- Added chakrams and a divine chakram.
- Added wine, both young and aged. It's mainly a roleplay item, but you can also poison wine glasses with lead to kill your enemies.
- Added several new achievements.
- Fixed a minor issue regarding the Bringer of Ruin in the achievements menu.
- Fixed the frames on "Art of War" and "Everlasting Despair" not appearing.
- Added a training axe. It has the same function as the training sword, but it lacks the ability to cut down trees.
- Added visible frames to "Art of War" and "Everlasting Despair" to enhance their appearance and make them look more like "The Icon".
- Changed the textures of the bronze scythe and the diamond sledgehammer to make them look less discolored compared to the other weapons of their kind.
- It has come to my attention that the training sword can still do a tiny bit of damage if several crits are performed in rapid succession. That has been fixed now.
- Added three new artifacts, those being Cursed Lead, the Soul Stone, and the Clean Slate, as well as achievements for each of them (minus the Soul Stone, that is).
- Added a new status effect called "Curse of Everlasting Despair". It can be activated by right-clicking while holding Cursed Lead, and gives you every negative status effect in the game while active, including Bad Omen, so be careful not to use it inside a village.
- The Clean Slate clears every status effect you have, regardless of whether they're positive or negative. It has three uses.
- The Soul Stone gives you night vision and a speed boost for 10 seconds, and it also restores a bit of your hunger.
- Rage Stones are now immune to fire and lava.
- Changed the name of the "Have You No Heart?" achievement to "Have You No Soul?".
- Added three new paintings, those being "Everlasting Despair" (1x1), "Art of War" (2x2), and "The Icon" (1x1).
- Added a soapy sponge. It's only used to craft the Clean Slate and it converts back into a wet sponge when used in the crafting table.
- Added scythes.
- Added the Harvester of Souls, a divine scythe, as well as an achievement to accompany it.
- Added an achievement for having exactly 3 netherite ingots.
- The blunderbuss now doesn't need to be charged before firing, but the crude rock now does need to be charged before throwing.
- Added a recipe for the flare.
- Removed the ability to add messages to gift boxes because it didn't work and I couldn't fix it.
- Changed the description of the burning dagger.
- Added a lead block.
- Added a gift box. It can only store one item and a message, so use it wisely.
- Added a single-use flare. You can throw it in the sky to alert allies (or enemies if you're unlucky) to your position or throw it at an enemy to light them on fire. You can hold up to 16 of them.
- Added the ability for the Sacrificial Dagger to give Darkness to whoever it hits for 30 seconds.
- Added a training sword that deals no damage and is unbreakable. It's also easy to craft.
- Fixed some minor spelling mistakes.
Sorry for the month-long wait. I didn't have access to my PC for a while. I didn't really know what more to add in this update, so I'm releasing it as a hotfix instead of a major update. I sincerely apologize.
- Fixed the texture of the Burning Dagger facing the wrong way.
- Added the ability to smelt golden pendants into golden nuggets.
- Shortened the time it takes to create steel ingots in a blast furnace. Now it takes 110 ticks instead of 200.
Happy late Complexity Swords 1st anniversary.
- Added a new artifact; Holy Silver. It removes all negative status effects from the player.
- Added daggers.
- Added a new divine weapon.
- Added some new achievements.
- Fixed the netherite greatsword's handle not being like the other netherite weapons'.
- Added a new special weapon to commemorate the mod's first anniversary.
- Added the Pendant of The Soulless Warrior, a new artifact that works similarly to the Rage Stone but is reusable and also gives the player some minor debuffs alonside the buffs when used. It's also fireproof.
- Added a golden pendant. It's used to craft the Pendant of The Soulless Warrior, but it can also be given to another player as a gift.
- Tampered with the lead-poisoned honey's saturation value again. I'm trying to make it match the value of vanilla honey.
- Added a fire poker as a weapon.
- Added a functional briefcase that can store items. It has 18 slots.
- Added new achievements for both the briefcase and the Pendant of The Soulless Warrior.
Sorry for not updating this mod regularly like I used to. I don't have much time for that currently due to some personal issues, but the regular updates will return once that's resolved.
- Added diamond and netherite sledgehammers.
- Fixed the saturation value of lead honey to be closer to normal honey.
- The handle of the lead shovel no longer looks weird.
- Added 50 durability to the stylish steel katana.
- Steel armor now makes netherite armor sounds when equipped.
- The handles of most tools also no longer look weird.
- Made lead ores slightly less abundant again.
- Silver and lead ores can now be smelted for their respective ingots.
- I forgot to mention this in the previous update, but both lead pipe variants are slightly more durable now.
- Added lead tools. They serve as a middle ground between stone and iron.
- Lead ores are now mined by stone-tier tools instead of iron-tier ones.
- Lead ores are slightly less abundant now.
- The reinforced stabbing arrow now deals slightly more damage.
- You can now convert an iron pickaxe to a steel one by combining it with 3 coal in the crafting table. No reason in particular.
- Added longswords. Added a new divine weapon, the Imperial Executioner. It's a divine longsword
- Added 3 new achievements.
- Added molten lead pipes. They give the enemy lead poisoning.
- Fixed lead nuggets sometimes bugging out and becoming inedible.
- Added 400 durability points to the sacrificial dagger.
- Added The Knight's Pride, a very special longsword for a very special user. It's only traded by master blacksmiths.
- Added a description to the Necromantic Relic and the Pyromantic Relic.
- Changed some item descriptions around, mostly for the Remnants and the Relics.
- Changed the mod's in-game description. Check that out via the Forge mods menu.
- Fixed the steel rapier and the heated steel rod being fixed with cold steel instead of regular steel.
- The lead pipe is now crafted with lead nuggets instead of ingots.
- You can now eat lead nuggets to get lead poisoning, but you can still only get the achievement for lead poisoning only by directly eating a lead ingot.
- Added rapiers.
- Added lead.
- Added lead pipes.
- Added lead poisoning.
- Added lead-infused honey. This is a laced poison that will give you lead poisoning upon consumption. Useful for assassination aid, but it can't kill on its own (yet).
- Added lead nuggets. They're now used to craft cartridges instead of iron nuggets.
- Added a firearm license. It serves no purpose beyond roleplay.
- Increased the durability of the golden katana from 95 to 195.
- Fixed the Annihilator and the Healing Relic not having an enchanting glow.
- Changed the description of the cheap blunderbuss.
- Added a new divine weapon; the Piercer of The Heavens. It's a divine rapier.
- The Mending Remnant now passively heals you when holding it in your main hand. It can also heal mobs (or damage them if they're undead) when they attack something while holding it.
- Cold steel now finally has a purpose. It can be used to convert heated steel rods back into regular steel rods. It converts back into a regular steel ingot when used for that purpose.
- Added recipes for chainmail armor pieces.
- Added two bundles recipes, one with leather and one with rabbit hide. I basically incorporated my bundle mod into this mod.
- Added reinforced golden tools. They have +400 durability compared to normal golden tools. (Pro tip: the reinforced golden pickaxe is in the iron tier, making it directly superior to the iron pickaxe.)
- Fixed the Cosmic Travel Rune not working.
- Added two new artifacts; Health Stone and Rage Stone.
- Shortened the name of the artifacts inventory tab so it no longer overlaps.
- Renamed cassiterite to "Mineral Cassiterite".
- Added a summary to the description of the "Not So Cute Now" achievement.
Imagine if someone made a wiki of this mod.
- Changed the name of the cartridge to "Ammunition".
- Added gunpowder to both blunderbuss recipes.
- Added throwable rocks, known as "Crude Rocks".
I intended to add 2 new artifacts to this update, but then I remembered that major items are only supposed to be added to major updates.
- Added artifacts; rare items with special abilities. All of the items listed below are artifacts.
- Added the Eye of Truth. This artifact grants the user permanent night vision as long as it's held.
- Added the Helm of Darkness. This artifact grants the user temporary invisibility (1.5 minutes) when used. The timer does not stack.
- Added three Travel Runes; The Ordinary Travel Rune, which teleports the user to the Overworld when used, the Scorching Travel Rune, which teleports the user to the Nether, and the Cosmic Travel Rune, which teleports the player to the End.
- Added 6 new achievements. NOTE: The Travel Runes will teleport you at your exact coordinates when used. What this means is that your current coordinates will carry over to the new dimension, so please be careful when using them to avoid accidentally teleporting into a dangerous place or the void. I recommend building tall platforms and using them with an equipped elytra. There's currently no way for me to fix this, but you can help if you know how.
- Added the Mending Remnant. It's used to craft the Healing Relic now. It also gives brief Regeneration II when you right-click it.
- The Necromantic Relic is now crafted with the Cursed Remnant.
- The Necromantic and Healing Relics now have descriptions.



