cause knockback, which in turn made mobs basically unable to reach you
Fixed forge version not working at all period and crashing due to a last minute typo before building
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- Added D4C model/textures
- Added stand disc text to suggest WIP stands are WIP
- Registered D4C stand disc to Forge version and fixed d4c entity crash for forge
- Magician's Red shift attack mostly done, kick/punch (needs new visuals)
- (MR flamethrower and fireball barrages are unfinished)
- Fixed bug where the final ankh size didn't place down a fire in one of the four cardinal directions
- Fixed a bug where if you hold a body bag in your offhand, and the body bag is not a creative bag, the bag will only have the ability to pick up corpses but not put them down
- Fixed stand fire rendering bug and made it render nicely
- Added crossfire hurricane and crossfire hurricane special. The former can be charged up a variable amount, and fired off by pressing the button again. The latter creates a circle of flames, and 4 ankhs. You have to wait for it to fully charge to shoot the 4 out, and they are shot individually.
- Improved and refined snap- it clears ankhs, stand flames, and entities who are on fire with stand flames
- Improved flames from Magician's Red and fixed lots of bugs pertaining to them
- Numerous other refinements to Magician's Red (For the record, Magician's Red doesn't actually have a barrage, that is placeholder code from other stands)
- Added The World A-Go! Go! skin
- Added an experimental command to generate D4C worlds, so far they are just copies of the overworld and the feature is barebones, we don't recommend using it in a serious way yet
- Likely fixed a rare bug related to fall bracing
- Fixed wither using fall brace if given a stand
- Fixed a bug where when holding the executioner's axe, using other damage sources like stand attacks would drop corpses
- Fixed bug with final punch and final kick, where raising the damage multipliers or turning on level up rpg mode would multiply the damage multiple times making it spiral out of control
- Started Magician's Red (currently it can only be used to light furnace type blocks, to place down stand fire, and to snap it away- the rest is placeholder)
- Punch angle reduced (25 degrees -> 15 degrees) + config
- Star Platinum Manga skin is now more accurate (thank you okok), the old skin is still available
- Added a config option to freeze stand cooldown recharging when you cannot breathe
- Star Platinum now has its manga debut skin with Jotaro's pants, the iron backplate, the metallic arm connecter, less wild hair and its unique headpiece
- Star Platinum now has Jojonium skin (thank you psychoda)
- Justice now has Jojonium skin (thank you psychoda)
- Squids now bleed hemolymph (blue blood), apparently this is scientifically true
- Updated JP and RU lang files
- Villager corpses now have projectile resilience (configurable), updated their texture to imply that connection
- You can no longer fall clutch with fog clones (it didn't make any sense)
- Fixed fog clones not respecting TS armor rendering freeze
- Fixed fog clones not respecting glass visage armor hiding
- Fixed justice fog chain spam bug
- Fixed inhaling in timestop
- Fixed cackle sound extending too far
- Fixed water animals in general not bleeding
- Right Clicking to set mob path for justice now shows a pointer particle icon where you clicked
- Baby stand users now have baby stands (smaller and bigger heads)
- Jotaro visage makes your stand look bigger to scale with Jotaro
- Bosses can now be given stands with worthiness arrows/commands (they just don't get worthy naturally)
- Many Stand User mobs who gain stands wind up with a skin related to / pairing well to the color of their mob
- The rpg leveling config now works on justice
- Foggy blocks no longer prevent rain from damaging endermen
- Corpses can now breath underwater
- There is now a vanilla texture team for justice corpses
- Villager/Creeper/Spider corpses float in water like their source mobs
- Fixed The World's final kick not getting its bonus damage (unless max TS time config was set low)
- Fixed stand punches and glaives not working on the ender dragon
- Added leveling to justice
- Added justice AI, different mobs do different summons and tricks (creeper, raiders, source mobs of corpses, and other mobs)
- Star Platinum inhale on Justice (lol)
- Added stand rejection for Justice on arrow against unworthy mobs, they are flung up and down with fog chains
- Added kill all selected corpses in tactics menu, and refined menu selection
- There is now a cackle button in the tactics menu
- Justice corpse damage and fog chain cooldown config options
- New locacaca no longer works on corpses
- Slight stand mining exp reduction + you can no longer get exp from mining ice
- Slight corpse arrow damage nerf
- Made the audio less weird and directional for justice corpse selections
- Added a client config option to disable armor rendering on fog clones in case it crashed with other mods
- Justice is now immune to stand attacks (it shouldn't be punchable by stands in control mode or otherwise)
- Fog morph now dissipates when you use fog clones and shares the cooldown
- To prevent an obscure X-ray bug while smashing yourself into the top of slabs or stairs, you can no longer pass through them in control mode
- Fixed Justice Team color selection lost on death
- Fixed Villager corpse playing zombie death noise
- Fixed Villager corpse model rendering with other villager model walking animations
- Fixed holding right click causing rapid pathfinding with justice corpses
- Fixed Justice tactics menu rendering cooldown visually for fog clones
- Added Fog Clones to Justice- it is a simple defensive maneuver that makes two illusion clones for a few seconds, and the last one standing is always the real one
- Added config option to make Justice fog less bright, by default it is slightly less bright but still white overall
- Slightly nerfed corpse spider damage and spider mount speed
- Corpses now use you as a damage source (for drops and achievements and death messages)
- Non-Justice users can no longer see nametags in fog
- Fixed Enya/Jotaro visage model issues with poses
- Fixed Star Platinum basball skin's bat mysteriously no longer rendering properly
- Fixed Star Platinum model's knee UV issues
- Fixed Star Platinum's scope eyes always rendering in spectator
- Fixed corpses auto targeting on players
- Fixed being able to ride on someone else's spider corpses
- Fixed inhale sounds and fog sounds being double tracked audio (they sound loud and do not get quieter with distance)
- Fixed corpses not being able to use defend ai anymore after you die
- Fixed corpses not falling when you switch stands or when they leave fog range
- Fixed kick barrage playing all hurt sounds (and added new barrage death message)
- Fixed stands targetting and hitting dead mobs
- Fixed creative command mobs (jotaro, ova enya) not working
- Fixed visage disappearing in inventory (only visually) on relog
- Fixed the corpse selection sound playing when you place blocks using justice control mode
- Fixed spiders continue to move down a path when the fog dismounts you from it, fixed corpses in general moving inconsistently when the fog falls
- Fixed corpses causing mobs to become corpses if they kill the mob with melee while you (who didn't hit them) are holding an executioner's axe or scissors
(Completion of Justice corpse system, bugfixes, and a new throwing animation to Star Platinum)
- You can now order your corpses to do the remaining tactics menu options (the movement ones)
- You can now switch between team colors in the tactics menu so your justice corpses can clash enemy armies more distinctly
- You can now ride spiders, they can't jump but they can climb up walls
- New item throwing animation for Star Platinum
- Fixed mobs who have been resurrected by fog losing that on relog and playing sounds again
- Fixed fallen skeletons sometimes dropping bows
- Fixed fallen spiders having overly small corpses
- Fixed justice highlighting stands in control mode
- Added corpse related damage types to the attacks of corpse mobs with a custom death message
- Corpses now have their hole textures when activated for the first time and can't be rebagged
- Corpses no longer despawn when you leave the chunk
- Added new command /roundaboutReplenish, it is like the /heal command which has been exclusive to the fabric version, but works on both versions, and restores hunger as well (does not provide saturation)
- Fixed justice's creeper corpse crashing game when hit by barrage from star platinum or the world
- Fixtry a bug where some users would see the TS shader when screen freeze TS happens (not normal) and these users would have to press f5 to fix it
- Fixed corpses under rare circumstances forgetting their owners partially making them able to target attack but not auto defend