- Updated for 1.21.5
- Sound speed now follows TPS.
- Sounds from entities will follow their TPS.
- Environmental sounds will follow chunk TPS.
- Reduced network bandwidth usage of client-server TPS sync.
- TickRateAPI v0 -> v1
- Minor semantics change.
queryEntity()
andqueryChunk()
now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
- Minor semantics change.
- Fix compatibility issues with Carpet TIS Addition
- Sound speed now follows TPS.
- Sounds from entities will follow their TPS.
- Environmental sounds will follow chunk TPS.
- Reduced network bandwidth usage of client-server TPS sync.
- TickRateAPI v0 -> v1
- Minor semantics change.
queryEntity()
andqueryChunk()
now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
- Minor semantics change.
- Fix compatibility issues with Carpet TIS Addition
- Sound speed now follows TPS.
- Sounds from entities will follow their TPS.
- Environmental sounds will follow chunk TPS.
- Reduced network bandwidth usage of client-server TPS sync.
- TickRateAPI v0 -> v1
- Minor semantics change.
queryEntity()
andqueryChunk()
now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
- Minor semantics change.
- Fix compatibility issues with Carpet TIS Addition
This is likely the last release for 1.21.4, barring any critical issues.
Fixed a compatibility issue with Iris.
- Added an API to allow other mods to use this mod programmatically. Read more about it here.
- Fixed a couple bugs
Note: This release includes significant breaking changes.
- The command syntax for
/tick chunk|entity
has been completely overhauled.- See here for the reasons.
- The new syntax is explained in detail on the main description page.
- With this, it is now possible to select more than one chunk for
/tick chunk
.
- Players can now actually tick over 20 TPS client-side. This means player movements/actions will now occur faster when over 20 TPS.
- Do note that the higher the TPS, the more difficult it is to control the player entity.
- TickRate's data now also saves when the server autosaves.
- A lot of bug fixes
- Added client-side command
/tick_indicator
to show an overlay of entity/chunk TPS - Passenger entities now follow the tick rate of their root vehicle (the lowest entity they are riding).
- The sky and weather now render according to the server's tick rate instead of the player
- A few bug fixes
Have any feedback? Send it here.
Mod incompatibility
- This mod is incompatible with Lithium's
mixin.world.tick_scheduler
mixin. If you want to use this mod with Lithium, please disable that mixin in Lithium's config file. From versions 0.1.1+ the incompatible Lithium mixin is disabled automatically.
Hello world!