Added
- Teams system (WIP, currently has no function)
- Armor value display in Terraria Inventory
- Flaming, Unholy, and Jester's Arrows (Jester's arrows being WIP, they have some issues)
- Custom Hearts for Werewolf and Merfolk
- As this update wasn't meant to come out yet (I had to fix the possible crash listed below, I'm currently working on the 1.20.6 update) there are some inaccessible features
Changed
- Skulls can now be dyed (still not Pumpkins, that may not happen)
Fixed
- Various accessory menu buttons stuck highlighting after clicking them
- Possible crash if player didn't exist somehow when syncing cosmetics
Changed
- Skulls and Pumpkin now work with vanity system
- Metal detector now detects Hellstone and Meteorite
Fixed
- Changing dimension forgets equipped accessories and vanity until reequipped
- Hiding accessories not displaying for other players on server (currently has an issue where joining a world unhides everything even if it says its hidden)
- Crash with Apoli (Origins mod)
- Crash caused by LibGui
- Crash with Werewolf accessories
Added
- Meteorites (only spawn at exactly midnight, default 2% chance)
- Meteorite armor, tools, and Space Gun
- Hellstone ore
- Hellstone armor and tools
- New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
- Vanity system
- Dye system (more dyes to be added later, some with custom shading)
Changed
- Throwable explosives now render in 2D in Inventory
- Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand
Fixed
- Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
- Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)
Removed
- Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)
Added
- Meteorites (only spawn at exactly midnight, default 2% chance)
- Meteorite armor, tools, and Space Gun
- Hellstone ore
- Hellstone armor and tools
- New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
- Vanity system
- Dye system (more dyes to be added later, some with custom shading)
Changed
- Throwable explosives now render in 2D in Inventory
- Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand
Fixed
- Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
- Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)
Removed
- Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)
Added
- Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
- Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
- Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
- Sunplate, Cloud, and Rain Cloud blocks
- WTHIT support (Only used to help hide trapped chests right now)
- Biome tags (for other mods to add structures or mobs to the corruption or crimson)
- Korean translation from @gyular
Changed
- Falling Stars now damage enemies if hit
- Ice Skates and similar accessories now increase player speed while on ice
- Crimtane ore is now detected by the Metal Detector
- Demon Eyes now bounce when hit by a player
- Mimics no longer spawn in Desert and Jungle biomes
Fixed
- Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
- Trinkets slots not having keep inventory
- Lava not setting player on fire if Lava Charm type accessory is not equipped
- Trapped chests not remembering they are trapped
- Possible crashes with boot type accessories
This changelog is all the changes from the last 1.18 version to now, its quite big.
Added
- Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
- Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
- Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
- Sunplate, Cloud, and Rain Cloud blocks
- WTHIT support (Only used to help hide trapped chests right now)
- Biome tags (for other mods to add structures or mobs to the corruption or crimson)
- Korean translation from @gyular
- Ancient Shadow Armor (Very rare drop from Eater of Souls)
- Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
- Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
- Option to force a different evil for your worlds (can allow for both evils in the same world)
- Option to disable Dungeon and Cave Chests from generating
- Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
- Demonite and Crimtane Equipment (Swords, Tools and Armours)
- Demonite and Crimtane Blocks
- Philosopher's Stone and Charm of Myths
- More Creative Mode Tabs
- Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
- Dungeon Blocks
- Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
- Wings (not all but a few)
- More Advancements
- Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
- Piggy Bank and Safe
Changed
- ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
- Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
- Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
- Rocket Boot type accessories refill after wall jumping
- Cloud type accessories (double/quad jump) also refill after wall jumping
- Demon Eyes now bounce when hitting side of blocks
- Falling stars can now be configured to disable or change rarity
- Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
- Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
- Falling Stars now damage enemies if hit
- Ice Skates and similar accessories now increase player speed while on ice
- Crimtane ore is now detected by the Metal Detector
- Demon Eyes now bounce when hit by a player
- Mimics no longer spawn in Desert and Jungle biomes
Fixed
- Neptune's Shell swim ability not disabling when item set to cosmetic only
- More server crashes and bugs
- Black Belt crash with some mods
- Villagers not looking for Goblin Tinkerer profession
- Demon Eyes spawning in Deep Dark
- Corrupt snow now uses better snow from LambdaBetterGrass
- Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
- Trinkets slots not having keep inventory
- Lava not setting player on fire if Lava Charm type accessory is not equipped
- Trapped chests not remembering they are trapped
- Possible crashes with boot type accessories
These are all the changes from 1.3.4 up to 1.6.0. Only thing missing is the Dungeon but that's because its going to take a lot of work to get working in 1.18, so it will be done later.
Added
- Ancient Shadow Armor (Very rare drop from Eater of Souls)
- Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
- Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
- Option to force a different evil for your worlds (can allow for both evils in the same world)
- Option to disable Dungeon and Cave Chests from generating
Changed
- ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
- Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
- Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
Fixed
- Piggy Bank and Safe not opening if block placed above
- Mobs being able to see the player when invisible
Added
- Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
- Demonite and Crimtane Equipment (Swords, Tools and Armours)
- Demonite and Crimtane Blocks
- Philosopher's Stone and Charm of Myths
- More Creative Mode Tabs
- Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
Changed
- Demon Eyes now rotate toward the player (Eater of Souls and Crimera also do this)
Fixed
- Missing Blue and Green Brick textures
- Sand and Gravel disks generating on surface of Corruption biomes
- Flickering on Demon Eyes veins
Added
- Dungeon Structure (still being worked on, needs a lot of work)
- Dungeon Blocks
- Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
- Wings (not all but a few)
- More Advancements
Changed
- Rocket Boot type accessories refill after wall jumping
- Cloud type accessories (double/quad jump) also refill after wall jumping
- Demon Eyes now bounce when hitting side of blocks
- Falling stars can now be configured to disable or change rarity
- Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
Fixed
- Neptune's Shell swim ability not disabling when item set to cosmetic only
Added
- Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
- Piggy Bank and Safe
Changed
- Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
Fixed
- More server crashes and bugs
- Black Belt crash with some mods
- Villagers not looking for Goblin Tinkerer profession
- Demon Eyes spawning in Deep Dark
Changed
- Nerfed Demon Eyes (now slower, bigger, less health, and less damage)
Fixed
- Dedicated Servers crashing on startup (Also fixed a bunch of other server stuff)
- Tabi and Master Ninja Gear not working most of the time
- Demon Eyes spawning above surface when day (now only spawn at night above surface)
This update makes servers work, highly recommend getting this update
Changed
- Some internal stuff to make things a little more compatible
- Improved temporary lava immunity (No longer uses fire resistance, so you can use both together and works more accurately)
Fixed
- Conflict with Artifacts (If Artifacts is installed then Cross Necklace will do nothing)
Another quick update, quite happy with the changes made. Cross Necklace will be looked into some more later, I still want it to work but I don't know how to do that unless the Artifacts devs change some stuff as well.
Added
- Diving Gear Recipe
- Mining Speed Potion
Changed
- Renamed mod to TerraMine
- Ancient Chisel actually functions (guess I forgot to finish it)
Just a quick update, main change is the name of the mod.
I did update Fabric API to 0.54.0 for the new loot table system so you may need to update that.
Added
- Demonite Ore Generation (Corruption Biomes Only)
- Corruption Biome Pits (WIP, basically just extra ravines right now)
- More Floating Island Variants
- Movement Ordering System (So that Cloud in a Bottle and Rocket Boots don't happen at the same time)
- New Accessories (can't be obtained in survival yet)
- Diving Helmet
- Diving Gear
- Neptune's Shell
Changed
- Removed jump height increase while sprinting and double jumping
- Some Accessory effects are now disabled in creative mode
- Flying with Boots
- Double/Quad jump
- Wall Climbing/Sliding
- Information Accessories effects can now be toggled in inventory
Fixed
- Random Corruption spread crash (maybe, at the cost of block tint gradient in corruption biome)
Removed
- Outdated Language Files
Sorry about the delay in updates again, got covid. I'm going to work on getting more accessories done for the next update, the dungeon will still be done soon-ish but probably not in the next update.