2.16 Changelog:
Removed several unused textures Improved the Belronite Megasword and Goo Blade models Moved the spawn eggs for the mobs added in 2.15 to the correct creative tabs Changed Vellium Forge and Blood Altar structure generation (they now place on first motion blocking block rather than first block, so no floating in water) Added attacks which give the player blindness to Limrafen Changed purple shroom block texture to tile better Added Tyrene Grass to the forge:dirt tag Removed several unused mod elements Made summoning circle show a rounded power value Added "Slay a powerful boss with it to unlock it's full power..." tooltip to the Ultra Void Sword Added endermen to the Vellium Mountains biome Made Brineguards and Wither Skeletons immune to the spikes in the Blood Forest Added Vellium Jellyfish and Cloud Knights to the Cloudfield biome Tweaked mob spawning in the Blood Forest
Changed the spawning of the Red Castle structure so that it spawns rarely in the Blood Forest instead of a separate dimension. Removed the separate dimension and its portal
Added the features from Shadowlands 1.19.2 version 2.15 to 1.20.1
2.16.1 Changelog:
Fixed the custom blockstates used for some randomised block rotations not being included in this version of the mod. (minor bug fix)
(forgot to upload a few updates, 2.13 and 2.14 are on Curseforge)
2.15 Changelog:
Added Pillar of Hate (large moving pillar covered in saws) to the Blood Forest, may add more of a use for it later.
Added Limrafen (small glowy ghost) to the Toxic Forest.
Added Forest Grim (large purple glowy vortex ghost) to the Glowshroom Forest dimension.
Added random texture rotation to the grass types and some ore/stone/vegetation blocks, to improve tiling.
Fixed Huge Green Shroom Top blocks using a texture which was half the size it should have been.
Custom skies are still disabled in this version, in future I may make a separate mini-mod for the skies, not sure yet.
Changelog 2.10
Shadowlands 1.19.2 is now out of Beta!
Fixed random coal block in Flamer recipe Changed some recipes to improve gameplay Removed the Forgotten Desert and replaced with the Tyrene Forest because the huge desert was boring Fixed bugged entity models Added some stonecutter recipes Fixed some weird hitboxes
2nd attempt uploading this file since I just noticed there was a bug with some leaves disappearing so changed that, like one line of code :(
2.9 Changelog:
Added custom skyboxes to Shadowlands, Sparkpolia and the Blood Forest Fixed Cloud Tower not generating past the foundations Removed fog from Shadowlands to make the Skyboxes work better
MANY ENTITIES NEED NEW MODELS AS THE CURRENT ONES DEFAULT TO STEVE 1.19.2 broke the models and they need remaking which I don't have time or energy to do atm, will fix one day.
2.7 Changelog:
Replaced copyright screen with a less intrusive once-per-player chat message, added Polished Shadowstone Wall recipe, fixed a few spelling mistakes, added chance for Void Fruit to drop from Shadow Spirits since the void forest does not generate. Biome spawning had to be redone due to 1.19.2 worldgen, this means biomes are larger and some biomes had to be excluded, you may need to travel a long distance (1k - 2k blocks) to find all the biomes in a dimension. Biomes do have more varied heights now though, removing the need for separate mountain biomes. Replaced the old ore drops system with proper loot tables. Added various items (such as leaves) to vanilla tags. Removed various unused textures.
Biomes which no longer spawn: Void forest, Shadowlands Red, Shadowlands Mountains, Glowshroom Forest Mountains, Glowshroom Forest Huge Mountains.
2.7 Changelog:
Replaced copyright screen with a less weirdly designed/intrusive once-per-player chat message, added Polished Shadowstone Wall recipe, fixed a few spelling mistakes, removed a few unused textures.
There is a 2.6.6 update but it's pretty small and I forgot to post it here before so no point having it here now 2.7 is ready.
Fixed a lot of non-game-breaking bugs, buffed several of the bosses to include occasional healing and extra damage, made rare mushrooms obtainable (although very rare), removed Bloodlust overlay, doubled Cyprendium ore spawning.
No notable new content was added, it's just been fixing and improving existing features.