INQ_4.4
Compatibility
Changes
CHANGES 1.21.1: spore 2.2.0j or 2.2.0i needed for this mod to work
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Proto Hiveminds will now remove overgrown spawners in a 150 x 150 area around themselves when they spawn and at the end of their lifespan. This is to help clear overgrown spawner lag
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Added back the music to the main pack
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Increased the kill requirement for Reconstructed Minds to evolve to a Proto to 3500
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Infected humans are now able to break crusted bile
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Increased the freezing time of the sub zero core
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Overcharged calamities are now locked behind world corruption and special raids
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Reduced the spread of the infection, now protos will only chunkload an area of 500 x 500 blocks, reduced the amount of wastes biome a proto is able to generate, reduced the spread distance of mounds, evolveds, hyper evolveds and structures generated by protos.
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Added lobotomy corporation music
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changed the recipe of the mimicry knife
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reduced the frequency of the generation of biomass towers
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overcharged calamities no longer have speed II
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Nerfed the debuffs that spore foods give the player
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Nerfed the mimicry greatsword, it now gives resistance 1 instead of resistance 2
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Nerfed the mimicry rapier, now it will delete a 60% of the armor of enemies instead of a 100%
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Buffed the mimicry axe, you now get more saturation when killing a mob
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Added the mimicry saber
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Added the mimicry shovel
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Added the ####### #########
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Now, if players are near each other while in an ordeal, they will receive the ordeal message, as well as the achievement.
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Added a new function that deletes items like saplings, bamboo, wheat seeds and others in order to reduce the lag that living item entities caused when the infection destroyed them
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Overcharged calamities are now bigger than normal calamities.
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added a crafting recipe for innards
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added a recipe for organite blocks
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added a recipe for biomass lumps
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added a recipe for overgrown spawners
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added a recipe for hive spawns
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added the old growth spruce taiga (Thanks a lot to lev0u for making this wonderful structure!)
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outpost watchers and organite blocks now get removed by CDUs(i swear to god i wont change this in next version)
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Buffed the damage of the mimicry bow
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Added the cold ocean lab, thx a lot to ileven_game for this beautiful structure!
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Added a special bunker structure for snowy taigas, thx a lot to manticore enjoyer for the RADICAL structure!
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Reworked the ice bombs into cryo grenades, now they have a different crating recipe and they have their own custom mod item (Thanks a lot to Cinnabun0305 for this change, he's the number one fluff lover!)
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Totally revamped the final events of the mod, i hope you the best of luck fighting the guardians
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJBRv9tX:hGSaUU9p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJBRv9tX:hGSaUU9p"
}

