Starter Kit

Starter Kit

Mod

📦 Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the initial inventory, or add the items after. Compatible with FTB Team Islands.

Client and server AdventureManagementUtility

204.7k downloads
127 followers
Created2 years ago
Updated20 days ago

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Updated the mod to use the Collective's improved MessageFunctions instead of StringFunctions.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

Fixed a rare crash when joining a multiplayer server when showing the choose kit GUI.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

Fixed a NullPointerException when ran on a dedicated server.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

Updated backend code.
(1.20.1) Fixed the choose kit screen background not loading correctly.
(1.19.2) Fixed the choose kit screen buttons being cut off.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

Adds backwards compatibility when updating from Starter Kit version 5.5 to 6.0+.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

The big 6.0 update!
Without extra configuration, the mod remains the same. '/starterkit set' still exists.
Old starterkit files are automatically converted to the new format.
See the description for examples!

There are (a few) extra features:
Improved tracking to see if a kit should be given. Inside the world folder.
Added support for potion effects to give alongside the starterkit gear.
You can add multiple kits, with an option to let players choose or give one randomly.
Players can choose kits, when enabled, via a custom GUI inventory screen.
If the mod is not installed on the client, players can still choose a kit via commands.
Kit descriptions! Give your instance more of an RPG-vibe with kit backstories.

There are 3 new (inactive) default starterkits, as an example of how the configuration works.
These kits are the inactive folder by default: Archer, Lumberjack and Witch.

Added an alias for /starterkit, /sk.

As an admin you can use the following new commands:
/sk add (kit_name)
Adds your current inventory to the active kits.
/sk set (kit_name)
Sets your current inventory as the only active kit.

/sk give <player> (kit_name)
Give a player a random (or specific) starter kit.

/sk activate <kit_name>/_all
Moves kit_name or all kits from inactive to active.
/sk deactivate <kit_name>/_all
Moves kit_name or all kits from active to inactive.

/sk list (inactive)
Lists all active (or inactive) kits.
/sk reset
Resets all tracking. Players receive another kit on join.
/sk reload
Reloads starter kit changes from the config folder.

...and probably some more I forgot. Hope you like the new changes!

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=starter-kit

External resources



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Serilum

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Technical information

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