Changelog version 3.2.1-beta for 1.20.1:
Changes/Updates:
- update zh_cn translation thanks to @0Starocean0
- rarity for artifacts can now be accessed by kubejs. The identifier is
sullysmod:ancient
- change color values for artifact rarity and artifact description
- change artifact spawn rates slightly
- item stands can now display block items
- item stands no longer display armor items as their models, and instead render the item model
- item stands now use the item's rarity color for rendering the item name
Additions:
- add quark chest textures
Fixes:
- fix missing translation for petrified sign, hanging sign and amber fluid
- fix server crash on startup
- fix crash with amber
- fix entities flickering through all variant textures added by quark when the entity is in amber
- fix entities thinking they're in amber when picked up with carry on
- fix some recipe advancements
- fix potions being disabled by our selection system by default
- fix not all amber blocks being able to fill cauldron
Changelog version 3.2.0-beta for 1.20.1:
IMPORTANT: This version removes the compat features we had and removes several jade blocks. Please back up your worlds.
Attention modpack creators: This version changes the registry names of several jade blocks/items. Custom data files will break!!
Also, this version is still not compatible with NeoForge!!! - NeoForge compat will come with 1.21
Changes/Updates:
- Removed some Jade Blocks
- Renamed all remaining Jade Blocks/Items
- Updated Jade and Lanternfish textures
- Updated the builtin mob_retextures pack. (now includes skeleton horse and spider)
- Several language files were updated
- Removed geckolib as a dependency
Additions:
- Added Selection System:
- Almost all features can be enabled or disabled through our config now. Please reload the game after changing the config!
- Added Amber:
- Amber is found in Petrified Trees and can be used to trap entities or items inside when heated up.
- When amber is broken it drops rough amber, which can be used to craft several decoration blocks. These blocks can also be heated up, but you cannot freeze entities inside them.
- When amber is heated up, it will spawn amber particles, which can be collected in a cauldron. When the cauldron is full, you can take the fluid out with a bucket and place it in the world.
- As long as the amber fluid is not being heated it will slowly start to turn into the normal amber blocks (the ones that can be used to trap mobs)
- Added Petrified Trees:
- They spawn underground together with patches of amber.
- They can only be mined and stripped with a pickaxe and suspicious gravel can be found around it, which can contain several items one of which is a petrifed sapling.
- This sapling can only be placed on gravel and can grow without light.
- The wood can be crafted into their wood variants, but you cannot craft a boat with it.
- something echoes from up here
- Added Piranha:
- The Piranha is a new fish spawning in Jungles and Mangrove Swamps.
- It attacks in groups and is only aggressive to small mobs and mobs that were hurt (only organic mobs count). Additionally, it can attack boats.
- When the piranha kills a mob that would drop meat, the meat is consumed and only the other loot will drop.
- Zombies that are killed by the piranha will turn into skeletons.
- When killed it can sometimes drop a piranha tooth, which can be crafted into throwing knifes.
- Added Throwing knife:
- The throwing knife is a new stackable weapon that can be thrown. It deals extra damage to any mob that is currently in the air.
- Added Tortoise Workstations:
- It is now possible to place a crafting table or a jukebox on top of a tortoise or a tortoise shell.
- Added Item Stand:
- Can be used to display items in your world. It is similar to an armor stand. When looking at an item stand it will also display the name of the item it's holding.
- Added Artifacts:
- Artifacts can be found all around the world buried in suspicious gravel.
- Different artifacts have different rarities
- They can be collected and displayed, or they can be sold the Wandering Trader for a good amount of emeralds.
- We also added several advancements for collecting the artifacts.
- Added Ancient Skulls:
- Ancient Skulls are a specific type of artifact. They are big skulls of partly extinct animals which can be worn.
- Some skulls can be placed on a note block to make the note block play a sound of this animal.
- Ancient Skulls count as Skeleton heads so they reduce detection range for skeletons.
- Added Gem Lanterns: (experimental)
- Gem Lanterns are lantern blocks made from gems like diamonds or emeralds. They are purely for decoration.
- This feature is currently disabled by default and needs to be enabled in the config to use. Please tell us if you like this feature.
- Added config option to make wolves consume the meat that would drop when they kill an entity (disabled by default)
- something watches from below
- Added a new music disc called 'Sunken Past' which can drop from the Elder Guardian
- Added a bunch of new paintings. (Some were made in a community event)
- Added the ability to brew resistance potions with a Tortoise Scute
- Added sound for clicking copper buttons
- Added Dev and Contributor Capes as part of MosaicCosmetics
Fixes:
- Fixed projectile impact actions being processed when hitting a Flinger Totem (e.g. egg spawns chicken, splash potions splash)
- Fixed Crash with the Bouldering Zombie Spawner
- Fixed Jade not being tagged as gemstone
- Fixed Bouldering Zombie not rendering armor or items
- Fixed Bouldering Zombie spawning on mushroom island
- Fixed audio files
NOTE: I recommend using a forge versions below 47.1.3
-
Fixed empty space in lang file
-
Fixed Spawn eggs not being sorted alphabetically
-
Fixed lanternfish items placement in creative tab
-
Fixed NullPointerException when getting the Tortoise Shell owner
-
Fixed conflict between Flinger Totem and Mana Spreader from Botania
-
Fixed crash on server startup
Changes/Updates:
- Tweaked Lanternfish Spawning to be more balanced
- Dynamic Velocity Config is now in Common Config
- Tortoise Shell can now disable shields
- Tortoise Shell can now stun Ravager when Ravager isn't stunned or roaring.
- Tortoise Shell now gains 20 more spin ticks when bouncing off Jade and plays the jade bouncing sound
- Tortoise Shell can now be shot out of a dispenser
- Tortoise Shell Spin Ticks have been increased to 22
- Lanternfish can now glow when using shaders
Additions:
- Added Bouldering Zombie (more info in the wiki)
- Added Config to disable Zombie spawning in deepslate layers (enabled by default)
- Added built-in resource pack that changes vanilla zombie textures (disabled by default)
- Added Jungle Spider (more info in the wiki)
- Added Config to disable Spider spawning in jungle (disabled by default)
- Added option to delay Flinger Totem behavior using honey (more info in the wiki)
- Added new Damage Source for Tortoise Shell
- Added Config to disable the "polishable" tooltip
- Added Tortoise Shell advancement for hitting an entity
- Added Tortoise Shell challenge advancement for hitting a Ravager
- Added Jade Horse Armor (more info in the wiki)
- Added
es_mx
-@cerealconjugo
Fixes:
- Fixed Tortoise walking animation
- Fixed Tortoise Shell bouncing off blocks only rarely
- Fixed Tortoise Shell getting stuck when bouncing
- Fixed Tortoise Shell not moving on hit if a block was next to it.
- Fixed Tortoise Shell phasing through entities, causing more damage
- Fixed Tortoise Shell movement behavior when sprinting
- Fixed Tortoise Shell not damaging the player when using a shield or blocking
- Fixed Tortoise Shell hitbox problems
- Fixed directionally inconsistent Tortoise Shell bouncing behaviour
Changes/Updates:
- Ported to 1.20.1 (Forge 47.1.0)
- Ported to geckolib 4
- Ported to Blueprint 7.0.0
- Updated Mod Banner
- Removed particles around grindstone when holding a polishable item
- Jade shield is now created using a jade upgrade template and a polished jade item in the smithing table
Additions:
- Added jade upgrade smithing template (can be found in jungle temples)
- All polishable items have an item tooltip now, which marks them as polishable
- Added particles when polishing an item
Changes/Updates:
- Changed grindstone polishing recipe format [!This will break compat recipes!]
- Updated
zh_cn
-@ChuijkYahus
- Updated Texture of Smoothed Rough Jade Block
Additions:
- Added KeKeCreations to mod credits
- Added possibility to use Tags for polishing recipe ingredients
- Added additional recipe to craft Jade Flinger Totem
Fixes:
- Fixed Tortoise Shell bugs
- Fixed Tortoise Shell item position
Changes/Updates:
- Updated
ja_jp
-@m0ffless
- Updated
uk_ua
-@unroman
- Updated
zh_cn
-@ChuijkYahus
- Update
pl_pl
-@jogurciQ
- Jade Shield durability is now 400
- Changed stack size of
cave_chum_bucket
to 16 - Tweaked Lanternfish LightAvoidingGoal
Additions:
- Tortoise now drops 2 Tortoise scutes when growing up
- Added Tortoise Shell (crafted with Tortoise scutes)
- Added ability to stand on Tortoise back when hiding
- Added various polishing recipes for other mods -
@Numerosityy
Fixes:
- Fixed Jade Shield not reducing durability
This mod requires Blueprint (at least version 6.0.4 or higher) & Geckolib as dependencies
Changes/Updates:
- Changed Lanternfish Entity & Item Textures
- Changed many Jade Textures
- Changed Ricochet Particle Textures
- Changed Ricochet Particle direction to be defined by the block's face rather than the Player's looking direction
- Changed Lanternfish Spawning (Check out the Wiki for more info)
- Changed name
raw_lanternfish
tolanternfish
- Tweaked Jade Shield a bit
- Updated Mod Icon
- Updated
uk_UA
- @unroman
Additions:
- Added Farmer's Delight compat (Lanternfish Slices, Lanternfish Roll, Cave Chum Bucket)
- Added Jade Shield to the
forge:tools/shields
tag - Added Tortoise Egg to the
crow_foodstuffs
andraccoon_foodstuffs
tag in Alex's Mobs - @gohkenytp - Added
zh_CN
translation - @ChuijkYahus - Added
pt-BR
translation - @Feranogame
Fixes:
- Fixed the Jade Shield tooltip
- Fixed naming string for
sullysmod.jei.grindstone_polishing.info
-@Feranogame
Updates/Changes:
- Updated to Forge 43.2.0 (It should work for any Forge version above 43.1.42)
- Updated to Blueprint 6.1.0
- Updated to Geckolib 3.1.36
- Updated Tortoise texture & model
- Quark Compat for 1.19.2
- Code clean up
Added:
- Jade Shield [The bouncing is subject to change, feel free to give us feedback]
- Added Tortoise to the
passive_land_animals
tag in Alex's Mobs - @gohkenytp - Added Lanternfish to the
giant_squid_targets
tag in Alex's Mobs - @gohkenytp - Added
he_IL
translation - @gohkenytp - Added
jp_JP
translation - @gohkenytp - Added
uk_UA
translation - @unroman - Added
pl_PL
translation - @jogurciQ
Fixed:
- Fixed a bug where the glowing spots on the lanternfish would disappear when using a shader
- Fixed an error that would make the mod not load on servers
This mod requires Blueprint (at least version 6.0.4 or higher) & Geckolib as dependencies and at least Forge version 42.0.0
- Added Russian Translation thanks to BardinTheDwarf
- Fixed a few translation mistakes
- Updated German translation
- Removed a debug line in the code which caused log spam
- Added the Music Disc "scour" by LudoCrypt, which can be found in jungle temples
- Added Polishing Recipes for Polished Vanilla Block variants and Jade Block variants
- Fixed Create compat recipe allowing for infinite Nuggets of Experience
- Added correct Jade Ore tags
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
- Backported the scour music disc from 1.19, alongside most polishing recipes.
- Fixed Translation issues involving blocks made of Polished Small Jade Bricks.
- Fixed Grindstone Polishing causing the item count to be stated in the console when polishing.
- Fixed Create compat recipe allowing for infinite Nuggets of Experience.
- Fixed Jade Ores not being tagged correctly.
This mod requires Blueprint (at least version 6.0.4 or higher) & Geckolib as dependencies and at least Forge version 41.1.0
- Removed Common Config Entries in favor of the databased alternative
- Ore generation & Entity spawning is now defined in a json file
- Added Biome Tags for Jade generation, Tortoise spawning and Lanternfish spawning
- Fixed Lanternfish spawning in the End
- Recipes are now sorted by their Recipe Category
- Jade Ricochets and Jade Flinger Totems now trigger Sculk Sensors correctly
- Jade Flinger Totems now play a sound when shooting a projectile
- Added Rough Jade Block and Polished Jade Block to the forge:storage_blocks tag
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
- Jade Ore now generates with air exposure
- Jade Ore variants and Rough Jade Block can now be used in Create's Crusher
- Added smelting recipes for Jade Ore variants
- Renamed recipe for Smoothed Rough Jade
- Fixed naming of Smoothed Rough Jade
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
Fixes:
- Tortoise now plays a sound when emerging
- Glowing spots on the lanternfish now work properly with the glowing effect
- Jade Ore now properly generates
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
Additions:
- Added Pirate Speak translation.
Changes:
- Changed Jade Grindset advancement description to be more informative.
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!