- Justice now hides the stand entity while you are shapeshifted
- Updated Justice code internally
- Added config option for lore accurate survivor (no rage cupid mode, thus the ability has no control switch)
- Added client config option for time stop "seeing" stands. It makes the "teleport" effect of the world show them visually teleporting so you know where they went if you have a time stop seeing stand equipped. This setting also lets time stop seeing stands see past screen freeze if the screen freeze config is enabled.
- Survivor charged fists now do more punching damage with no held item (configurable), but make you bleed like westwood's punches
- Added new survivor skins, and new cinderella skin (thank you)
- Updated ru translation (thank you)
- Splash potions and bottles now activate Survivor
- Fixed bottle throw ability throwing splash bottles (it is for regular bottles)
- Finished Survivor! :tada:
- Added skins and skin switching, stand rendering in the HUD, skill descriptions
- Added stand user and stand rejection ai
- New abilities, here is the overall description I am adding to the curseforge: "A stand that makes mobs angry at each other. Start a brawl, direct your enemies away from you, or have them keep a mob spawner in check, the limit is your creativity! It becomes activated with bottles, water, or rain, and once activated it stays activated. You can also turn on rage cupid mode, and match enemies to fight each other. In creative mode, this replaces the need for mob battle mods, as you can make any mobs fight. Zapped mobs become faster as they move towards their targets, and slower as they move away. They also gain increased melee strength, and take reduced damage from sources that are not melee. "
- No bug fixes this time, perhaps this is a good sign for now? :meguface:
- Work on Survivor, including visuals for muscles on players, particle trails, an overlay in first person while you are zapped, and support for piglin aggro. It is still very early so don't expect passive mob aggro yet.
- Internal optimizations
- Buffed PVE vs mob strength of justice corpses, so they have a power more relative to their hard mode counterparts
- Justice corpses can now use held scissors to inflict bleeding
- Increased new loca cooldown such that you won't use it multiple times in a pve encounter, and added a config for its duration
- Fixed a bug where skeletons still had the corpse aggro bug meaning at a distance you can just have a mob get shot infinitely with no consequences or reactions
- Fixed a bug where corpses do not use durability of the items they are holding so they can swing a broken weapon indefinitely
- You can now right click survivor with a water bottle/bucket to activate it, and throw water bottles far with Z. (Activated survivor currently does nothing it just looks different, and contact with water does not activate it yet).
- You can now use water buckets for the soft and wet ability of water shielding
- Added config for monsters dropping meteorites
- Slightly lowered the grab cooldown from getting hit out of mob grab
- Fixed bad bug where every time you got hit the grab cooldown would trigger
- Fixed a bug where go beyond was silent when noise bubble was selected, but no noise bubbles were placed
- Fixed a bug where skeletons still had the corpse aggro issue fixed mostly in last update
- Fixed unobtainable d4c advancement displaying for now
- Work on Survivor spawning and despawning logic
- Mandom now rewinds tnt, creeper swelling, and more fall damage related factors
- Added a config option (off by default) for extra checks for stand griefing block placement, so you might not have to disable it on a server with claims
- Nerfed Soft and Wet punch damage due to it being too good of a stand in pvp and pve overall
- Mod compatibility for some land claim mods, so stand griefing might not be necessary
- Fixed unreported bug where all stands that used the powers rewrite had a faulty crouch system
- They had to literally be sneaking sneak to use the abilities, not just hold the sneak key
- They were unable to use the key row swap key, so those abilities were unusable on horseback
- Affected stands: Mandom, D4C, Ratt, Green Day
- Fixed survivor being choppy
- Fixed numerous bugs regarding justice's aggro
- Fixed knockback direction being player rather than corpses
- Fixed drops using player's looting levels
- Fixed attacks not drawing aggro to your corpses so in pve they can whale on targets for free (somehow unreported)
- Fixed unrep bug of some entities not saving or loading in mandom (tnt, items, exp)
1.6.0 (Bug fix galore, balancing, new config, work on new stands)
- Work on Survivor spawning and despawning logic
- Mandom now rewinds tnt, creeper swelling, and more fall damage related factors
- Added a config option (off by default) for extra checks for stand griefing block placement, so you might not have to disable it on a server with claims
- Nerfed Soft and Wet punch damage due to it being too good of a stand in pvp and pve overall
- Mod compatibility for some land claim mods, so stand griefing might not be necessary
- Fixed unreported bug where all stands that used the powers rewrite had a faulty crouch system
- They had to literally be sneaking sneak to use the abilities, not just hold the sneak key
- They were unable to use the key row swap key, so those abilities were unusable on horseback
- Affected stands: Mandom, D4C, Ratt, Green Day
- Fixed survivor being choppy
- Fixed numerous bugs regarding justice's aggro
- Fixed knockback direction being player rather than corpses
- Fixed drops using player's looting levels
- Fixed attacks not drawing aggro to your corpses so in pve they can whale on targets for free (somehow unreported)
- Fixed unrep bug of some entities not saving or loading in mandom (tnt, items, exp)
- Added new ability to justice (thank you Lock for contributing practically all of this code), if you sneak right click a zombie corpse with an item it will hold the item.
- If it is made to hold a block, then you can make it place the block by selecting the location in control mode. This lets you place blocks in unusual angles and contexts and is generally good for building. Does not work in adv mode/with standgriefing off.
- If it is made to hold a digging item like a pickaxe, it can start mining blocks compatible with that particular tool, also at unusual angles with control mode. Does not work in adv mode/with standgriefing off. Note that you have to pick up the drops, there will be other stands that can cover that niche as well as also covering mining in the future
- If it is made to hold a melee weapon, it will attack with that weapon: however, while it is holding anything including weapons, it no longer does armor piercing damage. Thus, it is not pvp viable to give your zombie a weapon, but it is pve viable and helps you make a tiny army at your base
- Check out the early progress on Ratt, thank you Prism
- Some Justice settings moved to their own section
- Zombie corpse arms now swing properly when it attacks
- Fixed bugged skill icons from unreleased stands rendering over other players' icons under certain circumstances
- Fixed encasement strike working on creative mode players
- Fixed more hey ya skin related bugs, all the skins should work now
- Fixed unreported bug of go beyond popping from arrows
- Fixed bug where match entity hits are clientside too, so sometimes the client things that a creeper is ignited with it isn't when a mathc is thrown
- Fixed a couple of hey ya skins being designed incorrectly leading to missing legs or random parts in the hair
- Minor work on survivor