Survive

Survive

Mod

Spice up survival gameplay with thirst, sleep and more mechanics

Client and server FoodGame Mechanics

10.2k downloads
38 followers
Createda year ago
Updated7 months ago

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  • Updated UnionLib to 10.2.2
  • Updated UnionLib to 10.2
  • Biomes can now manipulate the odds of getting the thirst effect
  • Water bottles and canteens remember which biome they're sourced from
  • The intensity of getting an illness when drinking water is controlled by the biome the water is sourced from
  • Reduced the odds of getting thirst with cold/snowy biome water
  • Raised the odds of getting thirst when drinking swamp water
  • Not providing "lifespan" & "ticks_fresh" or setting both values to 0 will make the item not have a lifespan
  • Updated to use the latest version of UnionLib
  • Any item that can be recognised as a potion by the game will get it's water data from potions instead
  • Fixed canteens not replenishing thirst
  • Fixed food not stacking when the food spoiling is disabled
  • Food now spoils by the minute they're created rather than the tick they're created
  • (by Un roman) Update uk_ua.json

[7.1.6]

  • Fix survive data not syncing to other players besides the first in multiplayer
  • Added an icon for the well fed effect
  • (by zperk13) Hopefully fixed server-crashing bug
  • (by Zachary Perkins) Removed unneeded conditional returns
  • Ported to 1.20.1
  • Modified the option to enable/disable extended stomach capacity to include the ability to eat beyond the max capacity just once
  • Added a Food Spoiling mechanic
  • Fix player getting stomach ache even if the module is disabled
  • Holding a torch in your main or offhand now raises your temperature
  • Added an entry in the Survival Guide for Armor Weight
  • Use UnionLib methods to allow for version compatibility
  • Added OnlyIn markers for clientbound packets
  • Added an icon and missing translation for the well fed effect
  • Moved enchantments to unionlib's registries
  • Fixed inability to connect to servers
  • Used newest version of UnionLib
  • Moved some events to UnionLib's event system
  • Reworked hydration
  • Players temperature now drop when hot and thirst is above 8 notches
  • Reduced the duration of somach ache to 10 seconds and prevented it from ticking down when the player is full
  • Illnesses can now have a certain intensity applied to them
  • Added a way to view your status by combining a thermometer with a written book
  • Reworked the NBT structure for Wellbeing and Nutrition Data
  • Fix players not being able to drink water from water blocks in a server after the first person to log in (Fixes #279)
  • Fix inability for nearby players to hear when water is drunk from a block by another player
  • Re-enabled JEI integration
  • All apples manipulate thirst and replenish stamina
  • Fix server not starting
  • Update pack format
  • Fix HUD elements not showing up
  • Awake timer now ticks down when the world is set to peaceful
  • Used newer Serene Seasons methods
  • Fix inability to connect to servers
  • Updated Ukranian translation (Credits to unroman)
  • Fix inability to load on servers
  • The minimum amount of food required for stamina generation can now be set in the config
  • Prevented players from getting upset stomach in creative or spectator

[8.0.0]

  • Ported to 1.19.3

External resources



Project members

Stereowalker

Owner


Technical information

License
CC-BY-NC-ND-4.0
Client side
required
Server side
required
Project ID