Additions
- A new shader-based rift renderer has been implemented
- Bladeshroom, a sharp farmable fungus that can be harvested for throwable weapons
- Shadowroot and Dark Willow ladders
- Add crystal glass (currently unobtainable)
- Add trenchstone bricks & appropriate stair, slab and wall blocks
- Larger dead trees can now generate in the Deceitful Bog biome
- Add an advancements tab, to be expanded in the future
Changes
- Compasses are now attracted to nearby rifts
- Tenebrum armor now allows you to travel through a rift without closing it
- Stairs, slabs, fences, fence gates and walls now have crafting recipes
- Rifts now close when near a light source
- Sound travels twice the distance in the midnight
- The Crystal Spires biome occasionally features larger spires
- Moss now generates in the Deceitful Bog biome
- Deceitful Mud now uses a custom sound
- Allow rifters to open doors
- Rouxe Crystals now glow
- Biomes now have localization
Bug Fixes
- Fix craters spawning in wet biomes
- Fix broken shadowroot chest particles
- Fix grass growing underneath dark water
- Fix rouxe crystals generating without being on a solid surface
- Fix layer of deceitful mud beneath water-level
- Fix dark willow trees removing grass from surrounding blocks on growth
- Fix tools using incorrect model display in hand
- Fix miasma not having submerged overlay
- Fix Midnight liquids interacting oddly with other liquids
- Fix parts of dark willow leaves decaying immediately after being grown
Additions
- 3 new ores with their respective nuggets, items, ores and storage blocks,
- Added shadowroot, nightstone, ebonys, nagrilite and tenebrum tools, you can progress in midnight a bit now
- Added tenebrum armor, more soon to come
- Suavis, a new food source found on the floors of the vigilant forest, makes you quite dizzy... It's not fertile, so be careful with your rations, cook it or you're in for a treat... I mean a trip...
- Work in progress mob, the hunter, you can play around with it in creative
- Pirate speak translation, yarrr
Changes
- Restructured dark willow trees, they're much bulkier, you can make a small home in the stump
- Giant mushrooms no longer glow on the outside of the caps, eerie!
0.1.1
Additions
- Dead wood generation
Changes
- Improve shadowroot tree and mushroom generation
- Improve Rifter's AI, and make them a more challenging fight
- Disallow sleeping near rifts
Bug Fixes
- Fix various unassigned block hardness levels
- Fix midnight wood not crafting into trapdoors
- Fix shadowroot chest particles being incorrect
- Fix captured entities not being flipped upside-down
- Fix infrequent crash when loading unstable rifts
0.1.0
- First alpha release!