All versions
INQ_3.0
Release
Spore inquisition 3.04 months ago 68
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Data Pack
Changes
CHANGES:
- C.D.U's are able to destroy Organite blocks once more
- Mimicry weapons no longer give resistance 1
- Proto Hiveminds can now instantly convert a large surface area of water into crusted bile. Having a range of 250x250 blocks.
- Mounds and Gastgebers can now easily transform water and bile into crusted bile
- Added the tenth mimicry weapon
- Wearing cryogenic armor no longer deletes spore related equipment from your inventory
- Wearing cryogenic armor will give you debuffs when holding a spore weapon
- Mounds will no longer generate Wall Fleshy Growths and Vocal Growths
- Revamped the textures of most 3d spore foliage for optimization purposes(only mod version)
- Infected no longer give wither to some mobs like zombies/endermen
- Infected will now attack and turn zombies, skeletons and other creatures into infected
- Proto Hiveminds are now able to convert the biome they're in into the 'wastes' biome.
- Removed the restriction to harvest bile with a bucket
- Optimized the Claw and Licker functions
- Removed the 20% damage reduction infected had
- Proto Hiveminds will create a new biomass tower to propagate the infection. Thanks to Gastgebers and an Inquisitor
- If Rednight dies there will be a mound to replace him every 30 mins
- Fixed the bug that made Rednight die if you reloaded the datapacks
- Changed the attributes of the wastes biome.
- Raids from a Vigil will no longer have scampers on the first wave.
- Decreased the duration of Scents.
- claws will now despawn instead of dying when they turn into remains
- Fixed a bug where Subzero armor could only be crafted one time.
- Removed Fungal Clamps from the base foliage
- Removed Bioblobs from the spawnpoll of protos and the evolution poll from infected. Also reverted back its stats
- Proto Hiveminds are now able to spawn Gastgebers periodically
- Added beds to the infection mechanism, they will now turn into biomass blocks
- Reconstructed minds are now hidden in a special structure, making them more easy to spot and destroy
- Added an exception to mycelium slabs in the block conversion, they will no longer turn into full mycelium blocks
- The 'wastes' biome generated by Proto Hiveminds will inflict; Marker, Mycelium Infection, and Uneasy to mobs inside the biome.
- Now the SZC(Sub Zero Core) will convert the biomes into the Snowy taiga biome
- Added warning sounds at the prelude of an upcoming ordeal.
- Increased the range of the acid cloud of a special weapon
- Now the foliage destruction from mimicry weapons happens once every tick instead of once every second, making it much more efficient.
- Added back the rejuvenation and laceration attributes to overcharged calamities
- Added extra effects to the Sub Zero Armor
- Reduced the max number of organoids by 25
- Added a new structure in the End Dimension: End Laboratory
- Changed the recipe of the nuke
- Added a new structure in the Nether Dimension: Nether Laboratory
- Endermen now turn into lickers
- Packed ice and Blue ice will no longer convert to air when being infested.
- Added back the compatibility with incendium weapons
- Buffed most incendium weapons and fixed a bug with the code
- Buffed the CCS(Cryo Combat Sword)
- Added a crafting table recipe for the P.C.I(Portable Cryogenic Injector)
- Changed the recipe of ice swords
- Added a new ice weapon
- Added a new exclusive enchantment: Soul Freeze
- Now only the chestplate of both sub zero and cryo armor will generate particles
- Added an extra mechanic to a special bossfight
- Mimicry weapons now give hunger 3 instead of 5 but give less potent buffs
- Added the eleventh mimicry weapon
- ???
- music(Full credits to desolo zantas for the music)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJBRv9tX:weWnkCjH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJBRv9tX:weWnkCjH"
}

