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This update changes quite alot of the sounds to be directly equivalent to their extrasounds version - you will need to delete your configuration files if you wish for these to be applied.

A few notable changes are:

  • Creative inventory shift-delete (clear inventory) action is now the “fizzing” sound.
  • Typing is more low-pitched and quieter. Inventory and chat typing are now equal.
  • Mention plings are clearer and quieter too.
  • New “invalid action” sound that plays when you try perform an inventory action that isn’t allowed (eg: placing a stack onto another stack of the same item type)
  • Potion sound effects are less intrusive and more seamless.

There are also some new features! These include:

  • Added compatability for controller mods for the config screen.
  • Added narrator support for config screen.
  • Added sound for filling a flower pot with a plant.

Fixed issue with YACL not being applied correctly. I really apologize for the number of hotfixes.

Old configurations will not be compatible, please backup any configuration files if you have edited the config.

  • Reorganised configuration screen.
  • Automatic EMI support.
  • Added new action sounds: Frost Walker Ice creation, Lead snapping and Dynamic Eating Sounds (based on hunger)
  • Fixed issues relating to high memory usage.
  • Fixed a issue with inventory drag sounds on LAN servers.

As always, these updates take a while to create, why dont you support development on my Ko-Fi?

https://ko-fi.com/mineblock11

This update fixes some issues discovered in 0.4.0 and adds some new niche features.

  • Fix incorrect behaviour when enableDynamicSounds = false - @MUKSC
  • Fix NullPointerException when bow pull sound is disabled - @MUKSC
  • Refactored item sound effect logic - @MUKSC
  • Fix "Open To Lan" issues with duplicating sounds - @MUKSC
  • Fix EMI "Shift" sound spam. - @MUKSC
  • Added chat sound cooldown options.
    • This will prevent chat sounds from being spammed on busy servers.
    • This does not apply to typing sounds.
  • Fixed issue where BlockItem sounds override any sounds specified via the JSON system, regardless of priorities.
  • Migrated to stonecutter-kt by @kikugie

Thanks to @MUKSC for fixing quite a few issues whilst I was preparing for and doing my exams, I really appreciate it.

Full Changelog: https://github.com/IMB11/Sounds/compare/0.4.0...0.5.0

  • Rebranded to “Sounds”
  • Updated to 1.20.4
  • Added button to open Sounds config in the sound option menu.
  • Reorganized configuration screens into three new sections:
    • UI Sounds
    • Gameplay Sounds
    • Mod Sounds
  • Added sounds for the following block interactions:
    • Repeaters
    • Comparators
    • Jukeboxes
    • Daylight Sensors
  • Added sound for interacting with Furnace Minecarts.
  • Added sounds for the following game events:
    • Positive Status Effect Gain
    • Positive Status Effect Loss
    • Negative Status Effect Gain
    • Negative Status Effect Loss
  • Added support for EMI (https://modrinth.com/mod/emi)
  • Added new dynamic sounds for:
    • Spawn Eggs (Including normal eggs)
    • Netherite Upgrade Trim
    • Disc Fragment 5
    • Brush
    • Dragons Breath
    • All enchanting books.
  • Added new optional volume and pitch fields to sound definition files, these will be used to override the default volume and pitch for any specific items specified in the definition.
  • Changed the functionality of the message mention sound effect.
    • For the sound effect to play, your username must be prefixed with an @ symbol in the chat message.
    • You can disable this in the config.
  • Added the ability to ignore system messages for chat sound effects.
  • Added option to disable sounds for empty hotbar slots.
  • Added “Inventory Typing” sound, which is played when you type into the anvil text or creative inventory search box.

Full Changelog: https://github.com/IMB11/Sounds/compare/0.3.0...0.4.0

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mineblock11

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