Added
- New optimization for command block executions by caching parsed commands (disabled by default).
- New
enabled
field for dynamic settings which allows you to disable certain settings from being automatically changed. You can no longer remove the setting entirely as the config suggested doing before as this was broken.
Fixed
- Fix dynamic settings not loading properly when the config file contained errors. This would cause things like the mobcap percentage to remain uninitialized at -1, stopping mobspawning.
Changed
mobcap-modifier
was replaced withadditional-capacity
in the mobspawning configuration.- Uses a constant value instead of a modifier as it isn't affected by changes in mobcap percentage.
- Very low mobcap percentages could otherwise cause spawners and such to basically never spawn with some configurations.
- Entirely rewritten the mod's configuration in YAML. Config files are now stored under
config/servercore
. - Expanded upon activation range by making activation types fully configurable.
- Improved the
/statistics entities
command to show how many mobs are affected by activation range. - Added a much requested mobspawning configuration:
- Has the ability to modify the spawnrate and mobcaps of each individual spawngroup.
- Provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.
Fixes
- Fixed several issues with activation range.
- Fixed an incompatibility with night-config-fixes (will need dependency override for now).
- Improved compatibility with some chunk loader mods regarding random ticking.
- Fixed the mod icon resource.