- Biomes can now manipulate the odds of getting the thirst effect
- Water bottles and canteens remember which biome they're sourced from
- The intensity of getting an illness when drinking water is controlled by the biome the water is sourced from
- Reduced the odds of getting thirst with cold/snowy biome water
- Raised the odds of getting thirst when drinking swamp water
- Not providing "lifespan" & "ticks_fresh" or setting both values to 0 will make the item not have a lifespan
- Ported to 1.20.1
- Modified the option to enable/disable extended stomach capacity to include the ability to eat beyond the max capacity just once
- Added a Food Spoiling mechanic
- Fix player getting stomach ache even if the module is disabled
- Holding a torch in your main or offhand now raises your temperature
- Added an entry in the Survival Guide for Armor Weight
- Moved some events to UnionLib's event system
- Reworked hydration
- Players temperature now drop when hot and thirst is above 8 notches
- Reduced the duration of somach ache to 10 seconds and prevented it from ticking down when the player is full
- Illnesses can now have a certain intensity applied to them
- Added a way to view your status by combining a thermometer with a written book
- Reworked the NBT structure for Wellbeing and Nutrition Data
- Fix players not being able to drink water from water blocks in a server after the first person to log in (Fixes #279)
- Fix inability for nearby players to hear when water is drunk from a block by another player
- Re-enabled JEI integration
- All apples manipulate thirst and replenish stamina