4.0 Changelog:
Added Nightmare Eye mobs which the Red Nightmare boss spawns at 1/2, 1/4 and 1/8 health to shoot fireballs at players
Nerfed the Red Nightmare's armor from 60% to 50% to make up for the extra attacks it can now do
Added Wither Skeleton reinforcements which the Wither Skeleton Commander can spawn at 1/2, 1/4 and 1/8 health
Added a magical beam attack which Sporeking will occasionally use to give players short blindness, darkness or levitation effects, with a new custom sound
Added Spell mobs which when summoned by the Plaguemaiden shoot magic beam attacks at the player
Added tag support for Eyelid (not a specific mod but rather shared tags I'm likely to reuse for different mods, only use for the new tags at the moment is making wands/magical items in Shadowlands repairable with the Repair Spell from Realms of Redemption)
Added a ceiling, obsidian spikes, giant chains and hanging spikes/saws to the Blood Forest dimension
Added spikes to the sides of trees in the Blood Forest
Added surface lava pools to the biomes in the Blood Forest
Added Abysmite Forest biome to the Blood Forest
Added Tall Shadow Forest biome to the Shadow Forest
Added Glow Lichen to the biomes in the Shadow Forest
Added water/lava springs to most Shadowlands biomes
Added item descriptions to the Blood Orb, Hellish Eye, Void Upgrade Core and Blood Key
Added config options for boss health
Added Shadow Vines to the caves in the Shadow Forest
Added Cursed Metal Block, Metal Block, Demonic Bricks (with slab, stair and wall varients), Shadow Vines (with flowering varients, Purple Zircon item/ore/block, Wall Spikes, Void Flower, Polished Shadowstone Stairs, Abysmite Saw Pillar, Shadow Wood Fence Gate/Door/Trapdoor, Creeperwood Fence Gate/Door/Trapdoor, and Vellium Fence Gate/Door/Trapdoor)
Implemented Abysmite Block and Saw Pillar
Moved the Creeper Forest to the Glowshroom Forest dimension and reverted the color scheme back to green
Moved all creeper forest items into the Glowshroom Forest Items creative tab
Changed Star Crystal equipment rarity to Epic
Changed Deception Wand, Cherry Wand and Demon equipment rarity to Rare
Changed Nightmare Tooth, Vex Blaster, Enhanced Ruby Sword, Ultra Void Sword, Void Blade Fragments, Void Upgrade Core and Shroom Gun rarity to Uncommon
Changed Star Crystal armor to drop as a full set rather than 2 random pieces
Changed Saw Pillar, Shadowgrass, Red Shadowgrass, Blood Grass, Shadowbloom, Void Grass, Shadow Planks, Duskflower, Shadowbloom, Shadow Log, Stripped Shadow Log, Shadow Leaves, Void Log, Void Leaves, Belronite armor, Cyprendium, Vellium Planks, Vellium Log, Vellium Leaves, Creep Planks, Creep Log, Shadow Bush, Shadowprickle, Tall Red Shroom, Darkshroom Grass side, Dark Dirt, Toxic Grass and Red Cactus textures
Changed Veins to use an item texture rather than the block model when held
Changed Shadow Bloom and Red/Green Gem Ore/Block to emit light
Changed Shadow Forest to be darker (but made various terrain elements glow)
Changed Brutallium Robot Kit, Lightning Core and Summoning Core recipe
Changed Shadow Stone to be called Shadowstone, to match the other Shadowstone varients
Changed ID and name of creep wood related blocks from creep to creeperwood (this WILL delete existing placed creep_planks, creep_slap, creep_stairs and creep_log blocks)
Changed Blood Forest world height from -64 - 384 to 0 - 256 as the caves were all filled with lava anyway so no point having all that extra underground with no reason to go there
Changed spike generation
Changed spikes to no longer do damage (since it just made the Blood Forest annoying)
Changed Purity Armor full set buff to be wither effect immunity
Changed Summoning Circle to no longer require visiting every Shadowlands dimension to use
Changed Firey Sword to act more like Flint and Steel when used
Changed Glowshroom Master Token cannot be used message to be translateable
Changed Sporeking to be fire immune
Changed Emperor Wither follow range from 16 blocks to 24
Changed Velibeast to no longer use enderman AI, they can now occasionally spawn with a skeleton riding them or with a potion effect
Changed Limrafen attacks to inflict blindness
Changed Cloud Knight texture
Changed Creep Spider to copy Spider AI
Changed Large Creeper to act more like a normal creeper (including being chargeable)
Changed various boss death advancements to use the vanilla advancements system to trigger rather than code
Changed Void Tree shape
Changed some messages to be translateable
Changed Star Crystal armor to have 8% more durability
Removed the Vellium Music and Sparkpolia Music sounds.json entries since the actual sound files were deleted ages ago
Removed all content related to the Guardian Boar boss (Guardian Bane Sword, Guardian Boar entity, idol, statue and golden statue) as the boss was really just a remnant of the scrapped Sparkpolia dimension and did not fit the current content
Removed Red Castle Helper and Cloud Tower Helper and replaced the custom placement system used by the Red Castle and Cloud Tower with a far more sensible jigsaw one
Removed the skyblock style rarity stuff from loot in various structures as well as traders and the guide book
Removed unused blocks/needs_enhanced_shadowmetal_tool tag
Removed some unused textures, localization entries, code and structure files
Removed Averite Leaves, Averite Grass and Creeper Forest Grass from creative tabs since they have not generated since old versions
Removed Saw Pillar from the Twilight Forest NYI tag
Removed Stripped Void Log - Void Logs now are stripped to Stripped Shadow Logs
Removed Giant Strider Hide since the mob which dropped it was removed in 3.0
Removed Vellor Coral and Velliar Coral since they haven't generated since old versions and do not fit the current Velluium dimension
Removed Glowing Crystal
Removed the Trident Go Ding advancement since the block which triggered it was removed in v3.0
Removed the An Interesting Stone advancement since due to Glowing Crystal being removed it had nothing to trigger it
Removed additional enchanted golden apple drop from the Emperor Wither which didn't go in the chest
Fixed buggy spawn placement for many modded entities (no the giant creepers spawning halfway up trees was not intentional, though funny)
Fixed Polished Shadowstone blocks/slabs/walls not dropping when mined
Fixed Red Dusklilys and Duskflowers not generating
Fixed Duskflower being called Shadow Bloom (there's already another flower in the mod with that name)
Fixed Ghostmetal equipment being repairable with... red cactus blocks??
Fixed Star Crystal full set buff giving jump boost 3 instead of the stated 2
Fixed Tall Spike not using the Spike item description
Fixed Polished Shadowstone using the DropsExperienceBlock class
Fixed Large Creeper not dropping xp
Fixed spelling mistake in Into Fire Part 2 advancement
Fixed some wooden blocks not being usable as fuel
Fixed Void Fern and Shadow Wood Fence not being in a creative tab
Fixed Vellium Brick Wall not being in the minecraft:items/slabs tag
Fixed Creep Fence not being mined faster with an axe
Various backend code improvements
Release notes (READ BEFORE UPDATING):
4.0 should be compatible with worlds from 3.0 and above, however there will be odd borders between old and new terrain and potentially bugged lighting near removed blocks or blocks where the light level has been changed. Addon/modpack developers should check through any Shadowlands FTB quests files they have to check for broken parts, and should check logs for broken custom recipes/loot tables/other datapack elements they have added containing items from this mod. Feel free to reach out to me if you need any help with that.
Future plans:
Vellium needs reworking, more models/textures need changing, several bosses need more detailed fights, there's still so much to do but it will need to wait, I'm running low on motivation again.
3.11 Changelog:
Lots of much needed balance changes and bug fixes
Doubled Pyrite ore spawning rate (it's barely even used, no point making it annoying to find)
Nerfed Shadowlands Diamond Ore from 4 attempts per chunk to 3 (it was a little too easy to find in the huge caves)
Multiplied Ruby Cube and Golden Cube spawns by 3.3 (They were WAY too rare)
Nerfed Enhanced Ruby Sword drops from Ruby Cubes by half to make up for the buffed spawning
Buffed Void Armor Loot Block drops from 25% chance of dropping armor to 33% (average of 4 dungeons to get a whole set was too grindy)
Buffed Glowshroom Forest Treehouse spawning by 33%
Nerfed Doom Star Vex spawning from a 25% each time damage is taken with a max of 8 Vexes within 16 blocks of the Doom Star to 8 within 48 blocks and 10%
Added more information to the end of the item description for the Glowshroom Master Token, Toxic Spore and Corrupted Tablet (English localization only at the moment)
Added description to Stone Trader block, Redstone Bullets and Goo (English localization only at the moment)
Changed Cherry Wand, Deception Wand, Pastel Carver, Plague Sword and Glowshroom Master Token to have Uncommon rarity
Fixed Star Crystal Helmet not having Rare rarity
Fixed Doom Star Statue not dropping
Fixed Glowshroom Forest Treehouse Trader not spawning and tweaked the trades slightly
Fixed armor buffs not being translatable
Fixed Glowshroom Master armor not showing the set buff in description
Fixed the ror/items/can_mine_galactite and ror/items/acid_container mod compatibility tags being broken
Removed unused Brasswood Log localization entry
3.10.6 changelog:
Fixed creeper stone not being properly mineable Added german localization (100%) (Made by M. Zöll (Lord_E) on Crowdin) Added french localization (9%) (Made by Noémie Bernier (Aquasen) on Crowdin) Updated chinese localization (100%) (Made by Andypsl8 on Crowdin) Added tag support for Realms of Redemption
3.10.5 Changelog:
Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin) Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin) Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin)
Huge thank you to all the people who helped in translating the mod!
3.10.4 Changelog:
Changed storage block name format from "ResourceName Block" to "Block of ResourceName" to match vanilla
Fixed Shadowlands slabs only dropping a single slab even when double
Fixed Golden Cube having a missing texture
Changed the Shadow Walker loot table so they now won't drop coins if they die of fall damage from having spawned in a silly place
Changed Shadows and Decipedes so now they disappear in a puff of smoke rather than actually dying if they would die of fall damage from having spawned in mid air, to make the behaviour look somewhat intentional (it's not send help) and to prevent the player getting lots of easy meat/coins
Fixed Belronite armor not having an equip sound
3.10.2 Changelog:
Blacklisted Shadowlands bosses and Spore Mines from being collected with Ender IO soul vials
Improved the Toxic Forest sky color
Fixed Limrafens, Toxic Disgruntled Shrooms and Acid Snails being affected by the hunger, nausea and mining fatigue of Toxic Shrooms
Changed Darkshroom Grass and Toxic Grass to allow mushrooms to grow on them regardless of light level
Added Small Snails, a passive purely decorative mob to the Glowshroom Forest
Added inkcaps (mushrooms which can be made into stew or ink sacks) to the Glowshroom Forest
Fixed a few broken tags and a broken recipe but I can't remember if the changes which broke them were done before or after the last update
Optimised entity rendering
Fixed Cherry Bombs not dropping the Cherry Wand
3.10.1 Changelog:
Fixed Pastel Carver not being affected by Looting or Fortune Fixed Acid Snail having missing localization Slightly tweaked Cyprendium texture Added a recipe for AoA's Mint Magnum
Just a minor update
Main 3.10 changelog: https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647
3.10 Changelog:
Added Rambutan to forge tags Fixed Decipede missing localization Made Corrupted tablet recipe require any 3 rare mushrooms (duplicates allowed) rather than 4 separate ones Fixed modded mushrooms having a normal block shaped hitbox Made Botanist advancement obtainable again Made bosses immune to slowness and weakness (CHECK) Added several vanilla structures to the modded biomes Improved tagging a little Made Bitter Salad give 0.2 more saturation Fixed bowl related food not leaving behind bowls Added Overgrown Cherry Forest and Mint Forest biomes to the Vellium dimension Added Overgown Cherry Forest Bush, Mint Forest Bush and Cherry Grass Added Giant Cherries and Giant Cherry Slices (which can be used by other mods which require cherries for recipes) Added Cherry Bomb, Pastel Pumpkin Pillar and Mintoid mobs Added Cherry Wand (a new weapon), Deception Wand (a utility item) and Pastel Carver (an axe with a special ability) Added Eyeballs, Veins and Blood Vines to the Blood Forest Added Staring Stew Added Creep Fence and Vellium Brick Wall blocks, to make the material sets a little more complete Nerfed most tool durability to incentivise getting more tools, instead of just getting one good tool and never needing any others (can still use mending if you really wanna keep one) Added custom models for the Glowshroom Master and Star Crystal helmets Added Stalagmites and Stalactites to the dimensions Improved ranged weapon tooltips, they now state the attack speed, damage and ammunition Reworked the blast resistance of most Shadowlands blocks since a lot were far too blast resistant Re-added Glowshroom Forest ruins Fixed Stone Trader spawning the wrong kind of trader in the Pastel Forest biome Added a new tree type to the Blood Forest and added Eyeballs hanging from the trees Added Blood Vines Changed Very Big Shroom Dungeon to generate in all Glowshroom Forest biomes not just the Glowshroom Forest Lowlands Added another structure to the Glowshroom Forest where you can find blood keys, so they should be easier to find Made Shadowlands bowl related foods unstackable to prevent the whole stack being turned into a single bowl when eaten Added several recipes using shadowlands items for otherwise unobtainable Advent of Ascension items (these recipes will be removed once the items are obtainable in AoA) Added Thermal and Immersive Engineering crusher recipes for Cyprendium Improved several textures
3.9 Changelog:
Added Creeper Cave Vines, with fruiting variants which drop Rambutan fruit
Added Creeper Bulbs, which grow down from the cave ceiling and when mined will sometimes explode, spawn a creeper, or uncommonly drop a creepoid chunk
Added boss statues, with stone and gold variants
Gave Disgruntled Shrooms and their variants a custom model, rather than using the creeper model
Fixed Cosmic Flowers not spawning (they aren't useful yet though so it's been low priority to fix)
Fixed Greenwort not spawning
Improved several block textures
Made the Plaguemaiden boss 25% larger
Made Abyssal Eyes drop cooked meat if on fire when killed and made the meat drops affected by looting
Put Abyssal Steak recipes in the correct recipe book section
Added Decipedes (a new hostile mob) to the Shadow Forest dimension
Added Raw Decipede Meat and Decipede Steak
Slightly reduced spawning group sizes in the Shadow Forest dimension
Shadowlands mushrooms and White Crystals can now be placed on any solid and non-transparent block, rather than just plant sustaining blocks, and can no longer be used in Suspicious Stew
Changed White Crystal sounds
Rare mushrooms now have a tooltip saying they are rare
Made Huge Mushroom Top blocks have a more reasonably sized inventory model
Fixed map colours being mostly wrong
Fixed the Demon Axe actually being a pickaxe
Changed Solid Cloud block strength from 1 to 0.5
1.20.4+ port of these changes will happen eventually although it's not that high of a priority at the moment since 1.20.1 is far more popular currently.
3.8 Changelog:
Ported to 1.20.4!
Optimised Emperor Wither loot
Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
Changed Void Orb rarity to Uncommon
Fixed Endereye Flowers not generating
Fixed Darkshroom Grass not having a loot table
Added Velweed a to creative tab
Removed Unpowered Tools from a creative tab since they are not used yet
Removed the Glowshroom Forest Water test item
Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
Added Creeper Forest Grass
Made more loot blocks drop xp
Improved a few textures
Improved the Wither Skeleton Commander model/texture a bit
Stopped the Wither Skeleton Commander burning in sunlight
3.8 Changelog:
Optimised Emperor Wither loot
Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
Changed Void Orb rarity to Uncommon
Fixed Endereye Flowers not generating
Fixed Darkshroom Grass not having a loot table
Added Velweed a to creative tab
Removed Unpowered Tools from a creative tab since they are not used yet
Removed the Glowshroom Forest Water test item
Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
Added Creeper Forest Grass
Made more loot blocks drop xp
Improved a few textures
Improved the Wither Skeleton Commander model/texture a bit
Stopped the Wither Skeleton Commander burning in sunlight
3.7 Changelog:
Changed the color of the Vellium stone and dirt from yellow to purple
Fixed some ores not dropping xp
Made loot blocks drop xp
Removed ambient worm sounds
Removed unneeded sound overrides for some mobs
Removed some unneeded modded entity code
Increased copper output of copper acid processing recipe
Added Raw Abyssal Meat and Abyssal Steak
Changed bosses to have 1024 health max, as due to vanilla restrictions they only had 1024 health max unless using the AttrtibuteFix mod, including in testing, so they would be ridiculously strong with AttributeFix (some had up to 2500 health...)
Fixed Tainted Grass being too pinkish, due to it using the same top texture as the recently changed Red Grass
Improved loot tables for the Shadowlands leaves
Fixed bosses being able to go in boats/minecarts
Fixed Pyramid Fruit, Pyramid Fruit Plant and Pyramid Fruit Cookie not being in creative tabs
Various minor bug fixes/improvements
Improved several textures
Improved Belronite Megasword UV map
Gave Demon Sword and Summoning Rings the Uncommon rarity
Made doom star stop spawning vexes when hit if more than 10 are nearby
Fixed some Shadowlands leaves not being properly flammable
Next update will likely be for 1.20.4!
3.6 Changelog:
Improved several textures Removed the name above the head of the Vellium Megabee and gave it a better model Added Persian translations (Thanks Arsham!) Made tooltips translatable and changed color of all of them to gray Increased Shadow Spinner health by 2 Removed some useless code and optimised a few things Made Plaguemaiden immune to poison Added daisies to the Vellium dimension (not a new block just a model variant for the grass) Stopped Vellor and Velliar coral from generating as it made no sense to have them generating out of water and they looked out of place. Might delete the blocks as well later Changed Velweed to generate in the Creeper Forest instead of Vellium Added Creep Slab and Creep Stairs Improved the Vellium Megabee model (it has wings and legs now) Made the very tall shadow tower structure rarer, since it's not needed for progression so doesn't need to be easy to find Added recipes for cloud bricks and their variants Blacklisted Golden Leaves from the Twilight Forest uncrafting table
3.5 Changelog:
I was originally planning to add more to this update before releasing but then I found a problematic bug so thought best to just release it and then add further content to a later update.
Major bugfix: fixed Golden Cube and Ruby Cube not spawning
Fixed Velite (Neon Gem Ore) not spawning Replaced the Gray Shadow Forest trees Added Shadow Thorns, a dangerous plant found in Shadow Forest biomes, primarily underground, used in some recipes Changed tooltips to dark gray and changed any which used nbt to use the lang file instead Improved the lang file, changed a few entries and removed unused/not planned to be used entries Improved tagging some more Changed Belronite Armor's auto enchanting to be more optimised Added Thorny Bow - arrows crit on half charge or above and power enchant is 40% more effective on this bow Added Bow Of Greed - uses 3 arrows per shot but only fires 1 and power enchant is 100% more effective on this bow (can sometimes 1 shot zombies on fully charged crit power V) Added Nightshroom Ingot - ingredient for the new bows, will likely have other uses as well Added pastel green, yellow and pink leaves Added the Pastel Forest biome to the Vellium dimension Reduced the Doom Star's vex spawning ability to only trigger 75% of the time Made Doom Star immune to lava, sweet berry bushes and suffocation as the fast damage could cause lag with the vexes Fixed some underground dungeons in the Shadow Forest generating floating underground Slightly reduced Vellium Diamond Ore generation
3.4 Changelog:
Added Acid Snail - a new mob which places Acid on the ground upon death, this acid can be picked up with a Containment Box and then used in ore processing to get 50% more ore (or more in some recipes) or used to recycle certain items. Compatible with a lot of ores from other mods Added water pools to the Vellium Mountains and Toxic Forest biomes Fixed Creeper Forest mobs and Vellium Worms not spawning naturally Improved some of the Fiery Armor textures Added Marine, Spiked and Lightweight upgrade kits Fixed Ultraflame Ingot not being in a creative tab Improved tagging Added Nightshrooms, a decorative huge mushroom found in the Gray Shadow Forest and Void Forest biomes which spawns both above and below ground (may have actual uses later) Fixed the Shadow Forest sky appearing blue when used with some other mods Tweaked the colours of a few textures in the Shadow Forest to make them not clash as badly
3.2 Changelog (3.1 is on Curseforge, forgot to upload here)
Changed the Spore King boss from being a cloud of particles to an actual textured model
Added a config, with options to disable the first world load message and guide book
Added a not yet implemented saw pillar block, might make some structures including it or might remove it, not sure yet
Added recipes to make torches and glowing ink sacks from Glowing Residue
First full release for Shadowlands 3!
I've been spending nearly all day every day for weeks rewriting Shadowlands in Java, older versions of the mod were done in Mcreator but that stops here.
There have been a lot of changes, Tyrene has been removed entirely as it was fairly empty, Sparkpolia has been merged with the Shadow Forest, several new traders and structures have been added, lots of useless items removed, and various aspects of the game changed either for performance reasons, making it more fun, or just cause it's much easier to make it that way. The mod may be 5x smaller in file size but it still has everything which was important in the old versions and some new stuff, anything which was removed was removed because it was filler/not that interesting/not the right way to make something. A few old features will likely return though, with improvements.
In time I hope to add a lot more content to this mod - more bosses, structures, detailed caves and things to do, porting to 1.20.4, but having worked so hard on it this these past few days I'm getting a little burnt out so that will have to wait a bit.
2.19 Changelog:
Removed some more unused textures Added Vellium Diamond Ore Added certain Shadowlands variants of vanilla ores to Minecraft ore tags for better mod compatibility Made vex blaster more accurate Changed Sparkpolia Stone and Cyprendium Ore textures Added a recipe for Glowing Crystal Changed Summoning Core texture Added amethyst geodes to the Glowshroom Forest Changed mob loot to use the vanilla loot table system for better compatibility - some bosses still use loot chests instead to prevent loot getting lost Removed Sand Cube mob spawning since it served zero purpose Removed some broken commands from the Brineguard spawning Removed Awakened Star and Shadowcannon since they haven't been implemented in years Fixed several different recipes being shapeless when they shouldn't be Made some recipes shapeless which should have been Changed one of the Redstone blocks in the Lightning Crystal recipe to be a lightning rod Fixed Sparkpolia Leaves having backface culling enabled Fixed Limrafen giving blindness to itself Improved White Crystal generation Made Shadowmetal Enhancer minable Enhanced Ruby Sword can now be repaired with other Enhanced Ruby Swords Changed the Watershrine and Hellforge GUIs to use the modern Vellium Star and Cursed Armor Fragment textures Removed unused recipes, textures and loot tables Changed Red Gem Block texture Added recipe support for Create, Mekanism, Immersive Engineering and Ender IO - among other things ores can now be crushed or excavated with machines Added Ghostmetal and Sparkpolian Diamond Blocks Fixed wall shaped Dirty Glass not connecting to itself Added Blood Forest House and Tyrene House structures Fixed Ghostly Helmet having a spelling mistake Added two trader house structures to Tyrene Added Twilight Forest and Divine RPG item traders to Tyrene, which only spawn if the relevant mod is loaded Added several blocks to the forge:storage_blocks tag Fixed occasional flickering with the Nightbreaker Helmet Moved the early game Shadowlands items to be in the Shadowlands creative tab Added Shadowlands logs to the minecraft:logs item tag Fixed red shrooms dropping too much from Blue Disgruntled Shrooms
2.18 Changelog:
Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Changed Shadow Vault to spawn on motion blocking rather than first block Started transferring some of the mob loot to use actual loot tables rather than the custom system I made years ago, will do the rest next update (if I try to do everything in one update I may just run out of motivation) Changed Shadow Spirit item texture and model Added particles to the Fire Portal Fixed spelling mistake in Summoning Ring tooltip
Not all of the changes from the 1.19.4/1.20.1 2.18 and 2.17 updates could be ported to this version, such as the changes to stalagmites/stalactites and red castle being locatable with commands