- Entirely rewritten the mod's configuration in YAML. Config files are now stored under
config/servercore
. - Expanded upon activation range by making activation types fully configurable.
- Improved the
/statistics entities
command to show how many mobs are affected by activation range. - Added a much requested mobspawning configuration:
- Has the ability to modify the spawnrate and mobcaps of each individual spawngroup.
- Provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.
Fixes
- Fixed several issues with activation range.
- Fixed an incompatibility with night-config-fixes (will need dependency override for now).
- Improved compatibility with some chunk loader mods regarding random ticking.
- Fixed the mod icon resource.
Updated to 1.20.1
- Fabric API modules are no longer bundled in the mod jar.
- Added
activation_range.excluded_entity_types
, a config option to exclude specific entity types from activation range. - Replaced the
tick_inactive
setting in activation range withtick_interval
tick_interval
specifies the interval between 'active' ticks whilst the entity is inactive.
Negative values will disable these active ticks similar to tick_inactive = false
used to do.
Updated to 1.20.1
- Added
activation_range.excluded_entity_types
, a config option to exclude specific entity types from activation range. - Replaced the
tick_inactive
setting in activation range withtick_interval
tick_interval
specifies the interval between 'active' ticks whilst the entity is inactive.
Negative values will disable these active ticks similar to tick_inactive = false
used to do.