Terralith

Terralith

Mod

Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.

Server World Generation

946.6k downloads
1,684 followers
Created2 years ago
Updated3 days ago

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v2.5.0 ~ 1.20.x

Changelog

Biome Reworks

  • Fungal Caves
    • More moss with smaller and more diverse mushrooms
  • Ice Marsh
    • Complete rework
    • Trees are made of Mangrove instead
    • Better ground foliage
  • Swamp (Vanilla)
    • Light touch-ups, such as better mud placement
  • Forest and Flower Forest (Vanilla)
    • Small foliage changes
    • The small gravel/stone patches are now gravel/andesite
  • Stony Spires
    • Cliffs are now primarily andesite and moss
    • Sparse but large spruce trees generate
  • Windswept Spires
    • Added spruce trees, large ferns, and rose bushes
    • Diorite blobs generate in lue of dirt blobs
  • Underground Jungle
    • Massive rework
    • Ground is completely made of mud
    • Occasional large cherry trees and common small oak/azalea trees, with common bee hives
    • Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
    • A lovely subtle pink petal particle throughout the whole biome

New Structures

  • Mage Tower (built by Whale)
    • Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
    • 4 variants for each of the Skylands
    • There are multiple levels with increasingly difficult mobs
  • Mage Complex (built by Whale)
    • Just like the Mage Tower, but also generates a small "village" in front of it
  • Desert Outpost (built by koolkid)
    • The desert resort where pillagers come to relax
    • Spawns pillagers like an outpost, with some normal loot, and suspicious sand
  • Valley Lodge (built by Whale)
    • Generates in Shield and Valley Clearings
    • Meant to be an early game structure with some villagers and beginner loot
  • Igloo (built by Apollo)
    • It's... an Igloo.
  • Rubble (built by Blu)
    • Small 5x5 structures that generate throughout the world
    • 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
    • Very small amount of archaeology-related loot and suspicious sand/gravel

1.20.5

  • Updated to support 1.20.5 and 1.20.6
  • All Vanilla wolf variants generate in Terralith biomes where it makes sense
    • Supports the c tag usage for wolf variants as agreed upon by Smithed and some other biome mods
  • Armadillos generate in Terralith's Savanna biomes

Big Changes

  • Now supports Neoforge
  • Reworked the intro message to be shorter and more clear
    • You can disable it with this datapack/mod
  • Fixed Terralith's old method of handling passive mob spawning
    • Mobs used to be rarer, but spawned in huge pack sizes
    • Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
  • New crafting recipes
    • Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
    • Stone tools and many redstone components have these alternative recipes
    • 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
  • Completely removed all traces of Traveller's Maps
    • They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
  • Helmet on top of the Spire
    • Correctly gives armor instead of being useless
    • Adjusted the enchantments and attributes a little bit
    • It is no longer netherite, but diamond with a netherite silence trim

Other Changes

  • Witches now spawn naturally in Terralith's Witch Hut
  • Snowy Maple Forest spawns more winter-like mobs
  • Deep Dark is a little more rare
  • Added structure tags for ease of locating some structure variants
    • Fortified Villages, Rubble, Mage Towers, and all underground structures
  • Stray spawns in Frostfire Caves (again) and Ice Marsh
  • Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
  • Summer Skyland tweaks:
    • Added packed mud veins that snake along the bottom of the island
    • The ocean underneath now has sand as the floor instead of gravel
  • Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
  • Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
  • Added biome colors for cave biomes that are used by some minimap mods and websites

Bug Fixes

  • Caldera Lakes no longer leak into other biomes
  • Fixed various issues with Stony Spires and Mantle Caves generation
  • Prevented a (harmless) console error about a missing terralith:underground/witch_hut
  • Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
  • "Purple biomes" now use logs instead of wood in their trees
  • Fixed a rare overlap in creeks in Forested Highlands
  • Prevented a rare edge case where Lush Caves could generate on the surface
  • Church piece re-added to Fortified Village, as it was somehow removed a while ago
  • Deepslate Tiles will no longer be able to be replaced by ores during generation

Files

Terralith_1.20_v2.5.0.jar(3.05 MiB) Primary Download

External resources



Project members

Stardust Labs

Stardust Labs

Organization


Technical information

License
Client side
unsupported
Server side
required
Project ID