Another HUGE Update! Thingamajigs 1.6.9!
Hope you enjoy it!
Additions:
- Many new factory blocks (some of which are a re-imagined version of an old mod's block)
- Commercial Dispensers (the restaurant kind, not vanilla dispensers... heh)
- Tiny Crossing (mini city lovers rejoice! tracks and road can meet at last)
- More US signs (regulatory, mostly)
- Rubber Trees and most of their wood related blocks! (Break leaves to get the resin to make rubber, some trees spawn damaged, others spawn perfectly fine, but they don't last forever!)
- Some more for fun blocks, like Powder Kegs (they go boom after being lit when primed with a specific item)
- Bike Symbol for White Paint Brush
- and some other amazing features
Changes and Improvements:
- New Vertical Redstone System using tags and a little hardcoded logic (fixes many annoying bugs, including endless bell sounding)
- Big TV collision and detection box changed
- HAWK signals work like they do in real life now with a redstone pulse
- Threw out old trash features that were never used/didn't work right (doesn't affect gameplay nor registry)
- Paint Brushes now show you in text form (untranslatable for now) what pattern you have currently
- and some other misc. fixes and changes
Report bugs and changes on the GitHub!
New update 1.6.8!
This update contains some bug fixes, changes, and new features!
Additions and improvements:
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British Railway Crossing lights (starts on amber, then changes to alternating red lights until redstone power is turned off, compatible with vertical redstone poles)
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Dual and Singular red and white Railway Lights (always flashes white slowly, then flashes red/alternates red when on, compatible with vertical redstone poles)
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Escalators (up and down variants, in all directions; smoothly moves player in the direction it is visually moving in)
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Air duct vent (shows air particles coming out the bottom)
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Darkened Stone Bricks and variants
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Reinforced Glass (an old block from an old tech mod re-imagined)
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and some other minor things
Changes and Improvements:
- New mod icon to see the future with...
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Changed some textures and models for blocks
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Enabled buckets for dimensions in Ad Astra versions 1.15.7 and up (note that this change DOESN'T work for older versions and will crash!)
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Decreased oddness of certain features misbehaving (perhaps fixed right click functions for some blocks to be more responsive and make sense, maybe)
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Other minor back-end changes
Hope you enjoy the update! Remember to report bugs on the GitHub if you find any.
QoL update for those wishing the stonecutter wasn't cluttered. Here you go! Plus new content!
Tested with Forge: 1.20.1-47.2.6
Additions:
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Components (use these to craft various 'categories' and 'subcategories' of blocks; you'll start with some basics in a smithing table, then move to the stonecutter and get into subcategories, then the decorations themselves will be craftable, some of which are made using traditional ingredients in a crafting table).
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Balloon Blocks (bouncy, and can pop if anything sharp hits it, useful underwater too if put in the offhand and popped with a sword!)
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Thingamajig State Block (turns on and off and saves it's state if no redstone signal exists, plus outputs a signal to comparators, and is lockable by key!)
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The fridge can now store and save items to your worlds, just like chests!
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Microwaves can now be CRAFTED. yep, that's it!
Changes and Improvements:
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All recipes reconfigured and recreated to use new items and ingredients (some of which can be unlocked with an ingredient in the inventory)
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Some containers got a cleanup to function faster and better
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Some block models now have emissive textures
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Cleaned up some useless code and removed unused params from unused block classes
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Fixed some oddities with some older blocks and features
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Purifying Water and Sludge Buckets shouldn't ever crash in Ad Astra dimensions anymore, instead, they won't place there nor work.
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Create support for endless netherrack generation, using the Converter block.
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Maybe fixed poop from being a smelly feature?
Remember to report bugs and crashes to the GitHub if you find any! Hope you enjoy the update! :D ;)
Thingamajigs Feature Update 1.6.6!
This versions marks the start of the transition to 2 different modloaders. (Forge and NeoForge).
This is the neoforge version.
Additions and Improvements:
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Added more chairs and the Copper Chair (works like copper does, you can scrape the rust away and wax them too, and can be sat in!)
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Aquarium, because who doesn't want them?
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Roast Chi- Turkey! Roast Turkey, for this season and only this season (some of you wanted this)
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More PC stuff! (more computer types, screen with mouse and keyboard, RGB versions, etc, etc)
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Darkened Stone (you may recognize this block from another old mod... recreation from scratch!)
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Super Sponge for OPs, so you can rid the oceans/rivers from your maps.
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Wine Bottle (have a party, or not... please, don't)
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Clock Radio (works with ingame time!)
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Dark Crystal Block
Bugfixes and Changes:
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Fireworks display now has no collision
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Changed chair recipes and some other uncommon recipes to be more user friendly
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Internal mappings changed around for compats....
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Optimized some minor code!
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Reindeer head model and texture updated (thanks, Green!)
Thingamajigs Feature Update 1.6.6!
This versions marks the start of the transition to 2 different modloaders. (Forge and NeoForge).
This is the forge version.
Additions and Improvements:
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Added more chairs and the Copper Chair (works like copper does, you can scrape the rust away and wax them too, and can be sat in!)
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Aquarium, because who doesn't want them?
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Roast Chi- Turkey! Roast Turkey, for this season and only this season (some of you wanted this)
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More PC stuff! (more computer types, screen with mouse and keyboard, RGB versions, etc, etc)
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Darkened Stone (you may recognize this block from another old mod... recreation from scratch!)
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Super Sponge for OPs, so you can rid the oceans/rivers from your maps.
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Wine Bottle (have a party, or not... please, don't)
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Clock Radio (works with ingame time!)
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Dark Crystal Block
Bugfixes and Changes:
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Fireworks display now has no collision
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Changed chair recipes and some other uncommon recipes to be more user friendly
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Internal mappings changed around for compats....
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Optimized some minor code!
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Reindeer head model and texture updated (thanks, Green!)
What's this? Thingamajigs 1.6.5? Yes!
Supports Forge: 1.20.1-forge-47.1.59
Java Version Supported: 17.0.5 or equivalent
Additions:
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More decorative full blocks (glass-like, edible, celebratory-ish, etc, etc.)
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16 Colored Pumpkins for your enjoyment (some can be placed on your head, while others are very spooky)!
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Chairs (you can sit in them and they play sitting sounds!)
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Lockable Door and Re-implemented Key (key can lock other things!)
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Infimove Minecart (better than furnace minecarts, auto toggle-able with red and green wool/concrete placed 1 block above or below track)
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and other cool features shown in our screenshots for the mod!
Improvements and Fixes:
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Fixed some annoyances and mess-ups with recipes, feature derp, etc, etc.
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furniture that you THINK can be sat on can actually be sat on, if appropriate for the block type, and most makes sounds now when sat on
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furniture that SHOULD connect now does, like tables, yay!
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gave sounds to sinks for filling and emptying with water, and if applicable, opening and closing cabinets make sounds too
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tweaked some minor features, "you won't notice a thing..."
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entities should have a fail safe now to not spawn for situations if a crash is inevitable (perhaps, may help prevent corruptions that can occur in rare cases, maybe)
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the placeholder texture actually has a use for once
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tweaked sitting block things for players
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other texture and miscellaneous changes...
Note: Because of how some mods change entity behavior and rendering, I cannot support rendering mods, as they will most definitely break my entities. Don't use mods such as Optifine, Rubidium or other similar mods with this mod for this version unless you want to take the risk.
Hope you enjoy the update! :D ;)
First Official 1.20.1 Version!
Additions:
- Railroad Crossing Cantilevers
- Railroad Crossing E-Bells
- Re-implemented Blue Creative Inventory UI (was a Forge issue, and had to test this 3 times before coming up with a more permanent fix if Forge doesn't change again...)
- And some small misc., possibly unnoticeable additions
Changes and Improvements:
- Railroad crossing lights activate above crossbucks now
- Changed some internal things around
- Fixed broken paintbrush recipe
- Optimized some things (including future update stuff)
- GitHub #6: Dedicated Server Instant Crash Fix (Woodtype Sheet was not being registered to proper side, leading to a runtime exception on server side), fixed, and servers should no longer instant crash as the entire method has been emptied of the bad code (tested with internal dedicated server environment)
Massive Update! Railroad Crossing New Functionality Added!
Confirmed to work with Forge 1.20 - 46.0.14.
May work with some mods on Forge 1.20.1 - 47.1.0.
Additions and Improvements:
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More crossbucks
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Special effect producing stone blocks
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UK roadway signs
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More torches and a new lantern
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Dining area silverware
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Pizza box
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Colored Street Signs and a Green Hanging Street Sign for street names
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3 crafting items to make the stonecutter less crowded (doors and signs are now separate from the main decoration items)
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Re-implemented the Circuits block
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Added Redstone Vertical Pole, which allows a 'signal' to pass up to certain blocks (no limit on height or distance vertically on y axis, can be in almost any order, connects to railroad crossing blocks and some crossbucks)
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and More additions!
Changes and Fixes:
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All signs in the inventory now face towards the front of the GUI (and are easier to see now)
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All road signs are now in their own creative tab
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Railroad Crossing Blocks have new functionality allowing them to be controlled by the railroad crossing gate arm (with a new block mentioned above, and with redstone dust or compatible blocks only)
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Changed internal mappings and changed some textures to make them stand out more or look more polished
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Some recipes are now made exclusively in the crafting table and others are still made in the stonecutter. Some crafting item recipes are made in the furnace/blast furnace.
Hope you enjoy the update!
Report bugs and other issues on GitHub.
Only for 1.19 Forge.
Additions:
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Added more road signs to complete the road sign set as of now
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Added Bulk Product and BlueyCube Console, along with other miscellaneous blocks (you can never have enough decorations if they don't exist in other mods!)
Changes & Improvements:
- Fixed some internal code and updated internal mappings and version numbers for some things
Confirmed to work with 42.0.9 Forge.
Changes and Improvements:
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Port to 1.19.1
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Fixed broken Fireworks Display functionality (should now be compatible with chat and server changes to commands)
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Possibly fixed areas of oversight in some cases
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Mod displays message in the 'info' section of the mod list screen for this mod about how this version is a 'port' and not a release for features to be added on to.
Confirmed to work with Forge: 44.1.20-1.19.3.
Additions:
New decorative full blocks and variants of them.
New connected texture blocks using custom methods (does not need CTM mod)
More decorations with better models than previous features had.
More traffic stuff, such as new painted road blocks (don't need a paintbrush for these, only 2 variants right now for each road age, can put paint on top of these as well), and road/sidewalk slabs!
More road signs for groups which had little to no signs in them.
More traffic signals! Horizontal signals and Beacon signals added back, yay!
New terracotta blocks with hints to some past mods...
Screen block for swimming pools or whatever you want!
More miscellaneous blocks, including re-added old mod features and 2 new flowers.
Bug-fixes and improvements:
Reduced usage of file space (less detailed textures for animations)
All alarms and the alarmed door now 'tick' to play their sounds when powered (leave redstone on to hear this change in effect).
Miscellaneous inconsistencies and weirdness fixed.
Added sounds to a lot of things in the mod.
Internal mod code removal that was not being used and changed some things internally to allow better loading times (possibly).
1.6.1, The Railroad Crossing Update
Changes and Improvements & Additions:
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Added Railroad Crossing Gate, Lights along with new international signs (Ported from the old mod and touched up)
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Added Working Railroad Crossing Bells
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Added more decorations
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Added a way to store the Thingamajig better in chests and the like (A new block)
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Fixed some internal stuff
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Checked mod for problems, came back with a safe environment
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Fixed some minor issues
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Changed more stuff
Thingamajigs 1.20 Release
Confirmed to work on: Forge 1.20-46.0.14
changes & enhancements:
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All materials were updated to match new system (this will effect placement rules, hardness, and other attributes)
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Creative Mode Tab updated to new system (sorry, but this means no more blue background or tabs)
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Internal changes to reduce clutter
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Misc issues regarding access and control have been changed to reduce risks of server issues and for streamlined code
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Build process was altered to access new and more optimized features that Forge has enabled by default