Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
THIS MOD IS IN IT'S EARLY ALPHA STAGE!
There is a lot of things that need tweaks right now. For full information of my plans, Check out the bottom of the page!
This mod is completed by "70%". This number will increase with each update. "100%" being the full release! You are suggested not to use it on your main survival world before 100%.
Required Dependencies:
- Iron's Spells n' Spellbooks
- L_Ender's Cataclysm
- Curios API (Forge)
- Alex's Caves
- Apothic Attributes (AttributesLib)
Optional Dependencies:
- Passive Skill Tree (compat WIP)
- Alex's Mobs
- Mowzie's Mobs
Highly Recommended mods:
- Better Combat (compat WIP)
WHAT IS T.O TWEAKS - AN IRON'S SPELLS ADD-ON?
Inspired by Craisin Lord's integrated structure mods, TravelOptics Tweaks was initially planned for my upcoming modpack TravelOptics 2. The goal is to enhance the experience for Iron's Spells n' Spellbooks users and Modpack makers by offering more spell, weapon, curio choices, and more. Recognizing the limited availability of Iron's Spells addons, TravelOptics Tweaks will integrate popular mods commonly used in modders & modpack makers to create unique Iron's Spells experiences. As a result, this mod requires several mod dependencies to function, aligning with its original intent.
This version of TravelOptics Tweaks is designed for everyone to enjoy. I will create a separate version for my modpack as part of a different project.
Custom Spells:
Spoiler
This mod includes custom spells. Some spells may not have damage scaling with spell power, but other aspects of these spells will definitely scale, so spell power still remains useful. Here is the spells that currently in the mod and may be found in the wilds:
Blood:
Blood Howl:
- Screams in pain and shoots Harbinger Wither-Howitzer projectiles (Cataclysm), which explode and deal AoE damage to nearby enemies.
- 2% of the damage dealt heals you.
- Can be recast additional times, similar to Eldritch Blast in ISS.
Vigor Siphon:
- Grants immense power to the caster, allowing them to deal damage based on the enemies' current HP.
Eldritch:
Shadowed Miasma:
- Inflicts nearby enemies with the abyssal curse effect and infuses your weapon with the same curse.
- Dealing damage to an enemy during the effect, has a chance to spread the effect to nearby enemies.
Spectral blink:
- After activating, the caster has 3 sec. After 3 sec they can teleport to any entity they are looking at. Can teleport through walls.
- During that 3sec time period, any entities in the teleportation range will get revealed to the caster.
- Can be used to getting out of caves and stuff if there is an entity on the surface.
Ender:
Cursed Minefield:
- On cast, summons Leviathan's abyssal mines in a radius around the player.
- The position of the mines is random, similar to how Leviathan summons, but they cannot go below the caster's Y level.
Orbital Void:
- Shoots Abyssal Orb projectiles in a circular pattern around the player, damaging nearby enemies.
- It constantly pulses at intervals.
Void Eruption:
- Shoots Void Howitzer Projectiles that explode and summon void runes in a radius, similar to the Ender Guardian from Cataclysm.
- Has recasts
Evocation:
Berserker:
- Grants the Berserk effect to the caster, providing an immense boost to crit rate and damage but also inflicting the darkness effect on the caster.
Lingering Strain:
- Like heartstop, but not totally. When activated, any high-burst damage you take will get split into 4 parts and will be dealt over 8sec.
- During that period, you can heal to mitigate the damage you are going to take.
- So let's say you get 40 damaged by warden, instead of instant killing you. You will get 10 damage each 2 sec, and during that period you can heal yourself to mitigate some damage.
Fire:
Annihilation:
- Targets enemies and nukes them with a devastating spell that deals massive damage.
- Survivors are inflicted with a radiation effect, preventing incoming healing.
- It cannot harm allies and is a skill-shot spell, meaning precise aiming is required; otherwise, the spell will fail and consume mana.
Lava Bomb:
- Launches projectiles at a 45° angle in front of the caster that explode and create lava pools.
- Absorbs nearby lava when cast, with a limit based on the number of projectiles being shot.
- Can still be cast even without nearby lava.
Holy:
Solar Flare: (needs Mowzie's Mobs)
- Grants an effect that continuously summons Umvuthi sunstrikes on enemies around the caster, similar to ISS's Thunderstorm.
Sunbeam: (removed for now v0.7.0)
- Fires an Umvuthi sunbeam in a straight line, damaging and igniting enemies.
- The beam follows the caster's LOS.
Ice:
Violent Skreech: (needs Alex's Mobs)
- Continuously screams like Skreecher from Alex's Mobs, damaging the targeted enemy and nearby enemies.
- AoE damage is half of the targeted damage.
- Applies Sundering (20% Armor Strip) to the targeted enemy and a chilled effect to nearby enemies.
- 2% of the damage dealt to nearby enemies is converted to lifesteal.
Lightning:
EM-Pulse:
- Stuns nearby enemies for a short duration and provides a visual indicator of those stunned.
Rapid Laser:
- Casts to shoot Harbinger's pew-pew laser in the direction the player is looking.
Nature:
Earthshatter: (needs Mowzie's Mobs)
- Grants the Geomancy effect to the caster, allowing them to manipulate the nearest block to deal damage.
Stele Cascade:
- Summons Ancient Desert Stele in multiple circular ring patterns, crashing down and dealing damage to enemies caught within.
Aerial Collapse:
- Lifts enemies up for 3sec and crush them down to the floor, dealing %percent based damage to their health.
- Scaled by spell power.
Powerful Weapons:
Spoiler
The mod's original intent was to be a weapon mod that supports Iron's Spells and other mods. That's why the mod includes a variety of weapons.
Every weapons can not be documented because there are soo many xD. Here are some highlights:
Flames Of Eldritch: Normal attacks have 50% chance to inflict Blazing brand effect to enemies for 5sec, Reducing their Armor by 4 and Armor toughness by 1 per level. Additional proc increases the strenght. stacking upto 3x.
Abyssal Tidecaller: Normal attacks have 50% chance to inflict Abyssal Curse, dealing damage-over-time for 5sec. Additional proc increases the damage tick-rate. stacking upto 5x.
Thorn Of Oblivion: Every 5th hit guarantees an Amethyst Cluster Projectile, launching in every direction.
Scourge Of The Sands: Hold right-click 3sec to charge. When released it will summon Ancient Desert Steles on top of every enemies' heads within a 12-block radius. Crushing down and dealing damage, Max 10 targets.
Harbinger's Wrath: Successful hits on enemies has 15% chance to stun them with a mini EM-Pulse, for 3sec. Additional procs refreshes the duration.
New Curio Slot & Curio Items "Augment":
Spoiler
A special type of curio has been introduced, called "Augment." These curios are corrupted and, when worn, will drastically enhance one aspect of the player but may reduce other aspects. Augments come in three different rarities and are dropped by major bosses or mobs.
New Staffs and Spellbooks or Boss Themed Accessories:
Spoiler
Many mob or boss-themed staffs and spellbooks have been added. Here are some examples:
Items and Music Discs:
Spoiler
Items like ingots to repair these weapons have been added and will be dropped by major bosses or mobs. Also includes 2 music discs.
Future plans/ Current ALPHA stage issues with the mod:
TravelOptics Tweaks is currently in its very early stages. Although I am trying my best to fix as many bugs as possible, this beta version may still have unidentified issues. Please check the list below!
- Limited Config Options: This mod has very limited configuration options at the moment. I do plan to introduce configuration options through small phases in multiple future updates.
- Compatibility Issues: TravelOptics Tweaks currently does not support Better Combat but there are plans to make it compatible in future updates.
- Loot Tables: Weapons and materials loot tables are not implemented yet, making it almost impossible to obtain certain items in survival mode.
- Recipe Setup: Recipes are not fully configured yet and will be implemented gradually in future updates.
- Assets Missing: There is a lot of missing assets like spell icons, effect icons, etc. I will definitely add those but it will take some time because the base mod is not completed yet.
- Disabled registries: Some registries for items, spells or effects are currently disabled from the registry at the moment cause those are in work-in-progress.
- Naming problem: Since this mod was originally planned for my modpack, the name is related to that modpack. I will change this mod's name later.
- Iron's spells comatibilty: Some items like staffs, weapons, does not uses custom spells that I made. Those will change in a update. No worries, only some of items will use the custom ones!
This mod is in its pre-pre-pre-alpha stage, and these downloadable versions are for testing purposes only. Please test it out and report when you encounter any bugs or issues. This mod is incomplete but I'm working hard to complete it as soon as possible.
License: All Rights Reserved (ARR)
I reserve all the rights to this mod. Please refer to the following list for what you can and cannot do with this mod.
You Can:
- Use this mod in any modpack you're playing or creating.
- Make resourcepacks for this mod.
- Develop datapacks for this mod.
- Showcase the mod in videos or streams.
You Cannot:
- Use or redistribute ANY assets of this mod, even for personal use.
- Modify the base code and re-upload it elsewhere or on curseforge.
- Port the mod to newer or previous version and then re-destribute.
- Claim this mod or any part of it as your own work.
For reporting issues and general discussion:
Join our Discord by clicking on the link. If you encounter any issues with any of my mods, you can report them directly in the Discord. Additionally feel free to share your suggestions for other mod integrations and content ideas. Thanks for downloading the mod!