- Reverted back to the 20-byte vertex format, which fixes a number of lighting issues that were introduced with Sodium 0.5. (bug)
- This will cause a slight performance regression, but there is no way to fix the bugs without accepting this.
- The resource pack compatibility scanner has been improved significantly. (commit)
- Resource pack authors can now silence certain warnings if they know the compatibility warnings are incorrect. (pr)
- A compatibility report is now written to the game's log file with more information about the problems.
- The compatibility checks for RivaTuner Statistics Server (RTSS) have been improved so that no crash will happen if a known compatible version is used. (bug)
- Older versions are still not supported, and a pop-up error will be shown if it is detected.
- Added support for using "fast clouds" with Sodium. (bug)
- Please note, using "fast clouds" does not actually improve performance, since our optimized code for cloud rendering is already fast enough.
- Improved compatibility with certain mods (i.e. Caxton) that have unusual vertex formats. (bug)
- Improved compatibility with mods that use custom ColorResolvers. (bug)
- Fixed an issue where other mods using special animated block rendering would not have their textures be animated. (pr)
- Fixed texture alignment problems and other block rendering issues caused by the use of very high-resolution texture packs.
- Added a pop-up message (with installation instructions) for when users attempt to double-click the Sodium JAR file. (code)
- The Video Settings screen now has better descriptions of each option and their performance impact. (change)
- Improved the UX for when the renderer config file is corrupt and can't be used.
- A toast message is shown at startup, and the user is now prompted to reset the config file back to defaults when opening the Video Settings screen.
- Fixed a warning message which could appear when compiling terrain shaders. (pr)
- Fixed a number of problems which caused incorrect rendering between certain render regions. (bug)
- Fixed a problem where the block shape culling cache would always generate a cache-miss after it had exceeded a certain size.
- Fixed some block face culling problems that were caused by hureistics which were too aggressive.
- Added a donation nag screen that appears after a few days have passed after installation.
- This can be disabled permanently by changing the config option
notifications.force_disable_donation_prompts
tofalse
.
- This can be disabled permanently by changing the config option
This is a minor point release which improves some error diagnostics.
Changes
- Startup errors caused by out-of-date graphics drivers will now show a popup message on Windows.
- Error diagnostics now link to the improved wiki pages.
- Attempts to schedule chunk rebuilds from the wrong thread is now an error, potentially catching broken mods that are causing memory safety issues.
Highlights
- Slightly improved the performance of immediate-mode rendering (anything which is not terrain) by enabling general optimizations for all parts of the game code and other mods.
- The existing optimizations for entity rendering have been further improved, increasing frame rates by up to 7-10% in busy worlds.
- The automatic detection of graphics driver bugs and software incompatibilities has been improved.
- The game will now crash when Rivatuner Statistics Server (RTSS) is detected, in order to prevent the user's hard drive from being filled up with errors.
- Resource packs which attempt to load incompatible "core shaders" now show a warning.
Misc changes:.
- Fixed a bug where interacting with blocks in a debug world would result in the incorrect visual state being shown.
- Fixed some problems where chunks would not be rendered in the correct order when standing at the extreme extent of a render region.
- Fixed a bug where the client would get stuck at "Loading terrain..." for a very long time when the player's eyes and feet were in different chunks.
- Fixed a problem where animated textures would become de-synchronized with one another, due to texture updates being skipped for not-visible blocks.
- Fixed animated texture interpolation with mods that use unusual texture sizes.
- Improved compatibility with mods that replace the ColorProvider implementation of vanilla blocks.
- Improved compatibility with mods that specify a block entity renderer on "air" blocks. (Please stop doing this.)
Changes
- Added support for version 2 of Fabric's BlockView API. (#2063)
- Fixed a crash that could occur when mods attempt to create quads with fewer than 4 vertices. (#2060)
- Fixed a crash that could occur when mods do not provide a valid sprite as part of their block model geometry. (#2049)
- Updated the list of authors and contributors.
This release fixes some issues that were introduced with Sodium 0.5.x, mostly to improve mod compatibility.
Compatible with Minecraft 1.20.1 only and Fabric Loader 0.14 or newer.
Note: Other mods which are compatible with Sodium 0.5.1 should also be compatible with Sodium 0.5.2, with some notable exceptions (such as Iris Shaders.) You may have to wait for an update from the authors of those mods.
Changes
- Fixed a problem where chunks would not render in front of the player when using mods that disable fog effects.
- Fixed a problem where the game would freeze if using mods that configure the fog distance to far beyond the render distance.
- Fixed a crash that could occur when mods make use of NIO channels on the chunk meshing threads.
- Cauldron blocks no longer force the use of smooth biome color blending for the fluid conetnts.
- Added some additional integrations for ModMenu.