SwingThrough

SwingThrough

Mod

Allows targeting (and interacting with and attacking) living entities through transparent blocks like grass, crops, and flowers.

Client Game MechanicsUtility

33.6k downloads
113 followers
Createda year ago
Updated10 months ago

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1.0.4

by sisby-folk on Jul 3, 2023
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Run the block transparency check earlier so that the entity raycast doesn't get extended unless it needs to.

Fixes an issue where entities that would usually be out of range of the raycast could insist they were closer to the camera than a block they were behind, preventing block interaction (#2)

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.4

Sync's the compat version with 1.0.4.

The compat version works back to 1.16.5, but doesn't check tamed entities.

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.3-compat

1.0.3

by sisby-folk on Jul 2, 2023
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Literally a nothing release, but modrinth doesn't fully treat -prerelease versions as being older than full versions and this needs to be newer than 1.0.2-compat.

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.3

Slightly more compatible version without the tamed entity check.

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.2-compat

1.0.2

by sisby-folk on Jun 10, 2023
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add FMJ for fabric, expand compatible versions

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.2

1.0.1

by sisby-folk on Jun 10, 2023
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1.0: Initial Release

1.0.1: Fix icon and use actual reach again (a little conservative so it's noted in the readme)

Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.1

External resources



Project members

sisby-folk

Co-Authors


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID