All versions
INQ_4.5
Release
Spore inquisition 4.56 days ago 389
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Client and server
Required content
Any compatible version
Changes
spore 2.2.0j or 2.2.0i needed for this mod to work
- Crushing Crusted Bile with a Mechanical Press from Create now gives 25 ml of bile instead of 10
- corruption points are only given to players if they are in the world
- increased the hitbox of the sculk laser from odium
- every spore creature now has totally hollow eyes
- Removed the special texture gorgons had
- Every single special vigil eye dropped from a special fight now has an enchanting overlay and they are also immune to fire
- Brought back the Hohlfresser as a possible calamity the proto might spawn, good luck, player
- removed the function that made ice reagents disappear from the inventory of players
- removed the recipe for cryo reagents
- Arena Tendrils/Challenge Watchers no longer give cryo reagents, same with frozen tumors
- increased the range of the cryo and sub zero swords
- Removed the ice reagent create recipe
- changed a bit the recipe for ice bombs, it now uses redstone instead of gunpowder
- spray usurpers now despawn instead of dying when exploding
- Hivetumors can now spread evolveds and hypers, though to a much lesser extent than protos
- inf constructs have their ai fixed
- changed the proto linking range to 200 blocks: 300 -> 200
- guardians are now able to destroy boats
- the midnight ordeal now gives 5 extra corruption points to the player
- protos will now die after doing the midnight raid, letting other protos take her place
- deleted the extra F_F scoreboard, protos dont need it beacuse they now just die once reaching the final midnight raid
- The chance for the death of a linked evolved infected to trigger the hivemind has been decreased
- snow golems now destroy spore foliage
- snow golems weaken spore mobs that are close to them
- snow golem spawn eggs are now craftable
- reduced the max scent number to 10
- added back the old F_F generation to protos
- F_F's now make it so that the world modifier stays active for 45 minutes
- F_F's spawned by protos now have a hivetumor in the top of the structure
- F_F's spawned by the proto will have a whole lot of outpost watchers
- removed the special texture of the Nunny Protos
- the freeze damage from soulfreeze is now instant
- reduced the vision of outpost watchers 100 -> 80
- increased the max frostbite level of soulfreeze II by 1
- Repurposed frozen tumors. Now they have a different texture, recipe and name
- reduced how many experience points you get from smelting amethyst blocks
- Made the end lab structure more rare
- improved the loot in the end lab and in the old growth taiga lab
- Fixed the milling amethyst not working through the use of a Miller in Create mod.
- Changed a bit the second phase of the guardians, after they reach half health, they become more aggressive
- odium second phase no longer has the laceration attribute, instead it will have high levels of strength
- The dream sequence now takes a bit longer to fully load the house, meaning that now that house shouldn't spawn in the overworld when playing in servers
- fixed the bug that made the music of a guardian stay even when killing him
- now the only two mobs immune to mycelium infection are foxes and snow golems
- changed the recipe of sub zero and cryo armor/Weapons
- Added the Frostwerfer
- Added two new items; Reinforced Compound Plate and Diamond Compound Plate
- Added a custom Creative Tab with the new aforementioned items, and also for all the EGO weapons
- Changed the recipes for a bunch of items
- Buffed ice bows
- Added a JEI compatibility for the new aforementioned items
- Changed most of the advancments descriptions in order to say what every item does instead of saying their recipe
- THX a lot to the Number 1 fluff lover Cinnabun for helping with the custom mod items, he made a flufftastic job XD
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJBRv9tX:2mI1XQta"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJBRv9tX:2mI1XQta"
}

