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Details
All versions
1.70.0-1.21.1
Release
Simply Swords 1.70.0-1.21.12 months ago 2,329
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
WARNING: This is a config breaking and save breaking update.
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Simply Swords changelog:
Additions & Reworks:
- Added per-player regional loot pity system
- Added weapon awakening system
- Added Runic Forge block
- Added weapon implicits
- Reworked Hiveheart ability
- Reworked Soulkeeper ability
- Reworked Icewhisper ability
- Reworked Arcanethyst ability
- Reworked Brimstone Claymore ability
- Reworked Stormbringer ability
- Reworked Livyatan ability
- Reworked Thunderbrand ability
- Reworked Molten Edge ability
- Reworked Storm's Edge ability
- Reworked The Watcher ability
- Reworked Twisted Blade ability
- Reworked Mjolnir ability
- Reworked Caelestis ability
- Reworked SoulPyre ability
- Reworked Hearthflame ability
- Reworked Longsword of the Plague ability
- Reworked Magiblade ability
- Reworked Star's Edge ability
- Reworked Waxweaver ability
- Reworked Bramblethorn ability
- Reworked Shadowsting ability
- Reworked Enigma ability
- Reworked Soulstealer ability
- Reworked Immolation visuals
- Reworked Emberlash ability visuals
- Reworked Whisperwind ability visuals
- Reworked Flamewind ability visuals
- Reworked Frostfall ability visuals
- Reworked Harbinger/Sunbringer ability visuals
- Reworked Soulrender ability visuals
- Added new Nether power 'Wolf Pack'
- Added new Nether power 'Verdant Trail'
- Added new Nether power 'Necromantic Arsenal'
- Added new Nether power 'Goat Stampede'
- Added new Nether power 'Wing Buffet'
- Added new Nether power 'Dragon Maw'
- Added new Runic power 'Stormlash'
- Added new Runic power 'Dancing Blades'
- Added new Runic power 'Faultline'
- Added new Runic power 'Banehead Swarm'
- Added new Runic power 'Runic Slash'
- Added new Runic power 'Evocation'
- Added new Runic power 'Sniffer Slam'
- Added new unique glaive 'Stormscale'
- Added new unique cutlass 'Bloodwake'
- Added new unique claymore 'The Devourer'
- Added new unique claymore 'Riftmane'
- Added new unique claymore 'Dawnquiver'
- Added new unique variant 'Ionbound Stormscale'
- Added new unique variant 'Wraithmaw'
- Added new unique variant 'Gloampiercer'
- Added new unique variant 'Shadowstalker'
- Added new unique variant 'Dreadwhisper'
Compatibility:
- Added Apotheosis compatibility (via Simply Tooltips)
- Improved Spell Engine compatibility (better spell hotbar integration)
- Improved Spell Power API support (unique weapons now have spell power attributes)
- Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling
Misc:
- Added consistent cooldown tooltip information for all unique weapons
- Added developer documentation
- Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
- Added OP command to summon mobs with unique weapons and gems
- Added OP command for loot droprate testing
- Added OP command for loot pity testing
- Removed Patchouli support
- The Wither no longer drops uniques by default
- Reduced unique droprates for the End Dragon
- Updated some weapon tooltip themes
- All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
- Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
- Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
- Unique weapon abilities can now be assigned a keybinding
- Reduce damage scaling across the board by about 20%
- Unique weapons are now guaranteed Netherfused and Runefused sockets
- Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.
Bugfixes:
- Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
- Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
- Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
- Fixed #285 Star's edge's model now references the correct texture
- Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
- Fixed #299 Throwable uniques no longer duplicate when thrown in creative
- Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
- Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods
Config:
- Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
- Added config option to adjust GUI element position/scale
- Added config option to adjust unique ability damage dealt to players
- Added config option to adjust weapon hit damage dealt by non-players
- Added config option to disable modern visual effects
- Added config option to add gem sockets to any modded/vanilla weapon
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bK3Ubu9p:BS1Kw4ob"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bK3Ubu9p:BS1Kw4ob"
}

