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Details
All versions
2.0.0-Beta-3
Beta
Sophie's Alloys 2.0.0 Beta 34 months ago 35
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Overview 2.0.0 Beta 3
Lots of bug fixes, Design & Decor compat, and recipe balancing
Recipes
- Haunting Veridium Chunks now grant a chance for 2 Emerald Shards instead of 3 Silver Nuggets.
- Jade Dust can now be obtained by haunting both Moss Blocks and Moss Mush instead of just Moss Blocks.
- If Create: Crafts & Additions is present, rolling recipes will exist for Foxite/Oberite Handles.
- Jade now follows standard Shard crafting dynamics.
- Added Compat recipes for Design & Decor Gabbro/Dolomite.
- Splashing Hot Chunks now also grant a 15% chance of getting Powdered Obsidian.
- Tuff and Slate recipes now require much more flint due to large amounts possible from Deep Gravel/Sand farms.
- Slate recipes now require more Lava.
- Veridium from Compacting now requires 6 Copper Nuggets
- All Chunk recipes that are Smelting or Blasting now need 75% less processing time due to being 1/4 of the original product.
- Slate Milling recipes now offer a chance of Lead Nuggets at the cost of smaller Slate Sheet return rate.
Fixes
- Added Gold decorations to their proper block/item tags
- Added
dusts/quartztag - Added Fancy Soup (Farmer's Compat item) to
foods/souptag - Added missing rods tags for Foxite and Oberite Handles
- Fixed many Farmer's Delight compat items incorrectly creating bowls upon consumption.
- Fixed double Slate Slab model calling a missing model.
- Fixed many Create recipes having unnecessary neoforge conditions
- Fixed many Create recipes having broken or missing conditions (such as
processing_timeandheat_requirement) - Fixed Dino Nuggets recipe calling a non-existent tag
- Fixed many recipes calling the wrong type of Slate
Upcoming plans
- Endstone and while Quark is installed, Myalite, production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe properly expand upon corruption?
- Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more.
- Lead Paint. Mostly just a funny idea and gimmick. It'll be dyable for colour options, but you can also eat it and it'll poison you.
- Similar to Tiny Progressions' Growth Crystals, I want to make Jade blocks make plants and crops grow faster.
- Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
- Removal of Growing Emeralds by figuring a better Emerald Automation system besides just Haunting Veridium Chunks.
Optional dependencies
Any compatible version
Any compatible version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dkuKyRt9:yrMv4HNt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dkuKyRt9:yrMv4HNt"
}

