- Fixed the golden katana being uncraftable.
- Changed the outlines on the bronze leggings and chestplate to match the boots and the helmet.
- Silver ores are now as rare as diamond ores. In other words, a lot more common.
- Balanced all the armor types.
- Added glaives.
- Added a new divine weapon, the Decider of Fate. It's a white glaive with a steel handle.
- Added two new relics; the Necromantic Relic and the Healing Relic. The former gives wither II and slowness to any entity it hits for a short time, while the latter gives regeneration, instant health, and resistance to anything it hits. The Healing Relic doesn't deal much damage, if any at all, because it's a support weapon and not an assault weapon.
- Fixed being able to break silver ores with bare hands.
- Increased the durability of the iron katana from 300 to 350.
- Increased the durability of all diamond weapons to be closer to the Vanilla diamond tools.
- Decreased the durability of most netherite weapons for the same reason as the previous bullet point.
- Added two new achievements.
- Silver ores are now more common and slightly more plentiful.
- Rich stone now drops 2 cassiterite instead of 1.
- Changed the textures of all the mod's boots and helmets to match the Vanilla ones.
- Reduced the price at which an Expert Toolsmith sells raw silver from 5 emeralds to 4 emeralds.
- Added steel, bronze and silver armor. Quite hypocritical, considering my now-deleted statements about adding armor on the mod's front page, I know.
- Added a new inventory section dedicated to the mod's new armor. I did this because I didn't want to add armor to the mod's main inventory section.
- Fixed the silver ore texture. The placeholder is no more.
- Temporarily changed the silver ore texture until I fully fix the current one. This may take the course of multiple updates.
- Slightly changed the texture of the flint knife.
- The flint knife recipe is no longer shapeless.
- Added a raw steel block.
- Added back the bronze greatsword recipe after it somehow vanished from the mod.
- Lengthened each greatsword, including the Warlord.
- Added an achievement for acquiring steel.
- Fixed an achievement-related bug that made item-related achievements only acquirable when a single piece of the item was in your inventory. In other words, if you had over 1 tin in your inventory, you wouldn't get the "Acquire Software" achievement. This also applied for the other items and their respective achievements.
- Added 2 recipes for steel nuggets. One has you surround 1 coal with 8 iron nuggets for 8 steel nuggets. The other is ditto, but with 4 iron nuggets that you convert to 4 steel nuggets.
- Added a recipe that lets you convert an iron ingot into a steel ingot. It's the same as the raw iron to raw steel recipe, but you replace the raw iron with an iron ingot and you get a steel ingot.
- Added the cheap Blunderbuss. It's a cheaper version of the Blunderbuss that has 550 durability.
- Made the recipe of the regular Blunderbuss more expensive to compensate for the addition of the cheap Blunderbuss.
- Changed the textures of all the axes to match the Vanilla ones.
- Increased the damage of all katanas.
- Increased the damage of all divine weapons (AKA the white weapons).
- Fixed the oversight that made stabbing arrows swing very slowly.
- Added a Flintlock Blunderbuss.
- Added cartridges for the Blunderbuss.
- Added stabbing arrows of two variations; regular and reinforced (steel). The stabbing arrows are used not as ammunition for your bow, but as melee weapons, and they function similarly to daggers. They don't stack, but they look visually similar to normal arrows, so careful not to mix them up.
- Balanced the Pyromantic Relic. You now need to charge it up, similarly to a bow. If you know how a bow works, you know how the new Pyromantic Relic works. But if you don't, basically, the longer you charge it up, the farther, faster and stronger it fires.
- Fixed raw silver and silver ore not appearing in the Creative menu.
- Darkened every weapon's handle.
- Changed every raw metal's texture to match the Vanilla ones.
- Changed every ingot's texture to look more like the Vanilla ingots.
- Added a silver block.
- Added a silver greatsword.
- Added a new mystical weapon, the Warlord.
- Improved the texture of the silver ore.
- Added a new achievement, making the total number 13 (counted (let me know if I missed one)).
- Fixed the Annihilator not being registered as a spear when playing with Better Combat. This may cause you to lose your Annihilator, if you have one, and you will have to reobtain it.
- Fixed the netherite greatsword not appearing in the Complexity Swords inventory tab.
- Added a new weapon: The Sacrificial Dagger. It was added in collaboration with Kitty78906's "The Sculking".
- Added a new Remnant: The Cursed Remnant. It's used to craft the Sacrificial Dagger along with high-grade steel.
- Added an achievement for acquiring the Annihilator.
The Sculking: CurseForge ver., Modrinth ver.
- Added 2 new mystical weapons; The Widowmaker (shiny white cutlass) and The Annihilator (shiny new spear with a steel handle)
- Slightly changed the Destroyer of Gods' texture so that the handle is made of steel
- Added high-grade steel and a toolset for it. Take it as a teaser for what's about to come in 1.7.0 or a later update.
- Added Spears of all available variations, including stone.
- Added pointy sticks (wooden spears).
- Added 5 new achievements.
- Added back the Charged Relic after it somehow deleted itself from the mod.
- Added a new smithing template: The Ancient Smithing Template. It's used for crafting the Pyromantic Relic and the Destroyer of Gods now instead of the regular upgrade template.
- Fixed the silver ore and rich stone not generating properly yet again.
- Added villager trades for both silver and mineral cassiterite in case they still fail to generate properly. Both belong to the Toolsmith. (Expert level for silver and Apprentice level for cassiterite)
- Added Cutlasses
- Added Bronze Nuggets
- Added a subtle enchantment glint to the Ender of Worlds
- Added a new achievement for crafting the Ender of Worlds
- Increased the damage of the Destroyer of Gods once more
- Added Silver and a toolset for it.
- Added the Ender of Worlds, a sledgehammer variant of the Destroyer of Gods.
- Added recipes for both the Destroyer of Gods and the Ender of Worlds.
- Added Steel Rods.
- Added Heated Steel Rods.
- Changed the texture of the Steel Block.
- The Steel Block and Bronze Block are now Block of Steel and Block of Bronze.
- Added the ability to craft the Flint and Steel using steel so that it can stay true to it's name.
- Added 2 new achievements.
- Added Cold Steel. It's completely useless aside from granting one of the two new achievements. It's crafted from a steel ingot surrounded by 8 blue ice and can be uncrafted back into regular steel by smelting it.
- Removed the enchantment glint from the Netherite Katana. (this one literally just added itself in)
- Added a subtle enchantment glint to the Destroyer of Gods.
- Increased the damage of the Destroyer of Gods yet again.
- Fixed the name of the Destroyer of Gods.
- Tomorrow there's gonna be no update to this mod, as I'll be focusing on another mod called "Shadow's Cookings", an alternative to Farmer's Delight for 1.20.6. This mod is still going to be maintained in the days after. Cookings is set for a release of July 25th, 2024, AKA tomorrow in Eastern time.
- Fixed the Destroyer of Gods being classified as a sword and not a katana when using Better Combat.
- Fixed the Destroyer of Gods being breakable in some cases.
- Increased the damage of the Destroyer of Gods.
- The Destroyer of Gods is now immune to fire and lava.
- Added a repair item to the Destroyer of Gods just in case. The Hyperactive Remnant can be used to repair it in case it bugs.
- Added an inventory tab named after the mod. It contains every weapon, item and block added as of yet.
- Balanced out each Katana.
- Added a new Katana called "Destroyer of Gods". It is uncraftable, meaning it can only be acquired via Creative or commands. It deals the same damage as the base Netherite Katana, but has maximum attack speed and an unfathomably high efficiency and enchantability, and is also unbreakable. (the Better Combat users are gonna have a lot of fun with this)
- Fixed the enchantability of the Netherite Katana.



