Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Undead Unleashed is a mod aiming to expand upon undead creatures and not only undead ones, adding a darker vibe to Minecraft while keeping the vanilla feel, or at least trying to...
Currently supported MC versions: 1.20.1
Requires: Geckolib
Works with: Better Combat
Content:
Creatures
- Haunter
Your classic spooky ghost, you won't notice it coming, only reveals itself when close, it emerges from the ground ready to attack. Can also appear in the Nether, most commonly in Soul Sand Valleys. When exposed to sunlight, it disappears.
- Dreadknight
A sword and board enthusiast clad in Grave Iron. They roam the Overworld at nighttime and underground. Very tough opponents, especially for unprepared adventurers. When attacked they will use their shield to negate incoming attacks and then follow up with a counter easily overwhelming their foes. Despite being undead sunlight doesn't harm them thanks to their helmets.
- Shadewraith
A skeletal flying spirit covered in shadow. Isn't particularly tough but is very mobile and usually roams in groups at nighttime. Can also inflict darkness on its victims. Like most undead, burns in the light of day.
- Flamebreather
One of the vilest and most imposing residents of the Nether Wastes and the Nether in general. As the name suggests, it breathes fire. Also be cautious when it starts flying upwards, it means you are about to be divebombed, so run away from that! This creature is obviously immune to fire and lava.
Other
Items and materials:
- Grave Iron - a metal acquired by gravedigging and gathered from slain Dreadknights. Also appears naturally in ores in Nether's Soul Sand Valleys. It's a material used to craft a new set of armor with a special defensive bonus and some SpOoKy weapons!
- Soul Piece - drops from Haunters, is used to craft soul version of sand as well as soil and Bottles O'Experience. Currently doesn't have many uses but will be expanded upon in the future.
- Reaping Scythe - one of the weapons craftable from Grave Iron, has decent damage but is slightly slower than a sword. It's main feature is being able to collect Soul Pieces from slain mobs.
- Tombdigger Shovel - another Grave Iron tool... and weapon. You can use it as a very efficient shovel but when used in combat it can smash you foes into the ground giving them the new Entombed effect which immobilizes and deals damage to the target.
- Demon Horn - taken from Flamebreathers, it's current only use is to brew Potions of Flamebreathing.
- Shadecloth - looted from Shadewraiths, used to make a two-piece armor set with a special dash ability! Not very durable but very useful for travering difficult terrain and combat mobility.
- Moonlight Greatsword - a weapon mainly recognized by fans of Dark Souls and other FromSoftware titles! Currently isn't obtainable in in survival but is functional and can be played around with.
Worldgen:
- Gravesite Ruin - a small landmark you can find almost in every grassy area of the Overworld. Contains Grave Soil - a peculiar block that offers loot when broken, but with more plentiful rewards if done so at night, but during that time you risk awakening those, who reside within!
Questions and answers
Q:Where config!??? A:It's a planned thing but currently there isn't any feature in the mod that would require it in my opinion (maybe I'm lazy... no... no...). If you want to disable a mob, use an external mod like Bad Mobs or You Shall Not Spawn. A config file will be added when there's more content in the base mod.
Q:Update to x.xx.x version? A:When the time is right... Currently 1.20.1 was the most requested and seems stable for modpacks.
Q:Different mod loaders? A:New builds for versions 1.20.6+ will be moved to NeoForge instead of Forge. A Fabric port is likely but not a priority for now.
Q:Can I use it in a modpack? A:Sure, as long as it's hosted either on Modrinth or Curseforge.
Q:Why did you remove some content? A:Because it lacked the quality I'm looking for. I am trying to provide quality above all else first, even tho it might be difficult sometimes.
Q:Can I repost this mod? A:Not without my permission. If I allow the mod distribution to a separate website, the download option MUST be linked to here, the official mod page on Curseforge or Modrinth.
Known bugs (read before complaining!)
In some rare cases mobs can display animations incorrectly - either delayed or not played at all. I'm looking for a solution.
The mod can cause a crash on servers due to an issue with the way armor set bonuses are handled, working on a fix asap.
Sometimes after playing on a save for prolonged time game sounds can break or not play, working on a fix.
Notes
Don't download this mod from sites outside Curseforge, Modrinth or MCreator websites. If 3rd party websites have an option to download the files on their own. These are not approved by me and I don't take responsibility for any issues with these files.
Old description (1.1.0/1.19.2)
Content:
Mobs:
Shadewraith
Hiding in the dark they strike from the shadows while only their haunting white eyes can be spotted. When an invisible Shadewraith attacks, it's target gets blinded. Taking or dealing damage to this mob temporarily interrupts it's invisibility. Like most undead, it will burn under sunlight.

Drops:
- Bones
- Cursed Cloth
Haunter
A vengeful spirit emerging after it's body is killed. When a humanoid mob (examples: Zombie, Skeleton, Villager, Illager, Piglin, Flamebreather or Frenzied Knight) dies there's a small chance for a Haunter to spawn. They can also appear naturally, but only in Soul Sand Valleys in the Nether. Their attacks cause Slowness. Like most undead, Haunters burn under sunlight.

Drops:
- Lost Soul (always, but only if killed using a Reaping Scythe)
Frenzied Knight
Undead warriors wandering aimlessly during nights or underground. They wear tough armor made from Grave Metal making them stronger and immune to knockback. When attacked, a Knight will raise a shield to block next incoming attacks. If you are foolish enough to attack while his shield is up your strike you will get shortly weakened and slowed down. After some time he will hide his shield and slash using his sword in a bigger range. Unlike most undead, Frenzied Knights don't burn in sunlight due to their helmets protecting them.

Drops:
- Bones
- Grave Metal Ingots
- pieces of Grave Metal armor including the helmet (uncommon)
Flamebreather
Fiery brutes native to the Nether Wastes biome. Their hellish origin makes them immune to fire as well as knockback. As it's name suggests it will incinerate you with it's breath if you threaten it. Alternatively it will use it's wings to fly upwards and then drop down igniting and knocking up nearby mobs.

Drops:
- Ghost Peppers
- Demon Horns
Graveriser
An undead lich capable of using soul magic. He can be found in Soul Sand Valleys or anywhere during a Full Moon in the Overworld. He can shoot soulfire projectiles that can partially ignore armor. When he reaches half of his maximal health his next ranged attack will be followed by summoning 4 Skeletons from the ground. Burns during daytime like most undead. This mob was mainly inspired by the Nameless One/Necromancers from Minecraft Dungeons.

Drops:
- Bones
- Grave Metal Scraps
- Necrotic Dust
Gear and materials:
-
Grave Metal - a material used for most recipes in the mod. Vanilla skeletons will often wear basic weapons and armor from this material except for the helmet which is exclusive to Frenzied Knights and cannot be crafted. Grave metal scraps can be dropped from Skeletons or Grave Soil and are used to craft ingots. A Grave Metal Scrap and be smelted into an Iron Nugget making Iron more renewable. Perhaps this will be a sort of an alternative to the infamous iron farms, please let's stop the Iron Golem genocide :(
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Lost Soul - a materialised spirit of a mob. Mainly used as a crafting material for soul related stuff without the need to go to the Nether! Also serves as ammo for the Tome of Reflection.
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Ghost Pepper - a food item that when consumed burns both your tongue and your enemies. Makes you breath flames much like a Flamebreather, who can drop this item. The Flame Breathing effect can be removed by drinking milk or entering a water pool.
-
Demon Horn - a horn of a Flamebreather, gathered by slaying one. Used for crafting Bone Meal or a Trident, will get more uses in the future.
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Necrotic Dust - powdered bones infused with the essence of a Graveriser. Used as a crafting material for the Tombdigger or Reaping Scythe.
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Charstone Shard - acquired from breaking Charstone blocks, is a fuel that can outlast Coal in a furnace. Can also be combined with an Iron Bucket to create a Lava Bucket without needing a lava source nearby!
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Cursed Cloth - a piece of old shadow-infused fabric, dropped by Shadewraiths.
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Reaping Scythe - can harvest Lost Souls from slain mobs. It has high damage, but is a little slower than a sword.
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Tombdigger - a shovel and a weapon at once! It has decent mining speed exceeding Iron a bit. Hitting a walking will get temporarily buried in the ground recieving the Grounded effect which immobilizes the target and deals damage over time. It won't work on mobs jumping, in mid-air or flying mobs as they need solid ground below.
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Moonlight Greatsword - hit an enemy in melee to then shoot a damaging wave of celestial light. It's obtained by upgrading a Netherite Sword, but this recipe is just a placeholder for now. It's a reference weapon that appears in a vast majority of FromSoftware's games.
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Tome of Reflection - a spellbook curio that can protect you from damage unleashing a small soul explosion. Requires Lost Souls to work and consumes them on use.
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Armor:
Grave Metal - an upgrade to chainmail using Grave Metal Ingots. The helmet is an exception and cannot be crafted, you must hunt Frenzied Knights to get it and obtain the full set. Going below 8 hearts gives you Resistance 3 to keep you fighting! Very durable and suited for combat.
Nightweaver - made from Cursed Cloth and Phantom Membrane, gives you Shadow Form (true invisibility, speed boost and some smoke particles) when sprinting. Engaging in combat will interrupt this ability shortly. Great for moblility and stealth, doesn't provide as much protection.

Blocks:
-
Shaded Bricks - cool building block with variants, crafted or found at Burial Sites.
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Charstone - found in Nether Wastes in clusters, has a second variant - Charstone Vent which is dangerous to step on as it ignites and blinds anything that stands on it, so better navigate the Nether Wastes with caution!
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Ashthorn - a plant growing exclusively on top of Charstone. Currently is just a decoration and nothing else really, just looks cool.
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Grave Soil - found in Burial Sites. When looted at day it will drop common stuff like Bones, Grave Metal Scraps and Gold Nuggets and some experience. At night it gets more interesting. Then the loot pool is enriched with Gold Ingots, Skeleton Skulls, and less commonly, Diamonds! But there's also a downside. During nighttime a Skeleton might jump at you for defiling it's grave. Higher risk, higher reward! This block can be mined as it's raw version using Silk Touch.

Worldgen
- Burial Sites - small structure like features you can sometimes stumble upon when exploring the Surface. Can be found practically anywhere where there is grass, so it should work with any biome mods.

- Nether Wastes improvements - instead of just netherrack and fire, you can find more lava and Charstone patches along with Ashthorns and Charstone Vents. Makes the biome fit for Flamebreathers to call home!
