Added
- Added default configurable values for dynamic settings.
Fixed
- Fixed not being able to only specify a single dynamic setting in the config.
Changed
- Chunks in vanilla can now tick if they're loaded by a ticket that allows simulation, not just when players are nearby.
- Chunk-tick-distance now checks the distance to the nearest simulating ticket instead of the nearest player.
- Since spawning and block-ticking chunks are now separate, ticking chunk cache now caches both of them.
Added
- You can now use a dynamic setting multiple times in the config. For example: simulation distance from 10 to 5 → view distance from 12 to 8 → simulation distance from 5 to 2 → view distance from 8 to 4, etc.
Fixed
- Fixed dynamic performance trying to change simulation distance below 5 on singleplayer. The client doesn't accept this and would put it back to 12 (default).
- Fixed villagers being unable to swim up in a 1x1 with lobotomization enabled.