Changed the system to unlock Sword Skills using Skill Orbs.
- Fixed an issue where the HUD position could only be moved to the right.
- Fixed an issue in AutoWeaponSetting where Pickaxes were being treated as Axes.
- Added Skill Orbs (these will generate in dungeon chests, etc.).
- (/give @s swordskill:unlock_item 1 ) Since a creative tab hasn't been implemented yet, please use this command to obtain the item in creative mode.
- Modified the Sword Skill rendering method in swordskill-client to be compatible with shaders."
- Implemented weapon type: Mace
- Added 5 new sword skills for the Mace
- Fixed an issue where vertical light effects were too dark
Implemented animations using PlayerAnimator
- Adjusted sword skill activation speed due to PlayerAnimator implementation
- Fixed an issue where weapons could not be changed with the mouse wheel during sword skills
- Implemented a feature where Claw weapon cooldown is halved when dual-wielded
- Resolved an issue where sword skills were not updated with /reload when creating data packs
- Changed the system so that when "name" and "weapontype" are the same, both are applied
- Fixed an issue where the HUD's initial position was incorrect
- Data Handling: The save location for Sword Skill data has been modified.
- New Content: Introduced Sword Skills specifically for Katanas, Rapiers, and Greatswords, bringing the total number of skills added to 20.
- Configuration: Players can now adjust the length of skill cooldowns through the Config file.
- Bug Fixes: Resolved an issue present in version 1.01 that prevented textures from being applied correctly.
- Visual Enhancements: The intensity of light effects has been increased for better visibility.
- Modularity: Implemented the ability to add custom weapon types using Data Packs.
- Performance: Various optimizations have been implemented to improve performance.
Fixed an issue where the HUD coordinates could not be changed on the Y axis of the config. Fixed deprecated methods. Changed the mechanism for acquiring weapon types. Implemented the highest level dual wielding skill "The Eclipse."
HUD 座標がコンフィグの Y 軸で変更できない問題を修正しました。 非推奨のメソッドを修正しました。 武器の種類を取得するメカニズムを変更しました。 最上級二刀流スキル「ジ・エクリプス」を実装。