All versions
INQ_NEO_4.2
Release
Spore inquisition 4.23 months ago 1,030
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Client and server
Changes
CHANGES 1.21.1: spore 2.2.0j or 2.2.0i needed for this mod to work thx a lot to hiddenhamlet for fixing gramaticall errors in the changeload!
- mimicry weapons no longer gives strength
- mimicry weapons now each have their own proper stats instead of just having very high sharpness levels
- added some extra abilities to some mimicry weapons
- replaced animals and other entities turning into lickers, now they will turn into claws, claws turns into infected remains after some seconds
- most infected parts can now be turned into biomass
- now the arrow recipes are correctly shown in the crafting recipe menu
- changed the recipe of the mimicry scythe
- fixed the noon ordeal not working right
- vanguards are now considered living entities, meaning they get damaged by starvation
- changed every mimicry weapon/armor recipe, you now need a surgery table to craft them(you cant increase the attacks of the weapons with agents, however, you CAN increase the durability/enchantability)
- biomass now gives 10 seconds of regeneration 1
- reworked the effects that the corruption levels give to infected
- added 5 new surgery table recipes that give you special types of syringes, those syringes are able to give the player permanent buffs
- added new special abilities to the mimicry greatsword, pickaxe, bow and crossbow
- improved greatly the loot from end labs
- end labs are way harder to find
- fixed a bug that made infected humans spawn in nether and end labs
- deleted the mimicry weapons/armor tab in the config menu
- now you get the mimicry weapons/armors advancements when using the weapons rather than when crafting them
- having full set of mimicry armor will give you permanent madness II
- mimicry armor now has symbiotic reconstruction II, unbreaking X and curse of binding
- mimicry shields can now block spray usurpers vomit balls
- spray usurpers now explode after a small gap of time
- now you won't receive debuffs when flying to high in that place
- reduced the amount of hunger you get when using the mimicry shield
- improved a lot the final Rednight battle
- the player now gets hero of the village 1 when corruption level 1 is reached
- raiders will stop attacking the player after the corruption level 2 is reached
- added some extra compatibility with guard villagers, now they will delete the foliage that is close to them and they will be peaceful towards raiders after level 2 of corruption is reached
- guns now have double the damage, but they have a lot less durability
- changed some create biomass recipes making them require biomass blocks instead of just biomass
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJBRv9tX:p8GU1yzG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJBRv9tX:p8GU1yzG"
}

