2d magma
This was generated by mapping perlin noise values to one of the provided block palettes
February 25, 2023
Simple 3d magma terrain
This was done by comparing the absolute value of a 2d perlin noise with the normalized (from -1, -1, -1 to 1, 1, 1 within the area) y values
February 28, 2023
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erv123
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MIT
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