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Sword Blocking Mechanics restores the very useful blocking ability to all swords straight from the Minecraft 1.7 / 1.8 combat era. What more is there to say really? It's just as equally awesome as it was back in the day. Simply right-click your held sword and 50% of all incoming damage will be blocked. Really easy to use and much more convenient than bulky shields. You still want to ocasionally use a shield though? No problem! When held in the offhand it will be prioritized over sword blocking.

Everything about sword blocking is fully customizable, and there even is a new parry mechanic. It is active in the first 0.5 seconds after initiating a sword block, where the block is more similar to a shield and prevents all incoming damage.

Any item that is to support the sword blocking mechanic must be added to the swordblockingmechanics:can_perform_sword_blocking item tag. Items you want to use from your offhand while holding a sword in the mainhand should be added to the swordblockingmechanics:overrides_sword_blocking_in_offhand item tag.

For bringing back not the old sword blocking mechanic, but also just fast paced combat, make sure to check out Golden Age Combat.

INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER

REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE & FORGE)

REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC & FORGE)

Configuration is easily possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric) by installing Forge Config Screens.

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml depending on the type of config. Not all types might exist for a mod if any at all.

External resources



Project members

Fuzs

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Technical information

License
MPL-2.0
Client side
required
Server side
required
Project ID