What's Changed
New
/race check <track_name>: Check the information of all participants on the track./racetrack rankinglist <track_name> [page]: Add a page parameter to browse more rankings./racetrack clearRankingList <track_name>: Clear the ranking list./race stop <track_name> [show_ranking_on_stop]: Add a new parameter to decide whether to show the ranking at the end of the race.
Fix
- Improved the display format and spacing of the player's result time:
minute : second : millisecond
What's Changed
-
Fixed an issue where regions were still not visible even when the client's debug option to display all regions was enabled.
-
Fixed an issue where track initialization would fail if the chunk was not loaded.
-
Fixed an issue where stopping a specific track would fail if the chunk was not loaded. (If this still occurs, use the command
/kill @e[type=speed_uuuuuuup:region_marker]to remove the marker). -
Fixed an issue where entities used for marking points were incorrectly removed after a chunk was unloaded.
-
修复了客户端打开显示所有区域的调试选项时,依然无法看到区域的问题。
-
修复了当区块未加载时,初始化赛道不成功的问题。
-
修复了当区块未加载时,停止指定赛道不成功的问题。(若仍有此情况,使用指令
/kill @e[type=speed_uuuuuuup:region_marker]即可移除) -
修复了区块卸载之后,用于标记点位的实体被异常移除的问题。
Changelog
Fixes
- Fixed a bug where racetrack data was incorrectly shared across different saves in single-player mode.
- Fixed a bug where the
/racetrack listcommand produced no information when no racetrack existed in the save.



