Thingamajigs 1.8.1 Update!
This is the final update for 1.21.4!
Tested on internal dedicated server, and seems to be working.
Additions and Improvements:
- Inficart is back! (you can ride it now, start it up with green blocks above, or red blocks to stop below, or manually give it resins to boost it to your desired speed, and shift right click resin to slow it down again, by default, the cart uses fun physics introduced with experiments, have fun :D ;) )
- More statues (4 new statues with unique artistic styles)
- Snow Machine (shift-right click to toggle; it endlessly fires little snow pieces, with a satisfying poof)
- Ball Pit (old feature recreated, with fun plastic spheres flying about as you run through them, and sounds too)
- Resin Filled Block (uninteresting at day, but wait till nightfall)
- Animated Deer (2 modes changed with an axe or wrench, and antlers can be toggled with a Reindeer Head)
- 3 new plants that generate in various biomes (go explore to collect them all, and bring shears)
- Lots of little changes for various features that cannot be put into words here
Changes and Fixes:
- More future proofing and internal code changes, including removal of old classes that are not referenced at all
Thingamajigs 2: The Second Port Update is here! Made for MC 1.21.4!
Tested to work on NeoForge 21.4.147 on dedicated server, and seems to work.
Changes and Improvements:
- Everything ported to MC 1.21.4
- Changed some model files and removed older ones
- All items now use new model loading system format that was introduced
- Added experiemental rendering for Animated Ice Rink (for minecarts and other use-cases) that may or may not be kept in the future; block and in-world model are unaffected by this change
- Coloring of blocks and items was changed to better match the vanilla features and to try some new format techniques (like leaves and lilypads), enjoy! :D ;)
Known Oddities:
- Paper lantern items refused to coorperate, so their items were skipped, instead using the block models for item models, this is how it will stay for now
Additions:
- Animated Ice Rink (can be toggled with shift-right click)
- Special Statue (Pondering Perhaps)
- Newspaper Dispenser
- Restaurant Trash Can
Changes and Improvements:
- Particular Statue Given Subtitle: Walking Abroad
- Water slide friction reduced and speed factor increased
- Removed missing references in files, and deprecated some old files
- More future proofing done to code and files
Thingamajigs Neo 1.7.8: The 1.21.3 Port Update!
This version is a release as it was tested on dedicated servers, and works just fine (tested with NeoForge 21.3.81)
Changes:
- Ported everything from 1.21.1 to 1.21.3
- Systems for internal stuff are different now, and future proofing has been started on old features
- Removed some unused models and assets, and admin spawn eggs from the last version
- New Thingamajigs 2 Icon for the mod info screen
- All block properties were changed due to internal game changes, so there will be some differences from the last version
- Rendering has changed for all dynamic models (so they may look slightly different)
Known Issues (won't fix for this version):
- Admin items have no language key translation (they just show the key itself)
- Trifoam particle effect is just white foam (guess there is no color in trifoam anymore!)
Thingamajigs 1.7.7 Update is here! Enjoy!
Additions and Improvements:
- Security Metal Detector
- Clever Blackboard
- Supermarket Conveyor
- Umbrella (supports 16 dyes)
- Music Component (for crafting)
- String Bass
- Base Kick Drum
- Snare Drum
- Floor and Rack Tom Drums
- Bongos
- Congas
- Cajón
- Voice Microphone (only decorational)
- Theater Projector (modern specific style)
- Triple Shelf
- Teddy Bear
- Chimney (emits custom particle)
- Mysterious Pillar
- Goal
- Pinball Machine and BM Snowman model updated
- Loud Fire Alarm uses true Code-3 alarm sound now
- Payphones have a chance to call a number now (out of 4 types, shift-right click with empty hand)
- Updated Thingamajigs' Treatise entries
- Rubber Trees only spawn in jungle biomes now
- Toy Box can have items stored in it now
- Old Audio Decorations use the Music Component in their recipes now
- Many component textures have been updated with new animations or new textures
Additions:
- Air Fryer
- Water Dispenser (office/commercial style)
- Cat Tree
- Litter Box
- Trash Bag
- Card Reader (with swipe and chip insert)
- Gaming PC (RGB crazy)
- PTAC AC Unit (for an apartment complex and standalone apartments)
- Desk Lamp (black)
- Ice Cream Display (2 random variants)
- Clothes Rack (straight version, 2 random variants)
- Curved Monitor (dynamic rendering, rotation can be custom or dependent on block orientation; keyboard-mouse can be hidden using commands)
- Refined Thingamajig Block (can turned on and off with redstone)
The Neo 1.7.5 update is here! (we skipped Neo 1.7.4)
Additions and Changes:
- Added Notable game consoles from the past few years (1 rare color included)
- Dental Cup (contains toothbrush and toothpaste in a nice light blue cup)
- Wall TV (perfect for those commercial settings, can be angled but no channels)
- Barber Shop Features (the classic pole, chair and head hair dryer)
- Cash Register hitbox and model updated (patched holes and made screen glow in the dark)
- Added Patchouli support! (book is obtained in game on world join, read it to learn about aspects of the mod and other features)
Thingamajigs 1.7.4! The Painting Update!
Asphalt and Paintbrushes have been overhauled!
Additions and Improvements:
-
Painted Asphalt Slabs (made by right clicking a slab with the supported type of colored brush pattern, and slabs support directional placement, and will NOT be craftable! Use the paint brush to obtain these blocks!)
-
Scrape Tool (scrapes off paint from roads, works on slabs and full blocks; right click to do the action)
-
Paint Brushes now can paint any type of asphalt any direction, whatever the block's state is (it will turn non-painted asphalt into painted asphalt, when possible, then will place the paint on top of the block if it is unpaintable or already is painted)(paint brushes will also make the 'villager no' sound at the player if they click on an invalid surface). Remember that shift => change type and right click => place paint pattern on block/replace asphalt with painted asphalt.
-
Changed optimizations/error checking again to account for edge cases of using items on other blocks that normally don't support direct interaction
Remember to report bugs to Thingamajigs GitHub!
Thingamajigs 1.7.3 Patch 2 is here.
It is a fairly small bugfix update.
Changes:
- Cleaned up some code to make it more optimized
- Removed Road Sign's Creative Tab Registry to remove gap when addons are installed
- Changed versioning a slight bit, and confirmed to work on multiple addon versions (e.g. TGoodies v0.0.2-v0.0.3 are different, yet an older versioned base mod works with both)
This version should work with 1.21.1 and 1.21.
Report any and all issues to Thingamajigs 2 GitHub: https://github.com/roberttkahelin8/thingamajigs2
Experimental Release Patch 1! Tested on 1.21 and 1.21.1 Local. Not tested on servers.
Until an official 1.21.1 version is out, try this one, as it has been marked as supporting 2 versions at once.
Changes:
- Removed unused and addon-exclusive assets
- Changed internal version stuff around
- Fixed some weird things that weren't right
- Steel Hoarding should be in creative inventory again
Remember to report issues for Thingamajigs 2 here: https://github.com/roberttkahelin8/thingamajigs2/issues
Thingamajigs 1.7.3 for NeoForge is now released!
Changes and Improvements:
- Updated a computer to the latest update for it's OS for the current time being (retexture)
- Removed many if not all old assets/models/etc,etc. for Thingamajigs content that isn't in the mod
- Reduced size of used sign textures for certain blocks
- Bumped CTMs dependency version to 4.0.0
- Added back 'fences' tag for Velvet Rope Fence (was missing in previous beta)
Please report bugs for neo releases to the link below: https://github.com/roberttkahelin8/thingamajigs2/issues
Beta Time! 1.7.3. Requires NeoForge 21.0.143+ to function. Tested on servers and clients, and appears to be stable and working.
You may use this version in modpacks as all recipes, loot tables and tags are implemented now.
Additions and Improvements:
-
Survival Friendly once more (all the goodies you need to craft and obtain the blocks are ready to go, have fun!)
-
Fake Fluid Pump for OPs and map-makers only (pumps lava for free to TOP face of block if surround below and around by lava, and somewhat fast too, no internal tank nor supports tank code, and cannot carry fluids when broken)
-
Some changes to existing recipes were made, making more sense instead of spamming item output at you (you don't need 16 blocks from one block)
Changes and Removals:
-
Removed some unused tags that aren't going to be used in the main mod
-
C tag has been verified to work, and is now live for usage. Use c:rubber and c:tree_resin in other mods when possible
-
Say bye to some old features as they are not coming back (their code was removed from the legacy neoforge thingamajigs codebase permanently, no longer unused, freeing up some space for new features), such as some misc. blocks that don't fit in the mod or any of it's planned addons...
-
Some code changed to allow addons (only thingamajigs addons for now) to easily access some classes to extend or change existing features
-
Working on some kind of documentation for Thingamajigs Neo as a lot of optional libraries have been cancelled as of late.
-
Fixed some minor bugs
Please reports bugs for NeoForge versions to the Thingamajigs 2 GitHub!: https://github.com/roberttkahelin8/thingamajigs2
The 1.7.3 Update is here! Hope you enjoy it! :D ;)
Additions and Changes:
+Added Door and Window Blockade (prevents movement through doors and windows with this in front of it)
+Cinder Blocks and their respective stairs and slabs
+I-Beams for interstates and other heavy duty roadway things
+Construction Concrete and it's respective stairs and slabs (with variants)
+Steel and Steel Hoarding (keep those trespassers out of your construction zones!)
+More bridge railing variants (Ladder and Curved)
+Red and Gray/Grey Pathway
+Disco Ball
+Laundry Pile and Basket
+Bar Stool
+Audio Speaker (perfect for all your audio needs)
+Audio Mixer (model and texture designed to be repeatable when placed next to each other)
+Added Patchouli support (early version; not finished yet but still helpful)
-GitHub #10 (Pull Request #1): Locked Doors should work with Dramatic Doors' waterlogged state now (when enabled).
-Optimized some code some more, again.
-Other misc. fixes and changes/improvements.
Remember to report bugs and crashes to the Thingamajigs GitHub!
Amazing New Update: Thingamajigs 1.7.2 (For Forge)!
Additions and Improvements:
- Added Fire Hydrants (when a key is used on them, it will turn on and off the water)
- More Tables (Diamond, Iron and Waxed Copper)
- Analog Clock (shows the time with 'hands' instead of a digital display)
- Conveyor Belt (moves players in direction of placement, visually shows direction, similar to Escalators)
- Parking Meter
- DJ Laser Light can now show a maximum of 7 lasers at once! Use block's menu to change this.
Bugfixes:
- More internal changes to un-optimized features, making them better.
- Changes to code management systems.
Amazing New Update: Thingamajigs 1.7.2!
Additions and Improvements:
- Added Fire Hydrants (when a key is used on them, it will turn on and off the water)
- More Tables (Diamond, Iron and Waxed Copper)
- Analog Clock (shows the time with 'hands' instead of a digital display)
- Conveyor Belt (moves players in direction of placement, visually shows direction, similar to Escalators)
- Parking Meter
- DJ Laser Light can now show a maximum of 7 lasers at once! Use block's menu to change this.
Bugfixes:
- More internal changes to un-optimized features, making them better.
- Changes to code management systems.
HUGE Update for Thingamajigs! 1.7.1! We've added some goodies in this one.
Additions:
Trash Can
Change Machine (exchange emeralds for CASH and turn that CASH into COINS, neither of which will have a recipe)
Cash and Coins (Can be obtained by crafting a change machine and obtaining an emerald (bring 2 emeralds, one for crafting and one for using!), their purpose is for roleplay or if you want, add them in a datapack for actual gameplay usage)
Debit Card (used to exchange physical money for a representation of the money, and can be used at an ATM, and stores ~999999 money)
Special Character Statue #1 (requested feature)
Commercial Dryer
Commercial Washer
DJ-ing Gobo Shapes Light (Complete, doesn't render anything in the world, just a block)
DJ-ing Turntable (based on multiple types combined into one block)
DJ-in Direct multi-color adjustable laser (Displays a highly customizable in-world beam)
Item Displayer (shows the item inside it's inventory as a spinning display in-world)
Glow Blocks (16 colors)
Lab Screen Blocks (Blue and Gray)
Rubber Lane Block
Video Cameras of a few types
Brambles
and some other things
Changes and Improvements:
-
Moved some stuff around
-
Fixed a few things
-
Paintbrushes now use a new system to place their road markings
-
Added some additional things
-
More mods now add or change something in the mod!
HUGE Update for Thingamajigs! 1.7.1! We've added some goodies in this one.
Additions:
-
Trash Can
-
Change Machine (exchange emeralds for CASH and turn that CASH into COINS, neither of which will have a recipe)
-
Cash and Coins (Can be obtained by crafting a change machine and obtaining an emerald (bring 2 emeralds, one for crafting and one for using!), their purpose is for roleplay or if you want, add them in a datapack for actual gameplay usage)
-
Debit Card (used to exchange physical money for a representation of the money, and can be used at an ATM, and stores ~999999 money)
-
Special Character Statue #1 (requested feature)
-
Commercial Dryer
-
Commercial Washer
-
DJ-ing Gobo Shapes Light (Complete, doesn't render anything in the world, just a block)
-
DJ-ing Turntable (based on multiple types combined into one block)
-
DJ-in Direct multi-color adjustable laser (Displays a highly customizable in-world beam)
-
Item Displayer (shows the item inside it's inventory as a spinning display in-world)
-
Glow Blocks (16 colors)
-
Lab Screen Blocks (Blue and Gray)
-
Rubber Lane Block
-
Video Cameras of a few types
-
Brambles
-
and some other things
Changes and Improvements:
-
Moved some stuff around
-
Fixed a few things
-
Paintbrushes now use a new system to place their road markings
-
Added some additional things
-
More mods now add or change something in the mod!
New NeoForge Version! Thingamajigs 1.7.0 neo-ified! In MC 1.20.4! Yay!
Ported Features:
- Everything from the first remake version till 1.6.9! Also +1.7.0 features too. Parity features. Enjoy! ;D :)
Additions:
-
ATMs (2 types, may have functions in the future)
-
More doorbells (old sounds now have a use again!)
Changes and Improvements:
-
Reworked entire block and item system (condensed and optimized features)
-
A lot more decorations can be waterlogged
-
Removed unused/unfinished features
-
Dyed Pumpkins are crafted, not grown anymore
-
Rubber Tree saplings can be crafted because worldgen isn't working at the moment
-
Creative Tab changed again (blame mc sprite support)
-
Some UI elements and such not working as of yet (they are disabled as a result)
-
Water slide has custom hitbox
-
Internal block code changed for some use cases
-
Optimizations for certain things
Since this is a complete port (minus 2 or so features), please report bugs to the GitHub Repo if you find them, and report crashes too!
The split update is over! Neo version is done. From now on, expect 2 updates per version of the mod! This is the FORGE version.
New Update! Thingamajigs 1.7.0!
Additions:
-
ATMs (2 types, may have functions in the future)
-
More doorbells (old sounds now have a use again!)
Changes and Improvements:
-
Internal block code changed for some use cases
-
Optimizations for certain things
Report Any Bugs/Crashes To The GitHub Repo!
Another HUGE Update! Thingamajigs 1.6.9!
Hope you enjoy it!
Additions:
- Many new factory blocks (some of which are a re-imagined version of an old mod's block)
- Commercial Dispensers (the restaurant kind, not vanilla dispensers... heh)
- Tiny Crossing (mini city lovers rejoice! tracks and road can meet at last)
- More US signs (regulatory, mostly)
- Rubber Trees and most of their wood related blocks! (Break leaves to get the resin to make rubber, some trees spawn damaged, others spawn perfectly fine, but they don't last forever!)
- Some more for fun blocks, like Powder Kegs (they go boom after being lit when primed with a specific item)
- Bike Symbol for White Paint Brush
- and some other amazing features
Changes and Improvements:
- New Vertical Redstone System using tags and a little hardcoded logic (fixes many annoying bugs, including endless bell sounding)
- Big TV collision and detection box changed
- HAWK signals work like they do in real life now with a redstone pulse
- Threw out old trash features that were never used/didn't work right (doesn't affect gameplay nor registry)
- Paint Brushes now show you in text form (untranslatable for now) what pattern you have currently
- and some other misc. fixes and changes
Report bugs and changes on the GitHub!