------------Release-V1.1.0 - Community patch------------
Update will need a irons_spellbooks-serverconfig reset for spell reworks to apply properly!
Or if you are extra cheeky, just delete reworked spell entries from the server config file.
-
Animation tweaks for added liveliness
-
Added Consume effect icon
-
Added activation radius visual effect for Meteor storm
-
Added translations: Chinese (thanks Han_tokei), Japanese (thanks Saga)
Spell Reworks:
-
Abyssal Blast: Scales with spellpower, new levels, now uninterruptible
-
Orbital Void: Scales with spellpower, capped orb counts, normalized motion, uses getOwner method
-
Meteor Storm: Added damage modifier, capped duration, reduced levels
-
Burning Judgement: Scales with spellpower, reduced flame strikes, level 5→6, cooldown 15→17
-
Death Laser: Scales with spellpower, added levels, now uninterruptible
-
Blood Howl: Extended howitzer projectiles in code, damage is now applied by the projectiles and not hitscan, added extra recast
-
Aerial Collapse: Added damage reduction tag, configurable % reduction for tagged entities
-
Halberd Horizon: Base damage increased, cooldown 18→20, level 5→6
-
Cursed Wraithblade: Attack damage 16→18
-
Cursed Blast mana cost: 250 → 200 [Cursed blast damage application rework is coming]
-
Cursed Blast now shows calculated Soul Damage, instead of its base damage
Fixes/Improvements:
-
Alex's Caves: Updated to version 2.0.0 or above
-
Fixed Priests' Celestial Shard buy trade instead of sell (oops)
-
Potentially fixed Aerial Collapse causing server crash
-
Fixed Better Combat support for Titanlord Scepters
-
Fixed a bug where Augments could be stacked in Curios (thus the stacking is gone for augment)
-
Changed screen shake application method of Cursed Minefield
-
Tooltip AoE damage corrections for Cursed Blast and Halberd Horizon
-
Added translatable labels for rarity and Titanlord Scepter description
-
Added Banish charge/finish animation in file [Unused]
-
Updated mod banner
v0.7.1
-
Potentially fixed the critical server crash (Thanks to Min): Still reports are necessary
-
Grater & Superior Spell slot upgrades now grant 15 but can be found in different locations
-
Grater & Superior upgrades id and name changed: Spectral & Sanctified
-
Spectral Blink effect fov reduction stuff is temporarily removed (this was likely causing the crash)
-
Removed Orbital Tornado effect (will add it back when necessary)
V0.7.0
DELETE AND REGENERATE THIS MOD'S CONFIG! Yes, again! Failure to do so will cause crashes.
This update is mainly rushed to fix the critical server crash people are facing. A more complete 'weapon update' will follow in v0.7.5.
Weapon Update 1/2:
- New upgrade items: Greater & Superior Spell Slot Upgrade (15 | 18 slots)
- Added level-up mechanics for boss-themed weapons.
- Added first custom animation for testing: Aerial Collapse Spell
- Certain boss-themed weapons now have 2 forms (Manifestations) unlocked by leveling
- JEI compatibility added for some mod items and spells.
- Optional resource pack is live, providing vanilla-style models for some weapons (accessible via resource pack menu)
- Titanlord Scepter is now only obtainable from baby Tremorzilla
- Potentially fixed the critical server crash (testing reports needed)
Mowzie's Mobs & Alex's Mobs (Optional Dependency):
- Full compatibility: Install either mod and T.O. Tweaks retains the same quality.
- But in the process, Accidentally lost Sunbeam spell from my Workspace also GitHub. I will work on it to add it back.
- Some buffing spells are missing sound effects in the process, to be fixed in v0.8.0
- Mod features auto-activate/deactivate depending on the presence of these optional mods
Config changes:
- File structure updated: Experimental → Common | Common → Weapons (you'll crash if you don't regen configs)
Weapon changes:
- Tweaked optional resource pack textures for: Abyssal Tidecaller, Frozen Scythe Of Silence, Noxious Thicket, Scarlet Shadowcleaver, Voidstrike Reaper
- Removed many bloated weapon as I told before: Eldritch Oculusthrasher, Enchanters Elegy, Permafrost Phantasm, Floral Vindicator, Grove Slicer, Hemorrhage, Molten Kiss, Phantom Mirage, Sanguine Juggernaut, Riftstalker Pike, Firebrand Reckoning, Haunting Chainreaper, Sparkshard Reaper
Beta-v0.6.5 Update:
PLEASE DELETE THIS MOD'S CONFIGS AND LET THEM REGENERATE! OTHERWISE, YOU MIGHT SEE AURORAS!
This was supposed to be a small fix update, but... Here We Go!
- New items: Tremor Core, Celestial Shard
- Added spells: Abyssal Blast, Death Laser
- New spell effects: Blackout, Nullflare Ice, Nullflare Fire
- WIP mob: Test Wizard
- Orbital Void spell's Initial Abyss orbs now home in on the nearest targets
- Fixed Curse Minefield spell so it no longer explodes on caster collisions
- Buffed Thorns of Oblivion to match the recipe addition
- Frozen Sight effect is now jitter-free
- Orbital void effect reclassified: Neutral -> Beneficial
- Spectral Blink's targeting raycast is now more forgiving
- Fixed Spectral Blink effect being limited to the player
- Minor creative tab changes
- Updated all loot-modifiers
- Added configs for loot modifiers
- Fixed passive skill tree being required as a dependency
- Removed Bosses of Mass Destruction dependency
- Updated mods.toml with: Descriptions, display test, logo, credits (Kumav1ne, Kayn, YaMaDa Ryo, MrSlyFoxJr)
Asset updates:
- Spell icon swap: Solar flare -> Sunbeam
- Added spell icons: Solar Flare, Abyssal Blast, Death Laser
- Spectral Blink spell now has an audio que, when teleported
Added Recipes:
- New Crafting table recipes: Titanlord Scepter variants (Retro, Tectonic), Legendary Augments.
- New Mechanical Fusion Anvil recipe: Thorns of Oblivion
Unique Acquisitions:
- Right-clicking a tamed Tremorzilla with a Tremor Core grants "Titanlord Scepter"
Added loot modifiers: (These are likely to change/update when new items arrive: Data driven)
- Bosses: Ancient Remnant, Ender Guardian, Ignis, Netherite Monstrosity, The Harbinger, The Leviathan
- Elite Enemies: Tremorzilla, Amethyst Crab, Coralssus, Deepling (Brute, Priest, Warlock), Ender Golem, Ignited Berserker, Ignited Revenant, Kobolediator, The Prowler, Wadjet
- Chests: Abyssal ruins, Toxic caves
T.O Tweaks Beta-v0.6.0 update:
Update topic: Completing all the plans about Augments.
PLEASE LET THE MOD REGEN ITS CONFIGS, OR THINGS MIGHT GO SOUTH!
Notice: On v0.7.0 update, some weapons will say goodbye. Clean up any mod weapons in chests to save your precious testing world from unintentional corruption.
Highlights:
- New Augment categories added: Wild & Blessed.
- Passive Skill tree compat added (optional dependency): Added new skilltree gems.
- Operations for each Augment attribute can now be changed though the config file: Use 1,2,3 numbers.
Config Changes:
- Added Blessed Augments configs: Stack, Operation, Negative stat reduction value
- Added Wild Augments configs: All attribute values, Attribute assignment xp cost, Extra attribute chance
- Optimized and re-wrote configs.
Asset Changes:
- Added spell icons: Aerial Collapse, Blood howl, Curse minefield.
- Added effect icons: Aerial collapse, Spectral blink, Vigor siphon.
- Added animated item icons for Wild augments.
- Optional weapon texture pack preparations.
General Changes:
- Added new Skilltree gem series: Etherea, Moonshade, Mystara, Spellweave.
- Made Lingering strain effect self-damage calculations more precise when an entity has armor.
- Changed Lingering strain effect category: Harmful > Beneficial.
- Added recipes: For Blessed & Wild augments (cataclysm system based).
- Fixed the calculations of loot_modifier classes: Previously it was lower than the specified %, Now modifiers should work as intended.
- Fixed Assassin effect not showing particles on the server side (unused effect).
- Fixed many small little bugs.
- Added new bugs to fix later (maybe).
--------------------------- v0.5.5 ---------------------------
This update is mainly a internal code clean-up:
Highlight changes:
- Includes the first registry implementation for custom spell animations coming at v0.7.0 update.
- Includes the first implementation for global loot modifiers.
- Changed how special abilities show on weapons: Now players needed to hold their [Shift] key to see the weapon abilities. This should eliminate visual bloat on the weapon hover-menu.
- Implemented the first codes for a new type of Augment: 'WildAttributeAugment' A special type of Augment, comes with powerful random attributes and attribute values.
----------------------------------------------
Loot table:
- Currently to test if loot_modifiers are working properly: Added extra loots to "Leviathan".
- Leviathan: 60% chance to drop Augments, 50% chance to drop ingots, 30% chance for a spellbook, 40% chance for a weapon to drop.
Asset changes:
- Added spell icons: Rapid laser, Spectral blink, Vigor siphon, Void eruption
Config changes:
- Added config options for Augment stacks: can be found inside "experimental" config file.
General changes:
- Augments can now be stacked: 1 > 8 (default)
- Now tooltips will also show, which weapon abilities are passive and which are active.
------------------------------------------------
Issues:
- "Shadowed miasma" and "Aerial collapse" spell might not work as intended this patch: v0.7.0 update will be dedicated to spells.
T.O Tweaks Beta-v0.5.0 update:
Config update 2/3:
- Added configs for all the available "Augments".
- Added new augment rarities: Epic, Legendary (theoretically, more augments).
- Augments now use MULTIPLY_BASE instead of MULTIPLY_TOTAL operation.
Asset changes:
-
Removed all placeholder spell icons.
-
Deleted unnecessary asset files.
-
Improved "Spectral blink" sound: Activation audio cue & added a blink failed whispering sound.
-
Improved "Abyssal strike" trigger sound.
-
Improved "Orbital void" pulse sound.
-
Added spell icons: Annihilation, EM-Pulse, Orbital void, Solar flare.
-
Added effect icons: Orbital void, Sunstrike.
General changes:
- "Assassin" effect does not emit default effect particle anymore: emits a black smoke particle every 30ticks when active. (This effect is not in use currently)
- Added "augment_balance_mythic" to MYTHIC rarity.
- Typo correction: Frigid Blame > Frigid Flame (in configs).
- Some internal code cleanups: Added a separate class for Augment registration.
T.O Tweaks Beta-v0.4.0 update:
Highlight Changes:
- Total config system overhaul.
- Added Better Combat support. (Thanks to Kayn for providing the base, it helped a lot. Some movesets will change in the future)
Now configs will be generated inside "traveloptics" folder, instead of all the configs in a single file. So everything will be organized!
- Added "spells" config file. (this file will host staff, spellbooks and additional spell config controls)
- Added "experimental" config file. (this file will host any kind of wacky configs that can break the mod)
- Added "augment" config file. (this will host augment configs)
Configs:
- Added a config to change spell slot numbers in a spellbook.
- Added config option for "augment_balance_mythic" for testing purposes.
- Added config options to change weapon durability. (I forgot to add these on previous update)
General Changes:
- Changed current augments rarity. Legendary > Mythic (more rarity augments are coming soon).
- Added effect descriptions in translation file.
- Re-arranged en_us translation file contents for easier readability for resourcepack creators.
Balance Changes:
Weapon Durability:
Signature: 2500 > 3000
Mythic: 2000 > 2500
Legendary: 1500 > 2000
Epic: 1000 > 1500
(These values are currently assigned to those weapons that has configs already. With updates, every weapon will follow these values)
T.O Tweaks v0.3.0 update:
This is 1/3 part of the config updates: You may need to reload the mod config for this update to take effect.
You may also need to re-generate Iron's spells server config for spell changes to take effect.
- Added config options for Special weapons
- Added config options for Staff item attributes
- Added config options for Spellbook attributes
Means you can also change staff item and spellbooks' Spell power and other those kind of attribute values.
-
Changed some weapon damage and attack speeds based on their rarity & type. In future updates, all weapons will use those default values. All changed weapon's DPS will almost be same for same rarities. The lower the damage value, the higher their attack speed & vice versa. DPS will be lower in lower tier and higher in higher tier weapons.
-
Shadowed miasma and Spectral blink is now obfuscated like other Eldritch spells and can be de-obfuscate using Eldritch Manuscript item.
-
Added ".guide" in translation file for custom eldritch spells. (Shadowed miasma, Spectral blink, Abyssal Blast)
-
Made vigor siphon spell instant cast
-
Lingering strain spell is now Evocation resource
-
Thorns of oblivion weapon is now also a double attribute weapon
-
Titanlord Scepter now gives Mana Regen instead of Max mana
-
Temporary deleted skilltree directory from mod's datapack cause passive skilltree compat is ongoing
-
Fixed Lingering strain effect not calculating armor and small damage properly
-
Fixed harbinger's wrath weapon special ability proc chance was messed up
v0.2.0----------- Out of Alpha update--------- ----------Next update will be Config----------
Activated spells:
- Vigor siphon
- Berserker
New Spells:
- Spectral Blink
- Lingering Strain
- Aerial Collapse
New All boss Themed weapons: (Can be found in specials creative menu)
1 Signature, 3 Mythic, 1 Legendary
- Flames of Eldritch, Ignis themed katana
- Abyssal Tidecaller, Leviathan Themed Scythe
- Harbinger's Wrath, Harbinger themed claymore
- Thorns of Oblivion, Amethyst crab/ Void blossom themed Polearm
- Scourge of the Sands, Ancient remnant themed polearm
Creative tab changes
- Renamed "TravelOptics items > T.O Tweaks Specials"
- Added "T.O Tweaks Curios"
Fixes
- Updated all unique spell infos to be clearer of what they are about.
- Fixed Annihilation showing the half amount of damage dealt.
- Nerfed the base Annihilation spell.
- Implementing Abyssal Blast spell slowly.
This is the first alpha version of this mod. The mod is not completed yet and many things needs to be changed or tweaked! Test it out and see if there's any major issues in the mod and report to me in ISS official discord or my discord. Link should be in the mod's page.
Alpha Things:
- Everything in this mod needs more work
- Alpha versions are for tracking the progress also testing things out
- Asserts and icons aren't made yet. Tho I'll working on those soon!
This version includes:
- Some boss attacks or special effects related custom spells
- Some Epic to Mythic rarity weapons
- New curio type and it's effects
- Spell books and staff items
- Weapon repair materials and music discs
I have tested this mod in a heavily modded environment (my modpack) and It did not caused any issues. So I hope everything should go fine!