Compatibility
Minecraft: Java Edition
1.21–1.21.4
1.20.x
1.19.x
1.18.x
Platforms
Supported environments
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 8 months ago
Changelog
Version 3.0.0-alpha.1:
Partially updated to MC 1.21.2
This update contains major breaking changes made by Mojang to shader declarations preparing the terrain for Vibrant Visuals. More breaking changes should be expected for later versions.
For this first alpha, only ShaderEffectManager#manage, ManagedShaderEffect and basic uniform manipulation methods are expected to work.
Feedback is welcome on the Satin GitHub page.
Changes
- Post process shaders are now loaded from
post_effectandshadersinstead of respectivelyshaders/postandshaders/program. By convention, files previously inshaders/programshould go to theshaders/postsubdirectory. - Identifiers for
ManagedShaderEffecthave changed:mymod:shaders/post/example.jsonbecomesmymod:example(theexample.jsonfile also needs to be moved to thepost_effectdirectory) - Includes (loaded from
shaders/include) are now available in post process shaders - Post-process effect format has changed:
inputstake asampler_name, which will be suffixed with "Sampler" (e.g."sampler_name": "In"becomes"name": "InSampler"in the shader definition)
see full changelog here
Files
Metadata
Release channel
AlphaVersion number
3.0.0-alpha.1Loaders
Game versions
1.21.2–1.21.4Downloads
32555Publication date
April 19, 2025 at 2:42 PMPublisher
Pyrofab
Main Developer


